## @file # GDI32 library # SUB_DEPTH = ../.. include $(KBUILD_PATH)/subheader.kmk $(call odin_implib_2,gdi32) DLLS += gdi32 gdi32_TEMPLATE = OdinDLL gdi32_DEFS = INVERT gdi32_SOURCES = \ gdi32.cpp \ icm.cpp \ driver.c \ opengl.cpp \ callback.cpp \ dibsect.cpp \ oslibgdi.cpp \ font.cpp \ fontres.cpp \ text.cpp \ devcontext.cpp \ palette.cpp \ line.cpp \ oslibgpi.cpp \ region.cpp \ transform.cpp \ metafile.cpp \ dibitmap.cpp \ blit.cpp \ rgbcvt.asm \ objhandle.cpp \ printer.cpp \ gdistats.cpp \ dbglocal.cpp \ ft2supp.cpp \ initterm.cpp \ gdi32rsrc.orc gdi32_SOURCES.release += \ gdi32.def gdi32_SOURCES.debug += \ gdi32dbg.def \ dbgwrap.cpp gdi32_LIBS = \ $(PATH_STAGE_LIB)/libwrap.lib \ $(PATH_STAGE_LIB)/wgss50.lib \ $(PATH_STAGE_LIB)/kernel32.lib \ $(PATH_STAGE_LIB)/user32.lib include $(FILE_KBUILD_SUB_FOOTER)