# Microsoft Developer Studio Project File - Name="editor" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=editor - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "editor.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "editor.mak" CFG="editor - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "editor - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "editor - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "editor - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "../../../lib" # PROP BASE Intermediate_Dir "tmp/obj/release-shared-mt" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../lib" # PROP Intermediate_Dir "tmp/obj/release-shared-mt" # PROP Target_Dir "" # ADD CPP -MD /W3 /I "..\interfaces" /I "$(QTDIR)\include" /I "." /I "tmp\moc\release-shared-mt" /I "R:\Qt\3.3.x-p8\mkspecs\win32-msvc" /D "WIN32" /D "NDEBUG" /D "_LIB" /D UNICODE /D QT_DLL /D QT_THREAD_SUPPORT /D QT_ACCESSIBILITY_SUPPORT /D QT_TABLET_SUPPORT /D "QT_NO_DEBUG" /FD /c -nologo -Zm200 -GX -GX -GR -O1 # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD LIB32 /nologo /out:"..\..\..\lib\editor.lib" !ELSEIF "$(CFG)" == "editor - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD CPP -MDd /W3 /GZ /ZI /Od /I "..\interfaces" /I "$(QTDIR)\include" /I "." /I "tmp\moc\release-shared-mt" /I "R:\Qt\3.3.x-p8\mkspecs\win32-msvc" /D "WIN32" /D "_DEBUG" /D "_LIB" /D UNICODE /D QT_DLL /D QT_THREAD_SUPPORT /D QT_ACCESSIBILITY_SUPPORT /D QT_TABLET_SUPPORT /FD /c -nologo -Zm200 -GX -GX -GR -Zi # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD LIB32 /nologo /out:"..\..\..\lib\editor.lib" !ENDIF # Begin Target # Name "editor - Win32 Release" # Name "editor - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=editor.cpp # End Source File # Begin Source File SOURCE=parenmatcher.cpp # End Source File # Begin Source File SOURCE=completion.cpp # End Source File # Begin Source File SOURCE=viewmanager.cpp # End Source File # Begin Source File SOURCE=markerwidget.cpp # End Source File # Begin Source File SOURCE=conf.cpp # End Source File # Begin Source File SOURCE=browser.cpp # End Source File # Begin Source File SOURCE=arghintwidget.cpp # End Source File # Begin Source File SOURCE=cindent.cpp # End Source File # Begin Source File SOURCE=yyindent.cpp # End Source File # Begin Source File SOURCE=preferences.ui.h # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=editor.h USERDEP_editor=""$(QTDIR)\bin\moc.exe"" !IF "$(CFG)" == "editor - Win32 Release" # Begin Custom Build - Moc'ing editor.h... InputPath=.\editor.h BuildCmds= \ $(QTDIR)\bin\moc editor.h -o tmp\moc\release-shared-mt\moc_editor.cpp \ "tmp\moc\release-shared-mt\moc_editor.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "editor - Win32 Debug" # Begin Custom Build - Moc'ing editor.h... InputPath=.\editor.h BuildCmds= \ $(QTDIR)\bin\moc editor.h -o tmp\moc\release-shared-mt\moc_editor.cpp \ "tmp\moc\release-shared-mt\moc_editor.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=parenmatcher.h # End Source File # Begin Source File SOURCE=completion.h USERDEP_completion=""$(QTDIR)\bin\moc.exe"" !IF "$(CFG)" == "editor - Win32 Release" # Begin Custom Build - Moc'ing completion.h... InputPath=.\completion.h BuildCmds= \ $(QTDIR)\bin\moc completion.h -o tmp\moc\release-shared-mt\moc_completion.cpp \ "tmp\moc\release-shared-mt\moc_completion.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "editor - Win32 Debug" # Begin Custom Build - Moc'ing completion.h... InputPath=.\completion.h BuildCmds= \ $(QTDIR)\bin\moc completion.h -o tmp\moc\release-shared-mt\moc_completion.cpp \ "tmp\moc\release-shared-mt\moc_completion.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=viewmanager.h USERDEP_viewmanager=""$(QTDIR)\bin\moc.exe"" !IF "$(CFG)" == "editor - Win32 Release" # Begin Custom Build - Moc'ing viewmanager.h... InputPath=.\viewmanager.h BuildCmds= \ $(QTDIR)\bin\moc viewmanager.h -o tmp\moc\release-shared-mt\moc_viewmanager.cpp \ "tmp\moc\release-shared-mt\moc_viewmanager.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "editor - Win32 Debug" # Begin Custom Build - Moc'ing viewmanager.h... InputPath=.\viewmanager.h BuildCmds= \ $(QTDIR)\bin\moc viewmanager.h -o tmp\moc\release-shared-mt\moc_viewmanager.cpp \ "tmp\moc\release-shared-mt\moc_viewmanager.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=markerwidget.h USERDEP_markerwidget=""$(QTDIR)\bin\moc.exe"" !IF "$(CFG)" == "editor - Win32 Release" # Begin Custom Build - Moc'ing markerwidget.h... InputPath=.\markerwidget.h BuildCmds= \ $(QTDIR)\bin\moc markerwidget.h -o tmp\moc\release-shared-mt\moc_markerwidget.cpp \ "tmp\moc\release-shared-mt\moc_markerwidget.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "editor - Win32 Debug" # Begin Custom Build - Moc'ing markerwidget.h... InputPath=.\markerwidget.h BuildCmds= \ $(QTDIR)\bin\moc markerwidget.h -o tmp\moc\release-shared-mt\moc_markerwidget.cpp \ "tmp\moc\release-shared-mt\moc_markerwidget.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=conf.h # End Source File # Begin Source File SOURCE=browser.h USERDEP_browser=""$(QTDIR)\bin\moc.exe"" !IF "$(CFG)" == "editor - Win32 Release" # Begin Custom Build - Moc'ing browser.h... 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InputPath=.\arghintwidget.h BuildCmds= \ $(QTDIR)\bin\moc arghintwidget.h -o tmp\moc\release-shared-mt\moc_arghintwidget.cpp \ "tmp\moc\release-shared-mt\moc_arghintwidget.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=cindent.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Group "Forms" # Prop Default_Filter "ui" # Begin Source File SOURCE=preferences.ui USERDEP_preferences.ui="$(QTDIR)\bin\moc.exe" "$(QTDIR)\bin\uic.exe" !IF "$(CFG)" == "editor - Win32 Release" # Begin Custom Build - Uic'ing preferences.ui... 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