/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ /**************************************************************************** ** ** Qt Application Icon Usage Documentation. ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the Qt GUI Toolkit. ** EDITIONS: FREE, PROFESSIONAL, ENTERPRISE ** ****************************************************************************/ /*! \page appicon.html \title Setting the Application Icon \ingroup gui-programming The application icon, typically displayed in the top-left corner of an application's top-level windows, is set by calling the QWidget::setWindowIcon() method on top-level widgets. In order to change the icon of the executable application file itself, as it is presented on the desktop (i.e., prior to application execution), it is necessary to employ another, platform-dependent technique. \tableofcontents \section1 Setting the Application Icon on Windows First, create an ICO format bitmap file that contains the icon image. This can be done with e.g. Microsoft Visual C++: Select \menu{File|New}, then select the \menu{File} tab in the dialog that appears, and choose \menu{Icon}. (Note that you do not need to load your application into Visual C++; here we are only using the icon editor.) Store the ICO file in your application's source code directory, for example, with the name \c myappico.ico. Then, create a text file called, say, \c myapp.rc in which you put a single line of text: \snippet doc/src/snippets/code/doc_src_appicon.qdoc 0 Finally, assuming you are using \c qmake to generate your makefiles, add this line to your \c myapp.pro file: \snippet doc/src/snippets/code/doc_src_appicon.qdoc 1 Regenerate your makefile and your application. The \c .exe file will now be represented with your icon in Explorer. If you do not use \c qmake, the necessary steps are: first, run the \c rc program on the \c .rc file, then link your application with the resulting \c .res file. \section1 Setting the Application Icon on Mac OS X The application icon, typically displayed in the application dock area, is set by calling QWidget::setWindowIcon() on a top-level widget. It is possible that the program could appear in the application dock area before the function call, in which case a default icon will appear during the bouncing animation. To ensure that the correct icon appears, both when the application is being launched, and in the Finder, it is necessary to employ a platform-dependent technique. Although many programs can create icon files (\c .icns), the recommended approach is to use the \e{Icon Composer} program supplied by Apple (in the \c Developer/Application folder). \e{Icon Composer} allows you to import several different sized icons (for use in different contexts) as well as the masks that go with them. Save the set of icons to a file in your project directory. If you are using qmake to generate your makefiles, you only need to add a single line to your \c .pro project file. For example, if the name of your icon file is \c{myapp.icns}, and your project file is \c{myapp.pro}, add this line to \c{myapp.pro}: \snippet doc/src/snippets/code/doc_src_appicon.qdoc 2 This will ensure that \c qmake puts your icons in the proper place and creates an \c{Info.plist} entry for the icon. If you do not use \c qmake, you must do the following manually: \list 1 \i Create an \c Info.plist file for your application (using the \c PropertyListEditor, found in \c Developer/Applications). \i Associate your \c .icns record with the \c CFBundleIconFile record in the \c Info.plist file (again, using the \c PropertyListEditor). \i Copy the \c Info.plist file into your application bundle's \c Contents directory. \i Copy the \c .icns file into your application bundle's \c Contents/Resources directory. \endlist \section1 Setting the Application Icon on Common Linux Desktops In this section we briefly describe the issues involved in providing icons for applications for two common Linux desktop environments: \l{http://www.kde.org/}{KDE} and \l{http://www.gnome.org/}{GNOME}. The core technology used to describe application icons is the same for both desktops, and may also apply to others, but there are details which are specific to each. The main source of information on the standards used by these Linux desktops is \l{http://www.freedesktop.org/}{freedesktop.org}. For information on other Linux desktops please refer to the documentation for the desktops you are interested in. Often, users do not use executable files directly, but instead launch applications by clicking icons on the desktop. These icons are representations of "desktop entry files" that contain a description of the application that includes information about its icon. Both desktop environments are able to retrieve the information in these files, and they use it to generate shortcuts to applications on the desktop, in the start menu, and on the panel. More information about desktop entry files can be found in the \l{http://www.freedesktop.org/Standards/desktop-entry-spec}{Desktop Entry Specification}. Although desktop entry files can usefully encapsulate the application's details, we still need to store the icons in the conventional location for each desktop environment. A number of locations for icons are given in the \l{http://www.freedesktop.org/Standards/icon-theme-spec}{Icon Theme Specification}. Although the path used to locate icons depends on the desktop in use, and on its configuration, the directory structure beneath each of these should follow the same pattern: subdirectories are arranged by theme, icon size, and application type. Generally, application icons are added to the hicolor theme, so a square application icon 32 pixels in size would be stored in the \c hicolor/32x32/apps directory beneath the icon path. \section2 K Desktop Environment (KDE) Application icons can be installed for use by all users, or on a per-user basis. A user currently logged into their KDE desktop can discover these locations by using \l{http://developer.kde.org/documentation/other/kde-config.html}{kde-config}, for example, by typing the following in a terminal window: \snippet doc/src/snippets/code/doc_src_appicon.qdoc 3 Typically, the list of colon-separated paths printed to stdout includes the user-specific icon path and the system-wide path. Beneath these directories, it should be possible to locate and install icons according to the conventions described in the \l{http://www.freedesktop.org/Standards/icon-theme-spec}{Icon Theme Specification}. If you are developing exclusively for KDE, you may wish to take advantage of the \link http://developer.kde.org/documentation/other/makefile_am_howto.html KDE build system\endlink to configure your application. This ensures that your icons are installed in the appropriate locations for KDE. The KDE developer website is at \l{http://developer.kde.org/}. \section2 GNOME Application icons are stored within a standard system-wide directory containing architecture-independent files. This location can be determined by using \c gnome-config, for example by typing the following in a terminal window: \snippet doc/src/snippets/code/doc_src_appicon.qdoc 4 The path printed on stdout refers to a location that should contain a directory called \c{pixmaps}; the directory structure within the \c pixmaps directory is described in the \link http://www.freedesktop.org/Standards/icon-theme-spec Icon Theme Specification \endlink. If you are developing exclusively for GNOME, you may wish to use the standard set of \link http://developer.gnome.org/tools/build.html GNU Build Tools\endlink, also described in the relevant section of the \link http://developer.gnome.org/doc/GGAD/ggad.html GTK+/Gnome Application Development book\endlink. This ensures that your icons are installed in the appropriate locations for GNOME. The GNOME developer website is at \l{http://developer.gnome.org/}. */