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To use it, you need to \l{Installing Qt on X11 Platforms}{configure and install Qt on X11 platforms} appropriately. Further requirements can be found in the \l{Qt for Embedded Linux Requirements} document. \image qt-embedded-virtualframebuffer.png The virtual framebuffer emulates a framebuffer using a shared memory region and the \c qvfb tool to display the framebuffer in a window. The \c qvfb tool also supports a feature known as a skin which can be used to change the look and feel of the display. The tool is located in Qt's \c tools/qvfb directory, and provides several additional features accessible through its \gui File and \gui View menus. Please note that the virtual framebuffer is a development tool only. No security issues have been considered in the virtual framebuffer design. It should be avoided in a production environment; i.e. do not configure production libraries with the \c -qvfb option. \tableofcontents \section1 Displaying the Virtual Framebuffer To run the \c qvfb tool displaying the virtual framebuffer, the \l{Qt for Embedded Linux} library must be configured and compiled with the \c -qvfb option: \snippet doc/src/snippets/code/doc_src_emb-qvfb.qdoc 0 Ensure that you have all the \l{Qt for Embedded Linux Requirements#Additional X11 Libraries for QVFb} {necessary libraries} needed to build the tool, then compile and run the \c qvfb tool as a normal Qt for X11 application (i.e., do \e not compile it as a \l{Qt for Embedded Linux} application): \snippet doc/src/snippets/code/doc_src_emb-qvfb.qdoc 1 The \c qvfb application supports the following command line options: \table \header \o Option \o Description \row \o \c {-width } \o The width of the virtual framebuffer (default: 240). \row \o \c {-height } \o The height of the virtual framebuffer (default: 320). \row \o \c {-depth } \o The depth of the virtual framebuffer (1, 8 or 32; default: 8). \row \o \c -nocursor \o Do not display the X11 cursor in the framebuffer window. \row \o \c {-qwsdisplay <:id>} \o The \l{Qt for Embedded Linux} display ID (default: 0). \row \o \c {-skin .skin} \o The preferred skin. Note that the skin must be located in Qt's \c /tools/qvfb/ directory. \row \o \c {-zoom } \o Scales the application view with the given factor. \endtable \section2 Skins A skin is a set of XML and pixmap files that tells the vitual framebuffer what it should look like and how it should behave; a skin can change the unrealistic default display into a display that is similar to the target device. To access the \c qvfb tool's menus when a skin is activated, right-click over the display. Note that a skin can have buttons which (when clicked) send signals to the Qt Extended application running inside the virtual framebuffer, just as would happen on a real device. \table 100% \row \o \bold {Target Device Environment} The \c qvfb tool provides various skins by default, allowing the user to view their application in an environment similar to their target device. The provided skins are: \list \o ClamshellPhone \o pda \o PDAPhone \o Qt ExtendedPDA \o Qt ExtendedPhone-Advanced \o Qt ExtendedPhone-Simple \o SmartPhone \o SmartPhone2 \o SmartPhoneWithButtons \o TouchscreenPhone \o Trolltech-Keypad \o Trolltech-Touchscreen \endlist In addition, it is possible to create custom skins. \o \image qt-embedded-phone.png \o \image qt-embedded-pda.png \endtable \bold {Creating Custom Skins} The XML and pixmap files specifying a custom skin must be located in subdirectory of the Qt's \c /tools/qvfb directory, called \c /customskin.skin. See the ClamshellPhone skin for an example of the file structure: \snippet doc/src/snippets/code/doc_src_emb-qvfb.qdoc 2 The \c /ClamshellPhone.skin directory contains the following files: \list \o \c ClamshellPhone.skin \o \c ClamshellPhone1-5.png \o \c ClamshellPhone1-5-pressed.png \o \c ClamshellPhone1-5-closed.png \o \c defaultbuttons.conf (only necessary for \l Qt Extended) \endlist Note that the \c defaultbuttons.conf file is only necessary if the skin is supposed to be used with \l Qt Extended (The file customizes the launch screen applications, orders the soft keys and provides input method hints). See the \l Qt Extended documentation for more information. \table 100% \header \o {3,1} The ClamshellPhone Skin \row \o {3,1} \snippet doc/src/snippets/code/doc_src_emb-qvfb.qdoc 3 The \c ClamShellPhone.skin file quoted above, specifies three pixmaps: One for the normal skin (\c Up), one for the activated skin (\c Down) and one for the closed skin (\c Closed). In addition, it is possible to specify a pixmap for the cursor (using a \c Cursor variable). The file also specifies the screen size (\c Screen) and the number of available buttons (\c Areas). Then it describes the buttons themselves; each button is specified by its name, keycode and coordinates. The coordinates are a list of at least 2 points in clockwise order that define a shape for the button; a click inside this shape will be treated as a click on that button. While pressed, the pixels for the button are redrawn from the activated skin. \row \row \o \image qt-embedded-clamshellphone-closed.png The ClamshellPhone Skin (closed) \o \image qt-embedded-clamshellphone.png The ClamshellPhone Skin \o \image qt-embedded-clamshellphone-pressed.png The ClamshellPhone Skin (pressed) \row \o \c ClamshellPhone1-5-closed.png \o \c ClamshellPhone1-5.png \o \c ClamshellPhone1-5-pressed.png \endtable \section2 The File Menu \image qt-embedded-qvfbfilemenu.png The \gui File menu allows the user to configure the virtual framebuffer display (\gui File|Configure...), save a snapshot of the framebuffer contents (\gui {File|Save Image...}) and record the movements in the framebuffer (\gui File|Animation...). When choosing the \gui File|Configure menu item, the \c qvfb tool provides a configuration dialog allowing the user to customize the display of the virtual framebuffer. The user can modify the size and depth as well as the Gamma values, and also select the preferred skin (i.e. making the virtual framebuffer simulate the target device environment). In addition, it is possible to emulate a touch screen and a LCD screen. Note that when configuring (except when changing the Gamma values only), any applications using the virtual framebuffer will be terminated. \section2 The View Menu \image qt-embedded-qvfbviewmenu.png The \gui View menu allows the user to modify the target's refresh rate (\gui {View|Refresh Rate...}), making \c qvfb check for updated regions more or less frequently. The regions of the display that have changed are updated periodically, i.e. the virtual framebuffer is displaying discrete snapshots of the framebuffer rather than each individual drawing operation. For this reason drawing problems such as flickering may not be apparent until the program is run using a real framebuffer. If little drawing is being done, the framebuffer will not show any updates between drawing events. If an application is displaying an animation, the updates will be frequent, and the application and \c qvfb will compete for processor time. The \gui View menu also allows the user to zoom the view of the application (\gui {View|Zoom *}). \section1 Running Applications Using the Virtual Framebuffer Once the virtual framebuffer (the \c qvfb application) is running, it is ready for use: Start a server application (i.e. construct a QApplication object with the QApplication::GuiServer flag or use the \c -qws command line parameter. See the \l {Running Qt for Embedded Linux Applications}{running applications} documentation for details). For example: \snippet doc/src/snippets/code/doc_src_emb-qvfb.qdoc 4 Note that as long as the virtual framebuffer is running and the current \l{Qt for Embedded Linux} configuration supports \c qvfb, \l{Qt for Embedded Linux} will automatically detect it and use it by default. Alternatively, the \c -display option can be used to specify the virtual framebuffer driver. For example: \snippet doc/src/snippets/code/doc_src_emb-qvfb.qdoc 5 \warning If \c qvfb is not running (or the current \l{Qt for Embedded Linux} configuration doesn't support it) and the driver is not explicitly specified, \l{Qt for Embedded Linux} will write to the real framebuffer and the X11 display will be corrupted. */