/*
 * memory.h - GL/2 3D Framework for OS/2
 *
 * Copyright 2011 - Apollo Demetrious Sharpe <demetrioussharpe@netscape.net>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * STEPHEN PARKER, TERENCE RIPPERDA, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef __MEMORY_H__
#define __MEMORY_H__

#include <malloc.h>
#include <string.h>

#define free_3d(p)          free(p)
#define malloc_3d(p)        malloc(p)

inline void *zalloc_3d(int size);

inline void *zalloc_3d(int size)
{
    void *pMem = malloc_3d(size);

    if(!pMem) {
        return NULL;
    } else {
        memset(pMem, 0, size);
        return pMem;
    }
}

#endif /* __MEMORY_H__ */
