# $Id: odin32.dbg.emx.mk,v 1.7 2002-02-23 23:51:48 bird Exp $ # # Odin32 API # # DEBUG makefile for the GNU EMX compiler environment. # # --------------------------------------------------------------------------------- # NOTE: this configuration is not supported neither working, it's experimental only. # --------------------------------------------------------------------------------- # # Library macros. # SOMLIB = somtk.lib RTLLIB = \ $(EMX)\lib\mt\c.lib \ $(EMX)\lib\mt\c_app.lib \ $(EMX)\lib\c_alias.lib \ $(EMX)\lib\mt\emx.lib \ $(EMX)\lib\emx2.lib \ $(EMX)\lib\stdcpp.lib \ $(EMX)\lib\gcc.lib \ $(EMX)\lib\end.lib RTLLIB_O = $(EMX)\lib\mt\c_import.lib $(RTLIB) RTLLIB_NRE = DLLENTRY = $(ODIN32_LIB)\dllentry.obj ODINCRT = odincrtd LIB_DEMANGLE = # # Tools # CC = gcc CXX = gcc AS = alp LD = gcc LD2 = link386 IMPLIB = emximp ILIB = emxomfar RC = $(ODIN32_TOOLS)\wrc OS2RC = rc # # Tool Flags # ASFLAGS = -Mb -Sc -Sv:ALP +Od -D:DEBUG IMPLIBFLAGS = -o ILIBFLAGS = rcv RCFLAGS = -s -I. -I$(CPPMAIN)\include -D__WIN32OS2__ !ifdef WRC_PREFIX_RESOURCE RCFLAGS = $(RCFLAGS) -p $(TARGET) !endif OS2RCFLAGS = -r -n OS2RCLFLAGS = -x2 -n # # C Compiler flags. # This may look a bit like a mess but, there is usually a reason behind # every line and the way it is done. We have some problems with nmake # when we add new flags to for example CXXFLAGS too many times. # !ifdef EXETARGET CTARGETFLAGS = -Zexe CXXTARGETFLAGS = -Zexe !else CTARGETFLAGS = -Zdll CXXTARGETFLAGS = -Zdll !endif CXXEXCEPTIONS = -fhandle-exceptions CFLAGS = -c -Zomf -mprobe -pipe -Wall -Zmt -g $(CTARGETFLAGS) CXXFLAGS = -c -Zomf -mprobe -pipe -Wall -Zmt -g $(CXXTARGETFLAGS) CXXFLAGS_ODINCRT = -c -Zomf -mprobe -pipe -Wall -Zmt -g $(CXXTARGETFLAGS) CFLAGS_WIN32APP = -c -Zomf -mprobe -pipe -Wall -Zmt -g $(CTARGETFLAGS) CXXFLAGS_WIN32APP= -c -Zomf -mprobe -pipe -Wall -Zmt -g $(CXXTARGETFLAGS) $(CXXEXCEPTIONS) CINCLUDES = -I$(ODIN32_INCLUDE)\Win -I. -I$(ODIN32_INCLUDE) CDEFINES_WIN32APP= -DDEBUG -D__WIN32OS2__ -D__i386__ CDEFINES_ODINCRT = -DDEBUG -D__WIN32OS2__ -D__i386__ -D__WINE__ CDEFINES = -DDEBUG -D__WIN32OS2__ -D__i386__ -D__WINE__ -DTCPV40HDRS -DCOMCTL32UNDOC \ !ifdef DEBUGALL -DDEBUG_ENABLELOG_LEVEL2 \ !endif !ifdef NODEBUGINFO -DDEFAULT_LOGGING_OFF !endif # # Linker flags. # This may look a bit like a mess but, there is usually a reason behind # every line and the way it is done. We have some problems with nmake # when we add new flags to for example LD2FLAGS too many times. # !ifdef EXETARGET !ifndef STACKSIZE STACKSIZE = 0x50000 !endif ! ifdef VIO LDTARGETFLAGS = -Zexe -Zstack 80 LD2TARGETFLAGS = /pmtype:vio /stack:$(STACKSIZE) ! else LDTARGETFLAGS = -Zexe -Zstack 80 LD2TARGETFLAGS = /pmtype:pm /stack:$(STACKSIZE) ! endif !else LDTARGETFLAGS = -Zdll LD2TARGETFLAGS = /DLL !endif !ifdef NODEBUGINFO LDFLAGS = -Zmt -Zomf -Zmap $(LDTARGETFLAGS) -s -ZLinker /EXEPACK:2 -ZLinker /NOD LDFLAGS_ODINCRT = -Zmt -Zomf -Zmap $(LDTARGETFLAGS) -s -ZLinker /EXEPACK:2 LD2FLAGS = $(LD2TARGETFLAGS) -s -O/EXEPACK:2 -O/NOD LD2FLAGS_ODINCRT = $(LD2TARGETFLAGS) -s -O/EXEPACK:2 LD2FLAGS = /nologo /noe /map /packcode /packdata /exepack:2 /nodebug /nod $(LD2TARGETFLAGS) LD2FLAGS_ODINCRT = /nologo /noe /map /packcode /packdata /exepack:2 /nodebug $(LD2TARGETFLAGS) !else LDFLAGS = -Zmt -Zomf -Zmap $(LDTARGETFLAGS) -ZLinker /NOD LDFLAGS_ODINCRT = -Zmt -Zomf -Zmap $(LDTARGETFLAGS) LD2FLAGS = /nologo /noe /map /packcode /packdata /exepack:2 /nod /debug $(LD2TARGETFLAGS) LD2FLAGS_ODINCRT = /nologo /noe /map /packcode /packdata /exepack:2 /debug $(LD2TARGETFLAGS) !endif