/* $Id: glsurfeval.h,v 1.2 2000-03-11 09:05:03 jeroen Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/

/*
 * glsurfeval.h
 *
 * $Date: 2000-03-11 09:05:03 $ $Revision: 1.2 $
 * $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/nurbs/interface/glsurfeval.h,v 1.2 2000-03-11 09:05:03 jeroen Exp $
 */

#ifndef __gluglsurfeval_h_
#define __gluglsurfeval_h_

#include "basicsurfeval.h"
#include "bezierPatchMesh.h"           /* in case output triangles         */
#include "gl.h"

class SurfaceMap;
class OpenGLSurfaceEvaluator;
class StoredVertex;

#define TYPECOORD       1
#define TYPEPOINT       2

/* Cache up to 3 vertices from tmeshes */
#define VERTEX_CACHE_SIZE       3

/*for internal evaluator callback stuff*/
#ifndef IN_MAX_BEZIER_ORDER
#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/
#endif

#ifndef IN_MAX_DIMENSION
#define IN_MAX_DIMENSION 4
#endif

typedef struct surfEvalMachine{
  REAL uprime;//cached previusly evaluated uprime.
  REAL vprime;
  int k; /*the dimension*/
  REAL u1;
  REAL u2;
  int ustride;
  int uorder;
  REAL v1;
  REAL v2;
  int vstride;
  int vorder;
  REAL ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
  REAL ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
  REAL vcoeff[IN_MAX_BEZIER_ORDER];
  REAL ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
  REAL vcoeffDeriv[IN_MAX_BEZIER_ORDER];
} surfEvalMachine;



class StoredVertex {
public:
                StoredVertex() { type = 0; }
                ~StoredVertex(void) {}
    void        saveEvalCoord(REAL x, REAL y)
                    {coord[0] = x; coord[1] = y; type = TYPECOORD; }
    void        saveEvalPoint(long x, long y)
                    {point[0] = x; point[1] = y; type = TYPEPOINT; }
    void        invoke(OpenGLSurfaceEvaluator *eval);

private:
    int         type;
    REAL        coord[2];
    long        point[2];
};

class OpenGLSurfaceEvaluator : public BasicSurfaceEvaluator {
public:
                        OpenGLSurfaceEvaluator();
                        ~OpenGLSurfaceEvaluator( void );
    void                polymode( long style );
    void                range2f( long, REAL *, REAL * );
    void                domain2f( REAL, REAL, REAL, REAL );
    void                addMap( SurfaceMap * ) { }

    void                enable( long );
    void                disable( long );
    void                bgnmap2f( long );
    void                map2f( long, REAL, REAL, long, long,
                                     REAL, REAL, long, long, REAL * );
    void                mapgrid2f( long, REAL, REAL, long, REAL, REAL );
    void                mapmesh2f( long, long, long, long, long );
    void                evalcoord2f( long, REAL, REAL );
    void                evalpoint2i( long, long );
    void                endmap2f( void );

    void                bgnline( void );
    void                endline( void );
    void                bgnclosedline( void );
    void                endclosedline( void );
    void                bgntmesh( void );
    void                swaptmesh( void );
    void                endtmesh( void );
    void                bgnqstrip( void );
    void                endqstrip( void );

    void                bgntfan( void );
    void                endtfan( void );
    void                evalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
                                   int n_lower, REAL v_lower, REAL* lower_val);
    void                evalVStrip(int n_left, REAL u_left, REAL* left_val,
                                   int n_right, REAL u_right, REAL* right_val);

    void                coord2f( REAL, REAL );
    void                point2i( long, long );

    void                newtmeshvert( REAL, REAL );
    void                newtmeshvert( long, long );

    void                putCallBack(GLenum which, GLvoid (GLCALLBACK *fn)(...));
    int                 get_vertices_call_back()
      {
        return output_triangles;
      }
    void                put_vertices_call_back(int flag)
      {
        output_triangles = flag;
      }

    void                 put_callback_auto_normal(int flag)
      {
        callback_auto_normal = flag;
      }

   int                   get_callback_auto_normal()
     {
        return callback_auto_normal;
      }

   void                  set_callback_userData(void* data)
     {
       userData = data;
     }

    /**************begin for LOD_eval_list***********/
    void LOD_eval_list(int level);




private:
    StoredVertex        *vertexCache[VERTEX_CACHE_SIZE];
    int                 tmeshing;
    int                 which;
    int                 vcount;

    GLint              gl_polygon_mode[2];/*to save and restore so that
                                         *no side effect
                                         */
    bezierPatchMesh        *global_bpm; //for output triangles
    int                output_triangles; //true 1 or false 0



    void (GLCALLBACK *beginCallBackN) (GLenum type);
    void (GLCALLBACK *endCallBackN)   (void);
    void (GLCALLBACK *vertexCallBackN) (const GLfloat *vert);
    void (GLCALLBACK *normalCallBackN) (const GLfloat *normal);
    void (GLCALLBACK *colorCallBackN) (const GLfloat *color);
    void (GLCALLBACK *texcoordCallBackN) (const GLfloat *texcoord);

    void (GLCALLBACK *beginCallBackData) (GLenum type, void* data);
    void (GLCALLBACK *endCallBackData)   (void* data);
    void (GLCALLBACK *vertexCallBackData) (const GLfloat *vert, void* data);
    void (GLCALLBACK *normalCallBackData) (const GLfloat *normal, void* data);
    void (GLCALLBACK *colorCallBackData) (const GLfloat *color, void* data);
    void (GLCALLBACK *texcoordCallBackData) (const GLfloat *texcoord, void* data);

    void         beginCallBack (GLenum type, void* data);
    void         endCallBack   (void* data);
    void         vertexCallBack (const GLfloat *vert, void* data);
    void         normalCallBack (const GLfloat *normal, void* data);
    void         colorCallBack (const GLfloat *color, void* data);
    void         texcoordCallBack (const GLfloat *texcoord, void* data);


    void* userData;      /* the opaque pointer for Data callback functions.*/

   /*LOD evaluation*/
   void LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
                     int level);
   void LOD_eval(int num_vert, REAL* verts, int type, int level);

  int LOD_eval_level;                  /* set by LOD_eval_list()           */

   /*************begin for internal evaluators*****************/

 /*the following global variables are only defined in this file.
 *They are used to cache the precomputed Bezier polynomial values.
 *These calues may be used consecutively in which case we don't have
 *recompute these values again.
 */
 int global_uorder; /*store the uorder in the previous evaluation*/
 int global_vorder; /*store the vorder in the previous evaluation*/
 REAL global_uprime;
 REAL global_vprime;
 REAL global_vprime_BV;
 REAL global_uprime_BU;
 int global_uorder_BV; /*store the uorder in the previous evaluation*/
 int global_vorder_BV; /*store the vorder in the previous evaluation*/
 int global_uorder_BU; /*store the uorder in the previous evaluation*/
 int global_vorder_BU; /*store the vorder in the previous evaluation*/

 REAL global_ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
 REAL global_vcoeff[IN_MAX_BEZIER_ORDER];
 REAL global_ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
 REAL global_vcoeffDeriv[IN_MAX_BEZIER_ORDER];

 REAL global_BV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
 REAL global_PBV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
 REAL global_BU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
 REAL global_PBU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
 REAL* global_baseData;

 int    global_ev_k; /*the dimension*/
 REAL global_ev_u1;
 REAL global_ev_u2;
 int    global_ev_ustride;
 int    global_ev_uorder;
 REAL global_ev_v1;
 REAL global_ev_v2;
 int    global_ev_vstride;
 int    global_ev_vorder;
 REAL global_ev_ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];

 REAL  global_grid_u0;
 REAL  global_grid_u1;
 int     global_grid_nu;
 REAL  global_grid_v0;
 REAL  global_grid_v1;
 int     global_grid_nv;

/*functions*/
 void inDoDomain2WithDerivs(int k, REAL u, REAL v,
                                REAL u1, REAL u2, int uorder,
                                REAL v1,  REAL v2, int vorder,
                                REAL *baseData,
                                REAL *retPoint, REAL *retdu, REAL *retdv);
 void inPreEvaluate(int order, REAL vprime, REAL *coeff);
 void inPreEvaluateWithDeriv(int order, REAL vprime, REAL *coeff, REAL *coeffDeriv);
 void inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv);
 void inComputeNormal2(REAL *pu, REAL *pv, REAL *n);
 void inDoEvalCoord2(REAL u, REAL v,
                     REAL *retPoint, REAL *retNormal);
 void inDoEvalCoord2NOGE(REAL u, REAL v,
                     REAL *retPoint, REAL *retNormal);
 void inMap2f(int k,
              REAL ulower,
              REAL uupper,
              int ustride,
              int uorder,
              REAL vlower,
              REAL vupper,
              int vstride,
              int vorder,
              REAL *ctlPoints);

 void inMapGrid2f(int nu, REAL u0, REAL u1,
                  int nv, REAL v0, REAL v1);

 void inEvalMesh2(int lowU, int lowV, int highU, int highV);
 void inEvalPoint2(int i, int j);
 void inEvalCoord2f(REAL u, REAL v);

void inEvalULine(int n_points, REAL v, REAL* u_vals,
        int stride, REAL ret_points[][3], REAL ret_normals[][3]);

void inEvalVLine(int n_points, REAL u, REAL* v_vals,
        int stride, REAL ret_points[][3], REAL ret_normals[][3]);

void inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
                       int n_lower, REAL v_lower, REAL* lower_val
                       );
void inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val);

void inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData);
void inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData);
void inPreEvaluateBV_intfac(REAL v )
  {
   inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);
  }

void inPreEvaluateBU_intfac(REAL u)
  {
    inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);
  }

void inDoDomain2WithDerivsBV(int k, REAL u, REAL v,
                             REAL u1, REAL u2, int uorder,
                             REAL v1, REAL v2, int vorder,
                             REAL *baseData,
                             REAL *retPoint, REAL* retdu, REAL *retdv);

void inDoDomain2WithDerivsBU(int k, REAL u, REAL v,
                             REAL u1, REAL u2, int uorder,
                             REAL v1, REAL v2, int vorder,
                             REAL *baseData,
                             REAL *retPoint, REAL* retdu, REAL *retdv);


void inDoEvalCoord2NOGE_BV(REAL u, REAL v,
                           REAL *retPoint, REAL *retNormal);

void inDoEvalCoord2NOGE_BU(REAL u, REAL v,
                           REAL *retPoint, REAL *retNormal);

void inBPMEval(bezierPatchMesh* bpm);
void inBPMListEval(bezierPatchMesh* list);

/*-------------begin for surfEvalMachine -------------*/
surfEvalMachine em_vertex;
surfEvalMachine em_normal;
surfEvalMachine em_color;
surfEvalMachine em_texcoord;

int auto_normal_flag; //whether to output normla or not in callback
                      //determined by GL_AUTO_NORMAL and callback_auto_normal
int callback_auto_normal; //GLU_CALLBACK_AUTO_NORMAL_EXT
int vertex_flag;
int normal_flag;
int color_flag;
int texcoord_flag;

void inMap2fEM(int which, //0:vert,1:norm,2:color,3:tex
               int dimension,
              REAL ulower,
              REAL uupper,
              int ustride,
              int uorder,
              REAL vlower,
              REAL vupper,
              int vstride,
              int vorder,
              REAL *ctlPoints);

void inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v,
                                REAL *retPoint, REAL *retdu, REAL *retdv);
void inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v,
                                REAL *retPoint);
 void inDoEvalCoord2EM(REAL u, REAL v);

void inBPMEvalEM(bezierPatchMesh* bpm);
void inBPMListEvalEM(bezierPatchMesh* list);

/*-------------end for surfEvalMachine -------------*/


   /*************end for internal evaluators*****************/

};

inline void StoredVertex::invoke(OpenGLSurfaceEvaluator *eval)
{
    switch(type) {
      case TYPECOORD:
        eval->coord2f(coord[0], coord[1]);
        break;
      case TYPEPOINT:
        eval->point2i(point[0], point[1]);
        break;
      default:
        break;
    }
}

#endif /* __gluglsurfeval_h_ */
