/* $Id: tess.h,v 1.2 2000-03-11 09:05:04 jeroen Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.0 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/*
** Author: Eric Veach, July 1994.
**
** $Date: 2000-03-11 09:05:04 $ $Revision: 1.2 $
** $Header: /home/ktk/tmp/odin/2007/netlabs.cvs/odin32/src/opengl/glu/tess/tess.h,v 1.2 2000-03-11 09:05:04 jeroen Exp $
*/

#ifndef __tess_h_
#define __tess_h_

#include "glu.h"
#include <setjmp.h>
#include "mesh.h"
#include "dict.h"
#include "priorityq.h"

/* The begin/end calls must be properly nested.  We keep track of
 * the current state to enforce the ordering.
 */
enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };

/* We cache vertex data for single-contour polygons so that we can
 * try a quick-and-dirty decomposition first.
 */
#define TESS_MAX_CACHE  100

typedef struct CachedVertex {
  GLdouble      coords[3];
  void          *data;
} CachedVertex;

struct GLUtesselator {

  /*** state needed for collecting the input data ***/

  enum TessState state;         /* what begin/end calls have we seen? */

  GLUhalfEdge   *lastEdge;      /* lastEdge->Org is the most recent vertex */
  GLUmesh       *mesh;          /* stores the input contours, and eventually
                                   the tessellation itself */

  void          (GLCALLBACK *callError)( GLenum errnum );

  /*** state needed for projecting onto the sweep plane ***/

  GLdouble      normal[3];      /* user-specified normal (if provided) */
  GLdouble      sUnit[3];       /* unit vector in s-direction (debugging) */
  GLdouble      tUnit[3];       /* unit vector in t-direction (debugging) */

  /*** state needed for the line sweep ***/

  GLdouble      relTolerance;   /* tolerance for merging features */
  GLenum        windingRule;    /* rule for determining polygon interior */
  GLboolean     fatalError;     /* fatal error: needed combine callback */

  Dict          *dict;          /* edge dictionary for sweep line */
  PriorityQ     *pq;            /* priority queue of vertex events */
  GLUvertex     *event;         /* current sweep event being processed */

  void          (GLCALLBACK *callCombine)( GLdouble coords[3], void *data[4],
                                GLfloat weight[4], void **outData );

  /*** state needed for rendering callbacks (see render.c) ***/

  GLboolean     flagBoundary;         /* mark boundary edges (use EdgeFlag)*/
  GLboolean     boundaryOnly;          /* Extract contours, not triangles  */
  GLUface       *lonelyTriList;
    /* list of triangles which could not be rendered as strips or fans */

  void          (GLCALLBACK *callBegin)( GLenum type );
  void          (GLCALLBACK *callEdgeFlag)( GLboolean boundaryEdge );
  void          (GLCALLBACK *callVertex)( void *data );
  void          (GLCALLBACK *callEnd)( void );
  void          (GLCALLBACK *callMesh)( GLUmesh *mesh );


  /*** state needed to cache single-contour polygons for renderCache() */

  GLboolean     emptyCache;            /* empty cache on next vertex() call*/
  int           cacheCount;            /* number of cached vertices        */
  CachedVertex  cache[TESS_MAX_CACHE]; /* the vertex data                  */

  /*** rendering callbacks that also pass polygon data  ***/
  void          (GLCALLBACK *callBeginData)( GLenum type, void *polygonData );
  void          (GLCALLBACK *callEdgeFlagData)( GLboolean boundaryEdge,
                                     void *polygonData );
  void          (GLCALLBACK *callVertexData)( void *data, void *polygonData );
  void          (GLCALLBACK *callEndData)( void *polygonData );
  void          (GLCALLBACK *callErrorData)( GLenum errnum, void *polygonData );
  void          (GLCALLBACK *callCombineData)( GLdouble coords[3], void *data[4],
                                    GLfloat weight[4], void **outData,
                                    void *polygonData );

  jmp_buf env;                      /* place to jump to when memAllocs fail*/

  void *polygonData;                     /* client data for current polygon*/
};

void GLCALLBACK __gl_noBeginData( GLenum type, void *polygonData );
void GLCALLBACK __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
void GLCALLBACK __gl_noVertexData( void *data, void *polygonData );
void GLCALLBACK __gl_noEndData( void *polygonData );
void GLCALLBACK __gl_noErrorData( GLenum errnum, void *polygonData );
void GLCALLBACK __gl_noCombineData( GLdouble coords[3], void *data[4],
                         GLfloat weight[4], void **outData,
                         void *polygonData );

#define CALL_BEGIN_OR_BEGIN_DATA(a) \
   if (tess->callBeginData != &__gl_noBeginData) \
      (*tess->callBeginData)((a),tess->polygonData); \
   else (*tess->callBegin)((a));

#define CALL_VERTEX_OR_VERTEX_DATA(a) \
   if (tess->callVertexData != &__gl_noVertexData) \
      (*tess->callVertexData)((a),tess->polygonData); \
   else (*tess->callVertex)((a));

#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
   if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
      (*tess->callEdgeFlagData)((a),tess->polygonData); \
   else (*tess->callEdgeFlag)((a));

#define CALL_END_OR_END_DATA() \
   if (tess->callEndData != &__gl_noEndData) \
      (*tess->callEndData)(tess->polygonData); \
   else (*tess->callEnd)();

#define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
   if (tess->callCombineData != &__gl_noCombineData) \
      (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
   else (*tess->callCombine)((a),(b),(c),(d));

#define CALL_ERROR_OR_ERROR_DATA(a) \
   if (tess->callErrorData != &__gl_noErrorData) \
      (*tess->callErrorData)((a),tess->polygonData); \
   else (*tess->callError)((a));

#endif
