//========================================================================
//
// Splash.cc
//
//========================================================================

//========================================================================
//
// Modified under the Poppler project - http://poppler.freedesktop.org
//
// All changes made under the Poppler project to this file are licensed
// under GPL version 2 or later
//
// Copyright (C) 2005-2012 Albert Astals Cid <aacid@kde.org>
// Copyright (C) 2005 Marco Pesenti Gritti <mpg@redhat.com>
// Copyright (C) 2010-2012 Thomas Freitag <Thomas.Freitag@alfa.de>
// Copyright (C) 2010 Christian Feuersänger <cfeuersaenger@googlemail.com>
// Copyright (C) 2011, 2012 William Bader <williambader@hotmail.com>
// Copyright (C) 2012 Markus Trippelsdorf <markus@trippelsdorf.de>
//
// To see a description of the changes please see the Changelog file that
// came with your tarball or type make ChangeLog if you are building from git
//
//========================================================================

#include <config.h>

#ifdef USE_GCC_PRAGMAS
#pragma implementation
#endif

#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <assert.h>
#include <math.h>
#include "goo/gmem.h"
#include "goo/GooLikely.h"
#include "poppler/Error.h"
#include "SplashErrorCodes.h"
#include "SplashMath.h"
#include "SplashBitmap.h"
#include "SplashState.h"
#include "SplashPath.h"
#include "SplashXPath.h"
#include "SplashXPathScanner.h"
#include "SplashPattern.h"
#include "SplashScreen.h"
#include "SplashFont.h"
#include "SplashGlyphBitmap.h"
#include "Splash.h"
#include <algorithm>

//------------------------------------------------------------------------

#define splashAAGamma 1.5

// distance of Bezier control point from center for circle approximation
// = (4 * (sqrt(2) - 1) / 3) * r
#define bezierCircle ((SplashCoord)0.55228475)
#define bezierCircle2 ((SplashCoord)(0.5 * 0.55228475))

// Divide a 16-bit value (in [0, 255*255]) by 255, returning an 8-bit result.
static inline Guchar div255(int x) {
  return (Guchar)((x + (x >> 8) + 0x80) >> 8);
}

// Clip x to lie in [0, 255].
static inline Guchar clip255(int x) {
  return x < 0 ? 0 : x > 255 ? 255 : x;
}

template<typename T>
inline void Guswap( T&a, T&b ) { T tmp = a; a=b; b=tmp; }

// The PDF spec says that all pixels whose *centers* lie within the
// image target region get painted, so we want to round n+0.5 down to
// n.  But this causes problems, e.g., with PDF files that fill a
// rectangle with black and then draw an image to the exact same
// rectangle, so we instead use the fill scan conversion rule.
// However, the correct rule works better for glyphs, so we also
// provide that option in fillImageMask.
#if 0
static inline int imgCoordMungeLower(SplashCoord x) {
  return splashCeil(x + 0.5) - 1;
}
static inline int imgCoordMungeUpper(SplashCoord x) {
  return splashCeil(x + 0.5) - 1;
}
#else
static inline int imgCoordMungeLower(SplashCoord x) {
  return splashFloor(x);
}
static inline int imgCoordMungeUpper(SplashCoord x) {
  return splashFloor(x) + 1;
}
static inline int imgCoordMungeLowerC(SplashCoord x, GBool glyphMode) {
  return glyphMode ? (splashCeil(x + 0.5) - 1) : splashFloor(x);
}
static inline int imgCoordMungeUpperC(SplashCoord x, GBool glyphMode) {
  return glyphMode ? (splashCeil(x + 0.5) - 1) : (splashFloor(x) + 1);
}
#endif

// Used by drawImage and fillImageMask to divide the target
// quadrilateral into sections.
struct ImageSection {
  int y0, y1;				// actual y range
  int ia0, ia1;				// vertex indices for edge A
  int ib0, ib1;				// vertex indices for edge A
  SplashCoord xa0, ya0, xa1, ya1;	// edge A
  SplashCoord dxdya;			// slope of edge A
  SplashCoord xb0, yb0, xb1, yb1;	// edge B
  SplashCoord dxdyb;			// slope of edge B
};

//------------------------------------------------------------------------
// SplashPipe
//------------------------------------------------------------------------

#define splashPipeMaxStages 9

struct SplashPipe {
  // pixel coordinates
  int x, y;

  // source pattern
  SplashPattern *pattern;

  // source alpha and color
  Guchar aInput;
  GBool usesShape;
  SplashColorPtr cSrc;
  SplashColor cSrcVal;

  // non-isolated group alpha0
  Guchar *alpha0Ptr;

  // knockout groups
  GBool knockout;
  Guchar knockoutOpacity;

  // soft mask
  SplashColorPtr softMaskPtr;

  // destination alpha and color
  SplashColorPtr destColorPtr;
  int destColorMask;
  Guchar *destAlphaPtr;

  // shape
  Guchar shape;

  // result alpha and color
  GBool noTransparency;
  SplashPipeResultColorCtrl resultColorCtrl;

  // non-isolated group correction
  GBool nonIsolatedGroup;

  // the "run" function
  void (Splash::*run)(SplashPipe *pipe);
};

SplashPipeResultColorCtrl Splash::pipeResultColorNoAlphaBlend[] = {
  splashPipeResultColorNoAlphaBlendMono,
  splashPipeResultColorNoAlphaBlendMono,
  splashPipeResultColorNoAlphaBlendRGB,
  splashPipeResultColorNoAlphaBlendRGB,
  splashPipeResultColorNoAlphaBlendRGB
#if SPLASH_CMYK
  ,
  splashPipeResultColorNoAlphaBlendCMYK
#endif
};

SplashPipeResultColorCtrl Splash::pipeResultColorAlphaNoBlend[] = {
  splashPipeResultColorAlphaNoBlendMono,
  splashPipeResultColorAlphaNoBlendMono,
  splashPipeResultColorAlphaNoBlendRGB,
  splashPipeResultColorNoAlphaBlendRGB,
  splashPipeResultColorAlphaNoBlendRGB
#if SPLASH_CMYK
  ,
  splashPipeResultColorAlphaNoBlendCMYK
#endif
};

SplashPipeResultColorCtrl Splash::pipeResultColorAlphaBlend[] = {
  splashPipeResultColorAlphaBlendMono,
  splashPipeResultColorAlphaBlendMono,
  splashPipeResultColorAlphaBlendRGB,
  splashPipeResultColorNoAlphaBlendRGB,
  splashPipeResultColorAlphaBlendRGB
#if SPLASH_CMYK
  ,
  splashPipeResultColorAlphaBlendCMYK
#endif
};

//------------------------------------------------------------------------

static void blendXor(SplashColorPtr src, SplashColorPtr dest,
		     SplashColorPtr blend, SplashColorMode cm) {
  int i;

  for (i = 0; i < splashColorModeNComps[cm]; ++i) {
    blend[i] = src[i] ^ dest[i];
  }
}

//------------------------------------------------------------------------
// modified region
//------------------------------------------------------------------------

void Splash::clearModRegion() {
  modXMin = bitmap->getWidth();
  modYMin = bitmap->getHeight();
  modXMax = -1;
  modYMax = -1;
}

inline void Splash::updateModX(int x) {
  if (x < modXMin) {
    modXMin = x;
  }
  if (x > modXMax) {
    modXMax = x;
  }
}

inline void Splash::updateModY(int y) {
  if (y < modYMin) {
    modYMin = y;
  }
  if (y > modYMax) {
    modYMax = y;
  }
}

//------------------------------------------------------------------------
// pipeline
//------------------------------------------------------------------------

inline void Splash::pipeInit(SplashPipe *pipe, int x, int y,
			     SplashPattern *pattern, SplashColorPtr cSrc,
			     Guchar aInput, GBool usesShape,
			     GBool nonIsolatedGroup,
			     GBool knockout, Guchar knockoutOpacity) {
  pipeSetXY(pipe, x, y);
  pipe->pattern = NULL;

  // source color
  if (pattern) {
    if (pattern->isStatic()) {
      pattern->getColor(x, y, pipe->cSrcVal);
    } else {
      pipe->pattern = pattern;
    }
    pipe->cSrc = pipe->cSrcVal;
  } else {
    pipe->cSrc = cSrc;
  }

  // source alpha
  pipe->aInput = aInput;
  pipe->usesShape = usesShape;

  // knockout
  pipe->knockout = knockout;
  pipe->knockoutOpacity = knockoutOpacity;

  // result alpha
  if (aInput == 255 && !state->softMask && !usesShape &&
      !state->inNonIsolatedGroup && !nonIsolatedGroup) {
    pipe->noTransparency = gTrue;
  } else {
    pipe->noTransparency = gFalse;
  }

  // result color
  if (pipe->noTransparency) {
    // the !state->blendFunc case is handled separately in pipeRun
    pipe->resultColorCtrl = pipeResultColorNoAlphaBlend[bitmap->mode];
  } else if (!state->blendFunc) {
    pipe->resultColorCtrl = pipeResultColorAlphaNoBlend[bitmap->mode];
  } else {
    pipe->resultColorCtrl = pipeResultColorAlphaBlend[bitmap->mode];
  }

  // non-isolated group correction
  pipe->nonIsolatedGroup = nonIsolatedGroup;

  // select the 'run' function
  pipe->run = &Splash::pipeRun;
  if (!pipe->pattern && pipe->noTransparency && !state->blendFunc) {
    if (bitmap->mode == splashModeMono1 && !pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunSimpleMono1;
    } else if (bitmap->mode == splashModeMono8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunSimpleMono8;
    } else if (bitmap->mode == splashModeRGB8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunSimpleRGB8;
    } else if (bitmap->mode == splashModeXBGR8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunSimpleXBGR8;
    } else if (bitmap->mode == splashModeBGR8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunSimpleBGR8;
#if SPLASH_CMYK
    } else if (bitmap->mode == splashModeCMYK8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunSimpleCMYK8;
#endif
    }
  } else if (!pipe->pattern && !pipe->noTransparency && !state->softMask &&
	     pipe->usesShape &&
	     !(state->inNonIsolatedGroup && alpha0Bitmap->alpha) &&
	     !state->blendFunc && !pipe->nonIsolatedGroup) {
    if (bitmap->mode == splashModeMono1 && !pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunAAMono1;
    } else if (bitmap->mode == splashModeMono8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunAAMono8;
    } else if (bitmap->mode == splashModeRGB8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunAARGB8;
    } else if (bitmap->mode == splashModeXBGR8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunAAXBGR8;
    } else if (bitmap->mode == splashModeBGR8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunAABGR8;
#if SPLASH_CMYK
    } else if (bitmap->mode == splashModeCMYK8 && pipe->destAlphaPtr) {
      pipe->run = &Splash::pipeRunAACMYK8;
#endif
    }
  }
}

// general case
void Splash::pipeRun(SplashPipe *pipe) {
  Guchar aSrc, aDest, alphaI, alphaIm1, alpha0, aResult;
  SplashColor cSrcNonIso, cDest, cBlend;
  SplashColorPtr cSrc;
  Guchar cResult0, cResult1, cResult2, cResult3;
  int t;

  //----- source color

  // static pattern: handled in pipeInit
  // fixed color: handled in pipeInit

  // dynamic pattern
  if (pipe->pattern) {
    if (!pipe->pattern->getColor(pipe->x, pipe->y, pipe->cSrcVal)) {
		pipeIncX(pipe);
		return;
    }
  }

  if (pipe->noTransparency && !state->blendFunc) {

    //----- write destination pixel

    switch (bitmap->mode) {
    case splashModeMono1:
      cResult0 = state->grayTransfer[pipe->cSrc[0]];
      if (state->screen->test(pipe->x, pipe->y, cResult0)) {
	*pipe->destColorPtr |= pipe->destColorMask;
      } else {
	*pipe->destColorPtr &= ~pipe->destColorMask;
      }
      if (!(pipe->destColorMask >>= 1)) {
	pipe->destColorMask = 0x80;
	++pipe->destColorPtr;
      }
      break;
    case splashModeMono8:
      *pipe->destColorPtr++ = state->grayTransfer[pipe->cSrc[0]];
      break;
    case splashModeRGB8:
      *pipe->destColorPtr++ = state->rgbTransferR[pipe->cSrc[0]];
      *pipe->destColorPtr++ = state->rgbTransferG[pipe->cSrc[1]];
      *pipe->destColorPtr++ = state->rgbTransferB[pipe->cSrc[2]];
      break;
    case splashModeXBGR8:
      *pipe->destColorPtr++ = state->rgbTransferB[pipe->cSrc[2]];
      *pipe->destColorPtr++ = state->rgbTransferG[pipe->cSrc[1]];
      *pipe->destColorPtr++ = state->rgbTransferR[pipe->cSrc[0]];
      *pipe->destColorPtr++ = 255;
      break;
    case splashModeBGR8:
      *pipe->destColorPtr++ = state->rgbTransferB[pipe->cSrc[2]];
      *pipe->destColorPtr++ = state->rgbTransferG[pipe->cSrc[1]];
      *pipe->destColorPtr++ = state->rgbTransferR[pipe->cSrc[0]];
      break;
#if SPLASH_CMYK
    case splashModeCMYK8:
      if (state->overprintMask & 1) {
	pipe->destColorPtr[0] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[0] + state->cmykTransferC[pipe->cSrc[0]], 255) :
              state->cmykTransferC[pipe->cSrc[0]];
      }
      if (state->overprintMask & 2) {
	pipe->destColorPtr[1] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[1] + state->cmykTransferM[pipe->cSrc[1]], 255) :
              state->cmykTransferM[pipe->cSrc[1]];
      }
      if (state->overprintMask & 4) {
	pipe->destColorPtr[2] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[2] + state->cmykTransferY[pipe->cSrc[2]], 255) :
              state->cmykTransferY[pipe->cSrc[2]];
      }
      if (state->overprintMask & 8) {
	pipe->destColorPtr[3] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[3] + state->cmykTransferK[pipe->cSrc[3]], 255) :
              state->cmykTransferK[pipe->cSrc[3]];
      }
      pipe->destColorPtr += 4;
      break;
#endif
    }
    if (pipe->destAlphaPtr) {
      *pipe->destAlphaPtr++ = 255;
    }

  } else {

    //----- read destination pixel

    switch (bitmap->mode) {
    case splashModeMono1:
      cDest[0] = (*pipe->destColorPtr & pipe->destColorMask) ? 0xff : 0x00;
      break;
    case splashModeMono8:
      cDest[0] = *pipe->destColorPtr;
      break;
    case splashModeRGB8:
      cDest[0] = pipe->destColorPtr[0];
      cDest[1] = pipe->destColorPtr[1];
      cDest[2] = pipe->destColorPtr[2];
      break;
    case splashModeXBGR8:
      cDest[0] = pipe->destColorPtr[2];
      cDest[1] = pipe->destColorPtr[1];
      cDest[2] = pipe->destColorPtr[0];
      cDest[3] = 255;
      break;
    case splashModeBGR8:
      cDest[0] = pipe->destColorPtr[2];
      cDest[1] = pipe->destColorPtr[1];
      cDest[2] = pipe->destColorPtr[0];
      break;
#if SPLASH_CMYK
    case splashModeCMYK8:
      cDest[0] = pipe->destColorPtr[0];
      cDest[1] = pipe->destColorPtr[1];
      cDest[2] = pipe->destColorPtr[2];
      cDest[3] = pipe->destColorPtr[3];
      break;
#endif
    }
    if (pipe->destAlphaPtr) {
      aDest = *pipe->destAlphaPtr;
    } else {
      aDest = 0xff;
    }

    //----- source alpha

    if (state->softMask) {
      if (pipe->usesShape) {
	aSrc = div255(div255(pipe->aInput * *pipe->softMaskPtr++) *
		      pipe->shape);
      } else {
	aSrc = div255(pipe->aInput * *pipe->softMaskPtr++);
      }
    } else if (pipe->usesShape) {
      aSrc = div255(pipe->aInput * pipe->shape);
    } else {
      aSrc = pipe->aInput;
    }

    //----- non-isolated group correction

    if (pipe->nonIsolatedGroup) {
      // This path is only used when Splash::composite() is called to
      // composite a non-isolated group onto the backdrop.  In this
      // case, pipe->shape is the source (group) alpha.
      if (pipe->shape == 0) {
	// this value will be multiplied by zero later, so it doesn't
	// matter what we use
	cSrc = pipe->cSrc;
      } else {
	t = (aDest * 255) / pipe->shape - aDest;
	switch (bitmap->mode) {
#if SPLASH_CMYK
	case splashModeCMYK8:
	  cSrcNonIso[3] = clip255(pipe->cSrc[3] +
				  ((pipe->cSrc[3] - cDest[3]) * t) / 255);
#endif
	case splashModeRGB8:
  case splashModeXBGR8:
	case splashModeBGR8:
	  cSrcNonIso[2] = clip255(pipe->cSrc[2] +
				  ((pipe->cSrc[2] - cDest[2]) * t) / 255);
	  cSrcNonIso[1] = clip255(pipe->cSrc[1] +
				  ((pipe->cSrc[1] - cDest[1]) * t) / 255);
	case splashModeMono1:
	case splashModeMono8:
	  cSrcNonIso[0] = clip255(pipe->cSrc[0] +
				  ((pipe->cSrc[0] - cDest[0]) * t) / 255);
	  break;
	}
	cSrc = cSrcNonIso;
        // knockout: remove backdrop color
        if (pipe->knockout && pipe->shape >= pipe->knockoutOpacity) {
          aDest = 0;
        }
      }
    } else {
      cSrc = pipe->cSrc;
    }

    //----- blend function

    if (state->blendFunc) {
      (*state->blendFunc)(cSrc, cDest, cBlend, bitmap->mode);
    }

    //----- result alpha and non-isolated group element correction

    if (pipe->noTransparency) {
      alphaI = alphaIm1 = aResult = 255;
    } else {
      aResult = aSrc + aDest - div255(aSrc * aDest);

      // alphaI = alpha_i
      // alphaIm1 = alpha_(i-1)
      if (pipe->alpha0Ptr) {
	alpha0 = *pipe->alpha0Ptr++;
	alphaI = aResult + alpha0 - div255(aResult * alpha0);
	alphaIm1 = alpha0 + aDest - div255(alpha0 * aDest);
      } else {
	alphaI = aResult;
	alphaIm1 = aDest;
      }
    }

    //----- result color

    cResult0 = cResult1 = cResult2 = cResult3 = 0; // make gcc happy

    switch (pipe->resultColorCtrl) {

    case splashPipeResultColorNoAlphaBlendMono:
      cResult0 = state->grayTransfer[div255((255 - aDest) * cSrc[0] +
					    aDest * cBlend[0])];
      break;
    case splashPipeResultColorNoAlphaBlendRGB:
      cResult0 = state->rgbTransferR[div255((255 - aDest) * cSrc[0] +
					    aDest * cBlend[0])];
      cResult1 = state->rgbTransferG[div255((255 - aDest) * cSrc[1] +
					    aDest * cBlend[1])];
      cResult2 = state->rgbTransferB[div255((255 - aDest) * cSrc[2] +
					    aDest * cBlend[2])];
      break;
#if SPLASH_CMYK
    case splashPipeResultColorNoAlphaBlendCMYK:
      cResult0 = state->cmykTransferC[div255((255 - aDest) * cSrc[0] +
					     aDest * cBlend[0])];
      cResult1 = state->cmykTransferM[div255((255 - aDest) * cSrc[1] +
					     aDest * cBlend[1])];
      cResult2 = state->cmykTransferY[div255((255 - aDest) * cSrc[2] +
					     aDest * cBlend[2])];
      cResult3 = state->cmykTransferK[div255((255 - aDest) * cSrc[3] +
					     aDest * cBlend[3])];
      break;
#endif

    case splashPipeResultColorAlphaNoBlendMono:
      if (alphaI == 0) {
	cResult0 = 0;
      } else {
	cResult0 = state->grayTransfer[((alphaI - aSrc) * cDest[0] +
					aSrc * cSrc[0]) / alphaI];
      }
      break;
    case splashPipeResultColorAlphaNoBlendRGB:
      if (alphaI == 0) {
	cResult0 = 0;
	cResult1 = 0;
	cResult2 = 0;
      } else {
	cResult0 = state->rgbTransferR[((alphaI - aSrc) * cDest[0] +
					aSrc * cSrc[0]) / alphaI];
	cResult1 = state->rgbTransferG[((alphaI - aSrc) * cDest[1] +
					aSrc * cSrc[1]) / alphaI];
	cResult2 = state->rgbTransferB[((alphaI - aSrc) * cDest[2] +
					aSrc * cSrc[2]) / alphaI];
      }
      break;
#if SPLASH_CMYK
    case splashPipeResultColorAlphaNoBlendCMYK:
      if (alphaI == 0) {
	cResult0 = 0;
	cResult1 = 0;
	cResult2 = 0;
	cResult3 = 0;
      } else {
	cResult0 = state->cmykTransferC[((alphaI - aSrc) * cDest[0] +
					 aSrc * cSrc[0]) / alphaI];
	cResult1 = state->cmykTransferM[((alphaI - aSrc) * cDest[1] +
					 aSrc * cSrc[1]) / alphaI];
	cResult2 = state->cmykTransferY[((alphaI - aSrc) * cDest[2] +
					 aSrc * cSrc[2]) / alphaI];
	cResult3 = state->cmykTransferK[((alphaI - aSrc) * cDest[3] +
					 aSrc * cSrc[3]) / alphaI];
      }
      break;
#endif

    case splashPipeResultColorAlphaBlendMono:
      if (alphaI == 0) {
	cResult0 = 0;
      } else {
	cResult0 = state->grayTransfer[((alphaI - aSrc) * cDest[0] +
					aSrc * ((255 - alphaIm1) * cSrc[0] +
						alphaIm1 * cBlend[0]) / 255) /
				       alphaI];
      }
      break;
    case splashPipeResultColorAlphaBlendRGB:
      if (alphaI == 0) {
	cResult0 = 0;
	cResult1 = 0;
	cResult2 = 0;
      } else {
	cResult0 = state->rgbTransferR[((alphaI - aSrc) * cDest[0] +
					aSrc * ((255 - alphaIm1) * cSrc[0] +
						alphaIm1 * cBlend[0]) / 255) /
				       alphaI];
	cResult1 = state->rgbTransferG[((alphaI - aSrc) * cDest[1] +
					aSrc * ((255 - alphaIm1) * cSrc[1] +
						alphaIm1 * cBlend[1]) / 255) /
				       alphaI];
	cResult2 = state->rgbTransferB[((alphaI - aSrc) * cDest[2] +
					aSrc * ((255 - alphaIm1) * cSrc[2] +
						alphaIm1 * cBlend[2]) / 255) /
				       alphaI];
      }
      break;
#if SPLASH_CMYK
    case splashPipeResultColorAlphaBlendCMYK:
      if (alphaI == 0) {
	cResult0 = 0;
	cResult1 = 0;
	cResult2 = 0;
	cResult3 = 0;
      } else {
	cResult0 = state->cmykTransferC[((alphaI - aSrc) * cDest[0] +
					 aSrc * ((255 - alphaIm1) * cSrc[0] +
						 alphaIm1 * cBlend[0]) / 255) /
					alphaI];
	cResult1 = state->cmykTransferM[((alphaI - aSrc) * cDest[1] +
					 aSrc * ((255 - alphaIm1) * cSrc[1] +
						 alphaIm1 * cBlend[1]) / 255) /
					alphaI];
	cResult2 = state->cmykTransferY[((alphaI - aSrc) * cDest[2] +
					 aSrc * ((255 - alphaIm1) * cSrc[2] +
						 alphaIm1 * cBlend[2]) / 255) /
					alphaI];
	cResult3 = state->cmykTransferK[((alphaI - aSrc) * cDest[3] +
					 aSrc * ((255 - alphaIm1) * cSrc[3] +
						 alphaIm1 * cBlend[3]) / 255) /
					alphaI];
      }
      break;
#endif
    }

    //----- write destination pixel

    switch (bitmap->mode) {
    case splashModeMono1:
      if (state->screen->test(pipe->x, pipe->y, cResult0)) {
	*pipe->destColorPtr |= pipe->destColorMask;
      } else {
	*pipe->destColorPtr &= ~pipe->destColorMask;
      }
      if (!(pipe->destColorMask >>= 1)) {
	pipe->destColorMask = 0x80;
	++pipe->destColorPtr;
      }
      break;
    case splashModeMono8:
      *pipe->destColorPtr++ = cResult0;
      break;
    case splashModeRGB8:
      *pipe->destColorPtr++ = cResult0;
      *pipe->destColorPtr++ = cResult1;
      *pipe->destColorPtr++ = cResult2;
      break;
    case splashModeXBGR8:
      *pipe->destColorPtr++ = cResult2;
      *pipe->destColorPtr++ = cResult1;
      *pipe->destColorPtr++ = cResult0;
      *pipe->destColorPtr++ = 255;
      break;
    case splashModeBGR8:
      *pipe->destColorPtr++ = cResult2;
      *pipe->destColorPtr++ = cResult1;
      *pipe->destColorPtr++ = cResult0;
      break;
#if SPLASH_CMYK
    case splashModeCMYK8:
      if (state->overprintMask & 1) {
	pipe->destColorPtr[0] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[0] + cResult0, 255) :
              cResult0;
      }
      if (state->overprintMask & 2) {
	pipe->destColorPtr[1] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[1] + cResult1, 255) :
              cResult1;
      }
      if (state->overprintMask & 4) {
	pipe->destColorPtr[2] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[2] + cResult2, 255) :
              cResult2;
      }
      if (state->overprintMask & 8) {
	pipe->destColorPtr[3] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[3] + cResult3, 255) :
              cResult3;
      }
      pipe->destColorPtr += 4;
      break;
#endif
    }
    if (pipe->destAlphaPtr) {
      *pipe->destAlphaPtr++ = aResult;
    }

  }

  ++pipe->x;
}

// special case:
// !pipe->pattern && pipe->noTransparency && !state->blendFunc &&
// bitmap->mode == splashModeMono1 && !pipe->destAlphaPtr) {
void Splash::pipeRunSimpleMono1(SplashPipe *pipe) {
  Guchar cResult0;

  //----- write destination pixel
  cResult0 = state->grayTransfer[pipe->cSrc[0]];
  if (state->screen->test(pipe->x, pipe->y, cResult0)) {
    *pipe->destColorPtr |= pipe->destColorMask;
  } else {
    *pipe->destColorPtr &= ~pipe->destColorMask;
  }
  if (!(pipe->destColorMask >>= 1)) {
    pipe->destColorMask = 0x80;
    ++pipe->destColorPtr;
  }

  ++pipe->x;
}

// special case:
// !pipe->pattern && pipe->noTransparency && !state->blendFunc &&
// bitmap->mode == splashModeMono8 && pipe->destAlphaPtr) {
void Splash::pipeRunSimpleMono8(SplashPipe *pipe) {
  //----- write destination pixel
  *pipe->destColorPtr++ = state->grayTransfer[pipe->cSrc[0]];
  *pipe->destAlphaPtr++ = 255;

  ++pipe->x;
}

// special case:
// !pipe->pattern && pipe->noTransparency && !state->blendFunc &&
// bitmap->mode == splashModeRGB8 && pipe->destAlphaPtr) {
void Splash::pipeRunSimpleRGB8(SplashPipe *pipe) {
  //----- write destination pixel
  *pipe->destColorPtr++ = state->rgbTransferR[pipe->cSrc[0]];
  *pipe->destColorPtr++ = state->rgbTransferG[pipe->cSrc[1]];
  *pipe->destColorPtr++ = state->rgbTransferB[pipe->cSrc[2]];
  *pipe->destAlphaPtr++ = 255;

  ++pipe->x;
}

// special case:
// !pipe->pattern && pipe->noTransparency && !state->blendFunc &&
// bitmap->mode == splashModeXBGR8 && pipe->destAlphaPtr) {
void Splash::pipeRunSimpleXBGR8(SplashPipe *pipe) {
  //----- write destination pixel
  *pipe->destColorPtr++ = state->rgbTransferB[pipe->cSrc[2]];
  *pipe->destColorPtr++ = state->rgbTransferG[pipe->cSrc[1]];
  *pipe->destColorPtr++ = state->rgbTransferR[pipe->cSrc[0]];
  *pipe->destColorPtr++ = 255;
  *pipe->destAlphaPtr++ = 255;

  ++pipe->x;
}

// special case:
// !pipe->pattern && pipe->noTransparency && !state->blendFunc &&
// bitmap->mode == splashModeBGR8 && pipe->destAlphaPtr) {
void Splash::pipeRunSimpleBGR8(SplashPipe *pipe) {
  //----- write destination pixel
  *pipe->destColorPtr++ = state->rgbTransferB[pipe->cSrc[2]];
  *pipe->destColorPtr++ = state->rgbTransferG[pipe->cSrc[1]];
  *pipe->destColorPtr++ = state->rgbTransferR[pipe->cSrc[0]];
  *pipe->destAlphaPtr++ = 255;

  ++pipe->x;
}

#if SPLASH_CMYK
// special case:
// !pipe->pattern && pipe->noTransparency && !state->blendFunc &&
// bitmap->mode == splashModeCMYK8 && pipe->destAlphaPtr) {
void Splash::pipeRunSimpleCMYK8(SplashPipe *pipe) {
  //----- write destination pixel
  if (state->overprintMask & 1) {
    pipe->destColorPtr[0] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[0] + state->cmykTransferC[pipe->cSrc[0]], 255) :
              state->cmykTransferC[pipe->cSrc[0]];
  }
  if (state->overprintMask & 2) {
    pipe->destColorPtr[1] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[1] + state->cmykTransferM[pipe->cSrc[1]], 255) :
              state->cmykTransferM[pipe->cSrc[1]];
  }
  if (state->overprintMask & 4) {
    pipe->destColorPtr[2] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[2] + state->cmykTransferY[pipe->cSrc[2]], 255) :
              state->cmykTransferY[pipe->cSrc[2]];
  }
  if (state->overprintMask & 8) {
    pipe->destColorPtr[3] = (state->overprintAdditive) ? 
              std::min<int>(pipe->destColorPtr[3] + state->cmykTransferK[pipe->cSrc[3]], 255) :
              state->cmykTransferK[pipe->cSrc[3]];
  }
  pipe->destColorPtr += 4;
  *pipe->destAlphaPtr++ = 255;

  ++pipe->x;
}
#endif


// special case:
// !pipe->pattern && !pipe->noTransparency && !state->softMask &&
// pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc &&
// !pipe->nonIsolatedGroup &&
// bitmap->mode == splashModeMono1 && !pipe->destAlphaPtr
void Splash::pipeRunAAMono1(SplashPipe *pipe) {
  Guchar aSrc;
  SplashColor cDest;
  Guchar cResult0;

  //----- read destination pixel
  cDest[0] = (*pipe->destColorPtr & pipe->destColorMask) ? 0xff : 0x00;

  //----- source alpha
  aSrc = div255(pipe->aInput * pipe->shape);

  //----- result color
  // note: aDest = alpha2 = aResult = 0xff
  cResult0 = state->grayTransfer[(Guchar)div255((0xff - aSrc) * cDest[0] +
						aSrc * pipe->cSrc[0])];

  //----- write destination pixel
  if (state->screen->test(pipe->x, pipe->y, cResult0)) {
    *pipe->destColorPtr |= pipe->destColorMask;
  } else {
    *pipe->destColorPtr &= ~pipe->destColorMask;
  }
  if (!(pipe->destColorMask >>= 1)) {
    pipe->destColorMask = 0x80;
    ++pipe->destColorPtr;
  }

  ++pipe->x;
}

// special case:
// !pipe->pattern && !pipe->noTransparency && !state->softMask &&
// pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc &&
// !pipe->nonIsolatedGroup &&
// bitmap->mode == splashModeMono8 && pipe->destAlphaPtr
void Splash::pipeRunAAMono8(SplashPipe *pipe) {
  Guchar aSrc, aDest, alpha2, aResult;
  SplashColor cDest;
  Guchar cResult0;

  //----- read destination pixel
  cDest[0] = *pipe->destColorPtr;
  aDest = *pipe->destAlphaPtr;

  //----- source alpha
  aSrc = div255(pipe->aInput * pipe->shape);

  //----- result alpha and non-isolated group element correction
  aResult = aSrc + aDest - div255(aSrc * aDest);
  alpha2 = aResult;

  //----- result color
  if (alpha2 == 0) {
    cResult0 = 0;
  } else {
    cResult0 = state->grayTransfer[(Guchar)(((alpha2 - aSrc) * cDest[0] +
					     aSrc * pipe->cSrc[0]) / alpha2)];
  }

  //----- write destination pixel
  *pipe->destColorPtr++ = cResult0;
  *pipe->destAlphaPtr++ = aResult;

  ++pipe->x;
}

// special case:
// !pipe->pattern && !pipe->noTransparency && !state->softMask &&
// pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc &&
// !pipe->nonIsolatedGroup &&
// bitmap->mode == splashModeRGB8 && pipe->destAlphaPtr
void Splash::pipeRunAARGB8(SplashPipe *pipe) {
  Guchar aSrc, aDest, alpha2, aResult;
  SplashColor cDest;
  Guchar cResult0, cResult1, cResult2;

  //----- read destination pixel
  cDest[0] = pipe->destColorPtr[0];
  cDest[1] = pipe->destColorPtr[1];
  cDest[2] = pipe->destColorPtr[2];
  aDest = *pipe->destAlphaPtr;

  //----- source alpha
  aSrc = div255(pipe->aInput * pipe->shape);

  //----- result alpha and non-isolated group element correction
  aResult = aSrc + aDest - div255(aSrc * aDest);
  alpha2 = aResult;

  //----- result color
  if (alpha2 == 0) {
    cResult0 = 0;
    cResult1 = 0;
    cResult2 = 0;
  } else {
    cResult0 = state->rgbTransferR[(Guchar)(((alpha2 - aSrc) * cDest[0] +
					     aSrc * pipe->cSrc[0]) / alpha2)];
    cResult1 = state->rgbTransferG[(Guchar)(((alpha2 - aSrc) * cDest[1] +
					     aSrc * pipe->cSrc[1]) / alpha2)];
    cResult2 = state->rgbTransferB[(Guchar)(((alpha2 - aSrc) * cDest[2] +
					     aSrc * pipe->cSrc[2]) / alpha2)];
  }

  //----- write destination pixel
  *pipe->destColorPtr++ = cResult0;
  *pipe->destColorPtr++ = cResult1;
  *pipe->destColorPtr++ = cResult2;
  *pipe->destAlphaPtr++ = aResult;

  ++pipe->x;
}

// special case:
// !pipe->pattern && !pipe->noTransparency && !state->softMask &&
// pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc &&
// !pipe->nonIsolatedGroup &&
// bitmap->mode == splashModeXBGR8 && pipe->destAlphaPtr
void Splash::pipeRunAAXBGR8(SplashPipe *pipe) {
  Guchar aSrc, aDest, alpha2, aResult;
  SplashColor cDest;
  Guchar cResult0, cResult1, cResult2;

  //----- read destination pixel
  cDest[0] = pipe->destColorPtr[2];
  cDest[1] = pipe->destColorPtr[1];
  cDest[2] = pipe->destColorPtr[0];
  aDest = *pipe->destAlphaPtr;

  //----- source alpha
  aSrc = div255(pipe->aInput * pipe->shape);

  //----- result alpha and non-isolated group element correction
  aResult = aSrc + aDest - div255(aSrc * aDest);
  alpha2 = aResult;

  //----- result color
  if (alpha2 == 0) {
    cResult0 = 0;
    cResult1 = 0;
    cResult2 = 0;
  } else {
    cResult0 = state->rgbTransferR[(Guchar)(((alpha2 - aSrc) * cDest[0] +
					     aSrc * pipe->cSrc[0]) / alpha2)];
    cResult1 = state->rgbTransferG[(Guchar)(((alpha2 - aSrc) * cDest[1] +
					     aSrc * pipe->cSrc[1]) / alpha2)];
    cResult2 = state->rgbTransferB[(Guchar)(((alpha2 - aSrc) * cDest[2] +
					     aSrc * pipe->cSrc[2]) / alpha2)];
  }

  //----- write destination pixel
  *pipe->destColorPtr++ = cResult2;
  *pipe->destColorPtr++ = cResult1;
  *pipe->destColorPtr++ = cResult0;
  *pipe->destColorPtr++ = 255;
  *pipe->destAlphaPtr++ = aResult;

  ++pipe->x;
}

// special case:
// !pipe->pattern && !pipe->noTransparency && !state->softMask &&
// pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc &&
// !pipe->nonIsolatedGroup &&
// bitmap->mode == splashModeBGR8 && pipe->destAlphaPtr
void Splash::pipeRunAABGR8(SplashPipe *pipe) {
  Guchar aSrc, aDest, alpha2, aResult;
  SplashColor cDest;
  Guchar cResult0, cResult1, cResult2;

  //----- read destination pixel
  cDest[0] = pipe->destColorPtr[2];
  cDest[1] = pipe->destColorPtr[1];
  cDest[2] = pipe->destColorPtr[0];
  aDest = *pipe->destAlphaPtr;

  //----- source alpha
  aSrc = div255(pipe->aInput * pipe->shape);

  //----- result alpha and non-isolated group element correction
  aResult = aSrc + aDest - div255(aSrc * aDest);
  alpha2 = aResult;

  //----- result color
  if (alpha2 == 0) {
    cResult0 = 0;
    cResult1 = 0;
    cResult2 = 0;
  } else {
    cResult0 = state->rgbTransferR[(Guchar)(((alpha2 - aSrc) * cDest[0] +
					     aSrc * pipe->cSrc[0]) / alpha2)];
    cResult1 = state->rgbTransferG[(Guchar)(((alpha2 - aSrc) * cDest[1] +
					     aSrc * pipe->cSrc[1]) / alpha2)];
    cResult2 = state->rgbTransferB[(Guchar)(((alpha2 - aSrc) * cDest[2] +
					     aSrc * pipe->cSrc[2]) / alpha2)];
  }

  //----- write destination pixel
  *pipe->destColorPtr++ = cResult2;
  *pipe->destColorPtr++ = cResult1;
  *pipe->destColorPtr++ = cResult0;
  *pipe->destAlphaPtr++ = aResult;

  ++pipe->x;
}

#if SPLASH_CMYK
// special case:
// !pipe->pattern && !pipe->noTransparency && !state->softMask &&
// pipe->usesShape && !pipe->alpha0Ptr && !state->blendFunc &&
// !pipe->nonIsolatedGroup &&
// bitmap->mode == splashModeCMYK8 && pipe->destAlphaPtr
void Splash::pipeRunAACMYK8(SplashPipe *pipe) {
  Guchar aSrc, aDest, alpha2, aResult;
  SplashColor cDest;
  Guchar cResult0, cResult1, cResult2, cResult3;

  //----- read destination pixel
  cDest[0] = pipe->destColorPtr[0];
  cDest[1] = pipe->destColorPtr[1];
  cDest[2] = pipe->destColorPtr[2];
  cDest[3] = pipe->destColorPtr[3];
  aDest = *pipe->destAlphaPtr;

  //----- source alpha
  aSrc = div255(pipe->aInput * pipe->shape);

  //----- result alpha and non-isolated group element correction
  aResult = aSrc + aDest - div255(aSrc * aDest);
  alpha2 = aResult;

  //----- result color
  if (alpha2 == 0) {
    cResult0 = 0;
    cResult1 = 0;
    cResult2 = 0;
    cResult3 = 0;
  } else {
    cResult0 = state->cmykTransferC[(Guchar)(((alpha2 - aSrc) * cDest[0] +
					      aSrc * pipe->cSrc[0]) / alpha2)];
    cResult1 = state->cmykTransferM[(Guchar)(((alpha2 - aSrc) * cDest[1] +
					      aSrc * pipe->cSrc[1]) / alpha2)];
    cResult2 = state->cmykTransferY[(Guchar)(((alpha2 - aSrc) * cDest[2] +
					      aSrc * pipe->cSrc[2]) / alpha2)];
    cResult3 = state->cmykTransferK[(Guchar)(((alpha2 - aSrc) * cDest[3] +
					      aSrc * pipe->cSrc[3]) / alpha2)];
  }

  //----- write destination pixel
  if (state->overprintMask & 1) {
    pipe->destColorPtr[0] = (state->overprintAdditive && pipe->shape != 0) ? 
              std::min<int>(pipe->destColorPtr[0] + cResult0, 255) :
              cResult0;
  }
  if (state->overprintMask & 2) {
    pipe->destColorPtr[1] = (state->overprintAdditive && pipe->shape != 0) ? 
              std::min<int>(pipe->destColorPtr[1] + cResult1, 255) :
              cResult1;
  }
  if (state->overprintMask & 4) {
    pipe->destColorPtr[2] = (state->overprintAdditive && pipe->shape != 0) ? 
              std::min<int>(pipe->destColorPtr[2] + cResult2, 255) :
              cResult2;
  }
  if (state->overprintMask & 8) {
    pipe->destColorPtr[3] = (state->overprintAdditive && pipe->shape != 0) ? 
              std::min<int>(pipe->destColorPtr[3] + cResult3, 255) :
              cResult3;
  }
  pipe->destColorPtr += 4;
  *pipe->destAlphaPtr++ = aResult;

  ++pipe->x;
}
#endif

inline void Splash::pipeSetXY(SplashPipe *pipe, int x, int y) {
  pipe->x = x;
  pipe->y = y;
  if (state->softMask) {
    pipe->softMaskPtr =
        &state->softMask->data[y * state->softMask->rowSize + x];
  }
  switch (bitmap->mode) {
  case splashModeMono1:
    pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + (x >> 3)];
    pipe->destColorMask = 0x80 >> (x & 7);
    break;
  case splashModeMono8:
    pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + x];
    break;
  case splashModeRGB8:
  case splashModeBGR8:
    pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + 3 * x];
    break;
  case splashModeXBGR8:
    pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + 4 * x];
    break;
#if SPLASH_CMYK
  case splashModeCMYK8:
    pipe->destColorPtr = &bitmap->data[y * bitmap->rowSize + 4 * x];
    break;
#endif
  }
  if (bitmap->alpha) {
    pipe->destAlphaPtr = &bitmap->alpha[y * bitmap->width + x];
  } else {
    pipe->destAlphaPtr = NULL;
  }
  if (state->inNonIsolatedGroup && alpha0Bitmap->alpha) {
    pipe->alpha0Ptr =
        &alpha0Bitmap->alpha[(alpha0Y + y) * alpha0Bitmap->width +
			     (alpha0X + x)];
  } else {
    pipe->alpha0Ptr = NULL;
  }
}

inline void Splash::pipeIncX(SplashPipe *pipe) {
  ++pipe->x;
  if (state->softMask) {
    ++pipe->softMaskPtr;
  }
  switch (bitmap->mode) {
  case splashModeMono1:
    if (!(pipe->destColorMask >>= 1)) {
      pipe->destColorMask = 0x80;
      ++pipe->destColorPtr;
    }
    break;
  case splashModeMono8:
    ++pipe->destColorPtr;
    break;
  case splashModeRGB8:
  case splashModeBGR8:
    pipe->destColorPtr += 3;
    break;
  case splashModeXBGR8:
    pipe->destColorPtr += 4;
    break;
#if SPLASH_CMYK
  case splashModeCMYK8:
    pipe->destColorPtr += 4;
    break;
#endif
  }
  if (pipe->destAlphaPtr) {
    ++pipe->destAlphaPtr;
  }
  if (pipe->alpha0Ptr) {
    ++pipe->alpha0Ptr;
  }
}

inline void Splash::drawPixel(SplashPipe *pipe, int x, int y, GBool noClip) {
  if (unlikely(y < 0))
    return;

  if (noClip || state->clip->test(x, y)) {
    pipeSetXY(pipe, x, y);
    (this->*pipe->run)(pipe);
    updateModX(x);
    updateModY(y);
  }
}

inline void Splash::drawAAPixelInit() {
  aaBufY = -1;
}

inline void Splash::drawAAPixel(SplashPipe *pipe, int x, int y) {
#if splashAASize == 4
  static int bitCount4[16] = { 0, 1, 1, 2, 1, 2, 2, 3,
			       1, 2, 2, 3, 2, 3, 3, 4 };
  int w;
#else
  int xx, yy;
#endif
  SplashColorPtr p;
  int x0, x1, t;

  if (x < 0 || x >= bitmap->width ||
      y < state->clip->getYMinI() || y > state->clip->getYMaxI()) {
    return;
  }

  // update aaBuf
  if (y != aaBufY) {
    memset(aaBuf->getDataPtr(), 0xff,
	   aaBuf->getRowSize() * aaBuf->getHeight());
    x0 = 0;
    x1 = bitmap->width - 1;
    state->clip->clipAALine(aaBuf, &x0, &x1, y);
    aaBufY = y;
  }

  // compute the shape value
#if splashAASize == 4
  p = aaBuf->getDataPtr() + (x >> 1);
  w = aaBuf->getRowSize();
  if (x & 1) {
    t = bitCount4[*p & 0x0f] + bitCount4[p[w] & 0x0f] +
        bitCount4[p[2*w] & 0x0f] + bitCount4[p[3*w] & 0x0f];
  } else {
    t = bitCount4[*p >> 4] + bitCount4[p[w] >> 4] +
        bitCount4[p[2*w] >> 4] + bitCount4[p[3*w] >> 4];
  }
#else
  t = 0;
  for (yy = 0; yy < splashAASize; ++yy) {
    for (xx = 0; xx < splashAASize; ++xx) {
      p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() +
	  ((x * splashAASize + xx) >> 3);
      t += (*p >> (7 - ((x * splashAASize + xx) & 7))) & 1;
    }
  }
#endif

  // draw the pixel
  if (t != 0) {
    pipeSetXY(pipe, x, y);
    pipe->shape = div255(aaGamma[t] * pipe->shape);
    (this->*pipe->run)(pipe);
    updateModX(x);
    updateModY(y);
  }
}

inline void Splash::drawSpan(SplashPipe *pipe, int x0, int x1, int y,
			     GBool noClip) {
  int x;

  if (noClip) {
    pipeSetXY(pipe, x0, y);
    for (x = x0; x <= x1; ++x) {
      (this->*pipe->run)(pipe);
    }
    updateModX(x0);
    updateModX(x1);
    updateModY(y);
  } else {
    if (x0 < state->clip->getXMinI()) {
      x0 = state->clip->getXMinI();
    }
    if (x1 > state->clip->getXMaxI()) {
      x1 = state->clip->getXMaxI();
    }
    pipeSetXY(pipe, x0, y);
    for (x = x0; x <= x1; ++x) {
      if (state->clip->test(x, y)) {
	(this->*pipe->run)(pipe);
	updateModX(x);
	updateModY(y);
      } else {
	pipeIncX(pipe);
      }
    }
  }
}

inline void Splash::drawAALine(SplashPipe *pipe, int x0, int x1, int y) {
#if splashAASize == 4
  static int bitCount4[16] = { 0, 1, 1, 2, 1, 2, 2, 3,
			       1, 2, 2, 3, 2, 3, 3, 4 };
  SplashColorPtr p0, p1, p2, p3;
  int t;
#else
  SplashColorPtr p;
  int xx, yy, t;
#endif
  int x;

#if splashAASize == 4
  p0 = aaBuf->getDataPtr() + (x0 >> 1);
  p1 = p0 + aaBuf->getRowSize();
  p2 = p1 + aaBuf->getRowSize();
  p3 = p2 + aaBuf->getRowSize();
#endif
  pipeSetXY(pipe, x0, y);
  for (x = x0; x <= x1; ++x) {

    // compute the shape value
#if splashAASize == 4
    if (x & 1) {
      t = bitCount4[*p0 & 0x0f] + bitCount4[*p1 & 0x0f] +
	  bitCount4[*p2 & 0x0f] + bitCount4[*p3 & 0x0f];
      ++p0; ++p1; ++p2; ++p3;
    } else {
      t = bitCount4[*p0 >> 4] + bitCount4[*p1 >> 4] +
	  bitCount4[*p2 >> 4] + bitCount4[*p3 >> 4];
    }
#else
    t = 0;
    for (yy = 0; yy < splashAASize; ++yy) {
      for (xx = 0; xx < splashAASize; ++xx) {
	p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() +
	    ((x * splashAASize + xx) >> 3);
	t += (*p >> (7 - ((x * splashAASize + xx) & 7))) & 1;
      }
    }
#endif

    if (t != 0) {
      pipe->shape = aaGamma[t];
      (this->*pipe->run)(pipe);
      updateModX(x);
      updateModY(y);
    } else {
      pipeIncX(pipe);
    }
  }
}

//------------------------------------------------------------------------

// Transform a point from user space to device space.
inline void Splash::transform(SplashCoord *matrix,
			      SplashCoord xi, SplashCoord yi,
			      SplashCoord *xo, SplashCoord *yo) {
  //                          [ m[0] m[1] 0 ]
  // [xo yo 1] = [xi yi 1] *  [ m[2] m[3] 0 ]
  //                          [ m[4] m[5] 1 ]
  *xo = xi * matrix[0] + yi * matrix[2] + matrix[4];
  *yo = xi * matrix[1] + yi * matrix[3] + matrix[5];
}

//------------------------------------------------------------------------
// Splash
//------------------------------------------------------------------------

Splash::Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA,
	       SplashScreenParams *screenParams) {
  int i;

  bitmap = bitmapA;
  vectorAntialias = vectorAntialiasA;
  inShading = gFalse;
  state = new SplashState(bitmap->width, bitmap->height, vectorAntialias,
			  screenParams);
  if (vectorAntialias) {
    aaBuf = new SplashBitmap(splashAASize * bitmap->width, splashAASize,
			     1, splashModeMono1, gFalse);
    for (i = 0; i <= splashAASize * splashAASize; ++i) {
      aaGamma[i] = (Guchar)splashRound(
		       splashPow((SplashCoord)i /
				 (SplashCoord)(splashAASize * splashAASize),
				 splashAAGamma) * 255);
    }
  } else {
    aaBuf = NULL;
  }
  minLineWidth = 0;
  clearModRegion();
  debugMode = gFalse;
}

Splash::Splash(SplashBitmap *bitmapA, GBool vectorAntialiasA,
	       SplashScreen *screenA) {
  int i;

  bitmap = bitmapA;
  inShading = gFalse;
  vectorAntialias = vectorAntialiasA;
  state = new SplashState(bitmap->width, bitmap->height, vectorAntialias,
			  screenA);
  if (vectorAntialias) {
    aaBuf = new SplashBitmap(splashAASize * bitmap->width, splashAASize,
			     1, splashModeMono1, gFalse);
    for (i = 0; i <= splashAASize * splashAASize; ++i) {
      aaGamma[i] = (Guchar)splashRound(
		       splashPow((SplashCoord)i /
				 (SplashCoord)(splashAASize * splashAASize),
				 splashAAGamma) * 255);
    }
  } else {
    aaBuf = NULL;
  }
  minLineWidth = 0;
  clearModRegion();
  debugMode = gFalse;
}

Splash::~Splash() {
  while (state->next) {
    restoreState();
  }
  delete state;
  if (vectorAntialias) {
    delete aaBuf;
  }
}

//------------------------------------------------------------------------
// state read
//------------------------------------------------------------------------

SplashCoord *Splash::getMatrix() {
  return state->matrix;
}

SplashPattern *Splash::getStrokePattern() {
  return state->strokePattern;
}

SplashPattern *Splash::getFillPattern() {
  return state->fillPattern;
}

SplashScreen *Splash::getScreen() {
  return state->screen;
}

SplashBlendFunc Splash::getBlendFunc() {
  return state->blendFunc;
}

SplashCoord Splash::getStrokeAlpha() {
  return state->strokeAlpha;
}

SplashCoord Splash::getFillAlpha() {
  return state->fillAlpha;
}

SplashCoord Splash::getLineWidth() {
  return state->lineWidth;
}

int Splash::getLineCap() {
  return state->lineCap;
}

int Splash::getLineJoin() {
  return state->lineJoin;
}

SplashCoord Splash::getMiterLimit() {
  return state->miterLimit;
}

SplashCoord Splash::getFlatness() {
  return state->flatness;
}

SplashCoord *Splash::getLineDash() {
  return state->lineDash;
}

int Splash::getLineDashLength() {
  return state->lineDashLength;
}

SplashCoord Splash::getLineDashPhase() {
  return state->lineDashPhase;
}

GBool Splash::getStrokeAdjust() {
  return state->strokeAdjust;
}

SplashClip *Splash::getClip() {
  return state->clip;
}

SplashBitmap *Splash::getSoftMask() {
  return state->softMask;
}

GBool Splash::getInNonIsolatedGroup() {
  return state->inNonIsolatedGroup;
}

//------------------------------------------------------------------------
// state write
//------------------------------------------------------------------------

void Splash::setMatrix(SplashCoord *matrix) {
  memcpy(state->matrix, matrix, 6 * sizeof(SplashCoord));
}

void Splash::setStrokePattern(SplashPattern *strokePattern) {
  state->setStrokePattern(strokePattern);
}

void Splash::setFillPattern(SplashPattern *fillPattern) {
  state->setFillPattern(fillPattern);
}

void Splash::setScreen(SplashScreen *screen) {
  state->setScreen(screen);
}

void Splash::setBlendFunc(SplashBlendFunc func) {
  state->blendFunc = func;
}

void Splash::setStrokeAlpha(SplashCoord alpha) {
  state->strokeAlpha = alpha;
}

void Splash::setFillAlpha(SplashCoord alpha) {
  state->fillAlpha = alpha;
}

void Splash::setFillOverprint(GBool fop) {
  state->fillOverprint = fop;
}

void Splash::setStrokeOverprint(GBool gop) {
  state->strokeOverprint = gop;
}

void Splash::setOverprintMode(int opm) {
  state->overprintMode = opm;
}

void Splash::setLineWidth(SplashCoord lineWidth) {
  state->lineWidth = lineWidth;
}

void Splash::setLineCap(int lineCap) {
  state->lineCap = lineCap;
}

void Splash::setLineJoin(int lineJoin) {
  state->lineJoin = lineJoin;
}

void Splash::setMiterLimit(SplashCoord miterLimit) {
  state->miterLimit = miterLimit;
}

void Splash::setFlatness(SplashCoord flatness) {
  if (flatness < 1) {
    state->flatness = 1;
  } else {
    state->flatness = flatness;
  }
}

void Splash::setLineDash(SplashCoord *lineDash, int lineDashLength,
			 SplashCoord lineDashPhase) {
  state->setLineDash(lineDash, lineDashLength, lineDashPhase);
}

void Splash::setStrokeAdjust(GBool strokeAdjust) {
  state->strokeAdjust = strokeAdjust;
}

void Splash::clipResetToRect(SplashCoord x0, SplashCoord y0,
			     SplashCoord x1, SplashCoord y1) {
  state->clip->resetToRect(x0, y0, x1, y1);
}

SplashError Splash::clipToRect(SplashCoord x0, SplashCoord y0,
			       SplashCoord x1, SplashCoord y1) {
  return state->clip->clipToRect(x0, y0, x1, y1);
}

SplashError Splash::clipToPath(SplashPath *path, GBool eo) {
  return state->clip->clipToPath(path, state->matrix, state->flatness, eo);
}

void Splash::setSoftMask(SplashBitmap *softMask) {
  state->setSoftMask(softMask);
}

void Splash::setInNonIsolatedGroup(SplashBitmap *alpha0BitmapA,
				   int alpha0XA, int alpha0YA) {
  alpha0Bitmap = alpha0BitmapA;
  alpha0X = alpha0XA;
  alpha0Y = alpha0YA;
  state->inNonIsolatedGroup = gTrue;
}

void Splash::setTransfer(Guchar *red, Guchar *green, Guchar *blue,
			 Guchar *gray) {
  state->setTransfer(red, green, blue, gray);
}

void Splash::setOverprintMask(Guint overprintMask, GBool additive) {
  state->overprintMask = overprintMask;
  state->overprintAdditive = additive;
}

//------------------------------------------------------------------------
// state save/restore
//------------------------------------------------------------------------

void Splash::saveState() {
  SplashState *newState;

  newState = state->copy();
  newState->next = state;
  state = newState;
}

SplashError Splash::restoreState() {
  SplashState *oldState;

  if (!state->next) {
    return splashErrNoSave;
  }
  oldState = state;
  state = state->next;
  delete oldState;
  return splashOk;
}

//------------------------------------------------------------------------
// drawing operations
//------------------------------------------------------------------------

void Splash::clear(SplashColorPtr color, Guchar alpha) {
  SplashColorPtr row, p;
  Guchar mono;
  int x, y;

  switch (bitmap->mode) {
  case splashModeMono1:
    mono = (color[0] & 0x80) ? 0xff : 0x00;
    if (bitmap->rowSize < 0) {
      memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
	     mono, -bitmap->rowSize * bitmap->height);
    } else {
      memset(bitmap->data, mono, bitmap->rowSize * bitmap->height);
    }
    break;
  case splashModeMono8:
    if (bitmap->rowSize < 0) {
      memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
	     color[0], -bitmap->rowSize * bitmap->height);
    } else {
      memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
    }
    break;
  case splashModeRGB8:
    if (color[0] == color[1] && color[1] == color[2]) {
      if (bitmap->rowSize < 0) {
	memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
	       color[0], -bitmap->rowSize * bitmap->height);
      } else {
	memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
      }
    } else {
      row = bitmap->data;
      for (y = 0; y < bitmap->height; ++y) {
	p = row;
	for (x = 0; x < bitmap->width; ++x) {
	  *p++ = color[2];
	  *p++ = color[1];
	  *p++ = color[0];
	}
	row += bitmap->rowSize;
      }
    }
    break;
  case splashModeXBGR8:
    if (color[0] == color[1] && color[1] == color[2]) {
      if (bitmap->rowSize < 0) {
	memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
	       color[0], -bitmap->rowSize * bitmap->height);
      } else {
	memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
      }
    } else {
      row = bitmap->data;
      for (y = 0; y < bitmap->height; ++y) {
	p = row;
	for (x = 0; x < bitmap->width; ++x) {
	  *p++ = color[0];
	  *p++ = color[1];
	  *p++ = color[2];
	  *p++ = 255;
	}
	row += bitmap->rowSize;
      }
    }
    break;
  case splashModeBGR8:
    if (color[0] == color[1] && color[1] == color[2]) {
      if (bitmap->rowSize < 0) {
	memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
	       color[0], -bitmap->rowSize * bitmap->height);
      } else {
	memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
      }
    } else {
      row = bitmap->data;
      for (y = 0; y < bitmap->height; ++y) {
	p = row;
	for (x = 0; x < bitmap->width; ++x) {
	  *p++ = color[0];
	  *p++ = color[1];
	  *p++ = color[2];
	}
	row += bitmap->rowSize;
      }
    }
    break;
#if SPLASH_CMYK
  case splashModeCMYK8:
    if (color[0] == color[1] && color[1] == color[2] && color[2] == color[3]) {
      if (bitmap->rowSize < 0) {
	memset(bitmap->data + bitmap->rowSize * (bitmap->height - 1),
	       color[0], -bitmap->rowSize * bitmap->height);
      } else {
	memset(bitmap->data, color[0], bitmap->rowSize * bitmap->height);
      }
    } else {
      row = bitmap->data;
      for (y = 0; y < bitmap->height; ++y) {
	p = row;
	for (x = 0; x < bitmap->width; ++x) {
	  *p++ = color[0];
	  *p++ = color[1];
	  *p++ = color[2];
	  *p++ = color[3];
	}
	row += bitmap->rowSize;
      }
    }
    break;
#endif
  }

  if (bitmap->alpha) {
    memset(bitmap->alpha, alpha, bitmap->width * bitmap->height);
  }

  updateModX(0);
  updateModY(0);
  updateModX(bitmap->width - 1);
  updateModY(bitmap->height - 1);
}

SplashError Splash::stroke(SplashPath *path) {
  SplashPath *path2, *dPath;
  SplashCoord d1, d2, t1, t2, w;

  if (debugMode) {
    printf("stroke [dash:%d] [width:%.2f]:\n",
	   state->lineDashLength, (double)state->lineWidth);
    dumpPath(path);
  }
  opClipRes = splashClipAllOutside;
  if (path->length == 0) {
    return splashErrEmptyPath;
  }
  path2 = flattenPath(path, state->matrix, state->flatness);
  if (state->lineDashLength > 0) {
    dPath = makeDashedPath(path2);
    delete path2;
    path2 = dPath;
    if (path2->length == 0) {
      delete path2;
      return splashErrEmptyPath;
    }
  }

  // transform a unit square, and take the half the max of the two
  // diagonals; the product of this number and the line width is the
  // (approximate) transformed line width
  t1 = state->matrix[0] + state->matrix[2];
  t2 = state->matrix[1] + state->matrix[3];
  d1 = t1 * t1 + t2 * t2;
  t1 = state->matrix[0] - state->matrix[2];
  t2 = state->matrix[1] - state->matrix[3];
  d2 = t1 * t1 + t2 * t2;
  if (d2 > d1) {
    d1 = d2;
  }
  d1 *= 0.5;
  if (d1 > 0 &&
      d1 * state->lineWidth * state->lineWidth < minLineWidth * minLineWidth) {
    w = minLineWidth / splashSqrt(d1);
    strokeWide(path2, w);
  } else if (bitmap->mode == splashModeMono1) {
    // this gets close to Adobe's behavior in mono mode
    if (d1 <= 2) {
      strokeNarrow(path2);
    } else {
      strokeWide(path2, state->lineWidth);
    }
  } else {
    if (state->lineWidth == 0) {
      strokeNarrow(path2);
    } else {
      strokeWide(path2, state->lineWidth);
    }
  }

  delete path2;
  return splashOk;
}

void Splash::strokeNarrow(SplashPath *path) {
  SplashPipe pipe;
  SplashXPath *xPath;
  SplashXPathSeg *seg;
  int x0, x1, y0, y1, xa, xb, y;
  SplashCoord dxdy;
  SplashClipResult clipRes;
  int nClipRes[3];
  int i;

  nClipRes[0] = nClipRes[1] = nClipRes[2] = 0;

  xPath = new SplashXPath(path, state->matrix, state->flatness, gFalse);

  pipeInit(&pipe, 0, 0, state->strokePattern, NULL,
	   (Guchar)splashRound(state->strokeAlpha * 255),
	   gFalse, gFalse);

  for (i = 0, seg = xPath->segs; i < xPath->length; ++i, ++seg) {
    if (seg->y0 <= seg->y1) {
      y0 = splashFloor(seg->y0);
      y1 = splashFloor(seg->y1);
      x0 = splashFloor(seg->x0);
      x1 = splashFloor(seg->x1);
    } else {
      y0 = splashFloor(seg->y1);
      y1 = splashFloor(seg->y0);
      x0 = splashFloor(seg->x1);
      x1 = splashFloor(seg->x0);
    }
    if ((clipRes = state->clip->testRect(x0 <= x1 ? x0 : x1, y0,
					 x0 <= x1 ? x1 : x0, y1))
	!= splashClipAllOutside) {
      if (y0 == y1) {
	if (x0 <= x1) {
	  drawSpan(&pipe, x0, x1, y0, clipRes == splashClipAllInside);
	} else {
	  drawSpan(&pipe, x1, x0, y0, clipRes == splashClipAllInside);
	}
      } else {
	dxdy = seg->dxdy;
	if (y0 < state->clip->getYMinI()) {
	  y0 = state->clip->getYMinI();
	  x0 = splashFloor(seg->x0 + ((SplashCoord)y0 - seg->y0) * dxdy);
	}
	if (y1 > state->clip->getYMaxI()) {
	  y1 = state->clip->getYMaxI();
	  x1 = splashFloor(seg->x0 + ((SplashCoord)y1 - seg->y0) * dxdy);
	}
	if (x0 <= x1) {
	  xa = x0;
	  for (y = y0; y <= y1; ++y) {
	    if (y < y1) {
	      xb = splashFloor(seg->x0 +
			       ((SplashCoord)y + 1 - seg->y0) * dxdy);
	    } else {
	      xb = x1 + 1;
	    }
	    if (xa == xb) {
	      drawPixel(&pipe, xa, y, clipRes == splashClipAllInside);
	    } else {
	      drawSpan(&pipe, xa, xb - 1, y, clipRes == splashClipAllInside);
	    }
	    xa = xb;
	  }
	} else {
	  xa = x0;
	  for (y = y0; y <= y1; ++y) {
	    if (y < y1) {
	      xb = splashFloor(seg->x0 +
			       ((SplashCoord)y + 1 - seg->y0) * dxdy);
	    } else {
	      xb = x1 - 1;
	    }
	    if (xa == xb) {
	      drawPixel(&pipe, xa, y, clipRes == splashClipAllInside);
	    } else {
	      drawSpan(&pipe, xb + 1, xa, y, clipRes == splashClipAllInside);
	    }
	    xa = xb;
	  }
	}
      }
    }
    ++nClipRes[clipRes];
  }
  if (nClipRes[splashClipPartial] ||
      (nClipRes[splashClipAllInside] && nClipRes[splashClipAllOutside])) {
    opClipRes = splashClipPartial;
  } else if (nClipRes[splashClipAllInside]) {
    opClipRes = splashClipAllInside;
  } else {
    opClipRes = splashClipAllOutside;
  }

  delete xPath;
}

void Splash::strokeWide(SplashPath *path, SplashCoord w) {
  SplashPath *path2;

  path2 = makeStrokePath(path, w, gFalse);
  fillWithPattern(path2, gFalse, state->strokePattern, state->strokeAlpha);
  delete path2;
}

SplashPath *Splash::flattenPath(SplashPath *path, SplashCoord *matrix,
				SplashCoord flatness) {
  SplashPath *fPath;
  SplashCoord flatness2;
  Guchar flag;
  int i;

  fPath = new SplashPath();
#if USE_FIXEDPOINT
  flatness2 = flatness;
#else
  flatness2 = flatness * flatness;
#endif
  i = 0;
  while (i < path->length) {
    flag = path->flags[i];
    if (flag & splashPathFirst) {
      fPath->moveTo(path->pts[i].x, path->pts[i].y);
      ++i;
    } else {
      if (flag & splashPathCurve) {
	flattenCurve(path->pts[i-1].x, path->pts[i-1].y,
		     path->pts[i  ].x, path->pts[i  ].y,
		     path->pts[i+1].x, path->pts[i+1].y,
		     path->pts[i+2].x, path->pts[i+2].y,
		     matrix, flatness2, fPath);
	i += 3;
      } else {
	fPath->lineTo(path->pts[i].x, path->pts[i].y);
	++i;
      }
      if (path->flags[i-1] & splashPathClosed) {
	fPath->close();
      }
    }
  }
  return fPath;
}

void Splash::flattenCurve(SplashCoord x0, SplashCoord y0,
			  SplashCoord x1, SplashCoord y1,
			  SplashCoord x2, SplashCoord y2,
			  SplashCoord x3, SplashCoord y3,
			  SplashCoord *matrix, SplashCoord flatness2,
			  SplashPath *fPath) {
  SplashCoord cx[splashMaxCurveSplits + 1][3];
  SplashCoord cy[splashMaxCurveSplits + 1][3];
  int cNext[splashMaxCurveSplits + 1];
  SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
  SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
  SplashCoord dx, dy, mx, my, tx, ty, d1, d2;
  int p1, p2, p3;

  // initial segment
  p1 = 0;
  p2 = splashMaxCurveSplits;
  cx[p1][0] = x0;  cy[p1][0] = y0;
  cx[p1][1] = x1;  cy[p1][1] = y1;
  cx[p1][2] = x2;  cy[p1][2] = y2;
  cx[p2][0] = x3;  cy[p2][0] = y3;
  cNext[p1] = p2;

  while (p1 < splashMaxCurveSplits) {

    // get the next segment
    xl0 = cx[p1][0];  yl0 = cy[p1][0];
    xx1 = cx[p1][1];  yy1 = cy[p1][1];
    xx2 = cx[p1][2];  yy2 = cy[p1][2];
    p2 = cNext[p1];
    xr3 = cx[p2][0];  yr3 = cy[p2][0];

    // compute the distances (in device space) from the control points
    // to the midpoint of the straight line (this is a bit of a hack,
    // but it's much faster than computing the actual distances to the
    // line)
    transform(matrix, (xl0 + xr3) * 0.5, (yl0 + yr3) * 0.5, &mx, &my);
    transform(matrix, xx1, yy1, &tx, &ty);
#if USE_FIXEDPOINT
    d1 = splashDist(tx, ty, mx, my);
#else
    dx = tx - mx;
    dy = ty - my;
    d1 = dx*dx + dy*dy;
#endif
    transform(matrix, xx2, yy2, &tx, &ty);
#if USE_FIXEDPOINT
    d2 = splashDist(tx, ty, mx, my);
#else
    dx = tx - mx;
    dy = ty - my;
    d2 = dx*dx + dy*dy;
#endif

    // if the curve is flat enough, or no more subdivisions are
    // allowed, add the straight line segment
    if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) {
      fPath->lineTo(xr3, yr3);
      p1 = p2;

    // otherwise, subdivide the curve
    } else {
      xl1 = splashAvg(xl0, xx1);
      yl1 = splashAvg(yl0, yy1);
      xh = splashAvg(xx1, xx2);
      yh = splashAvg(yy1, yy2);
      xl2 = splashAvg(xl1, xh);
      yl2 = splashAvg(yl1, yh);
      xr2 = splashAvg(xx2, xr3);
      yr2 = splashAvg(yy2, yr3);
      xr1 = splashAvg(xh, xr2);
      yr1 = splashAvg(yh, yr2);
      xr0 = splashAvg(xl2, xr1);
      yr0 = splashAvg(yl2, yr1);
      // add the new subdivision points
      p3 = (p1 + p2) / 2;
      cx[p1][1] = xl1;  cy[p1][1] = yl1;
      cx[p1][2] = xl2;  cy[p1][2] = yl2;
      cNext[p1] = p3;
      cx[p3][0] = xr0;  cy[p3][0] = yr0;
      cx[p3][1] = xr1;  cy[p3][1] = yr1;
      cx[p3][2] = xr2;  cy[p3][2] = yr2;
      cNext[p3] = p2;
    }
  }
}

SplashPath *Splash::makeDashedPath(SplashPath *path) {
  SplashPath *dPath;
  SplashCoord lineDashTotal;
  SplashCoord lineDashStartPhase, lineDashDist, segLen;
  SplashCoord x0, y0, x1, y1, xa, ya;
  GBool lineDashStartOn, lineDashOn, newPath;
  int lineDashStartIdx, lineDashIdx;
  int i, j, k;

  lineDashTotal = 0;
  for (i = 0; i < state->lineDashLength; ++i) {
    lineDashTotal += state->lineDash[i];
  }
  // Acrobat simply draws nothing if the dash array is [0]
  if (lineDashTotal == 0) {
    return new SplashPath();
  }
  lineDashStartPhase = state->lineDashPhase;
  i = splashFloor(lineDashStartPhase / lineDashTotal);
  lineDashStartPhase -= (SplashCoord)i * lineDashTotal;
  lineDashStartOn = gTrue;
  lineDashStartIdx = 0;
  if (lineDashStartPhase > 0) {
    while (lineDashStartPhase >= state->lineDash[lineDashStartIdx]) {
      lineDashStartOn = !lineDashStartOn;
      lineDashStartPhase -= state->lineDash[lineDashStartIdx];
      ++lineDashStartIdx;
    }
  }

  dPath = new SplashPath();

  // process each subpath
  i = 0;
  while (i < path->length) {

    // find the end of the subpath
    for (j = i;
	 j < path->length - 1 && !(path->flags[j] & splashPathLast);
	 ++j) ;

    // initialize the dash parameters
    lineDashOn = lineDashStartOn;
    lineDashIdx = lineDashStartIdx;
    lineDashDist = state->lineDash[lineDashIdx] - lineDashStartPhase;

    // process each segment of the subpath
    newPath = gTrue;
    for (k = i; k < j; ++k) {

      // grab the segment
      x0 = path->pts[k].x;
      y0 = path->pts[k].y;
      x1 = path->pts[k+1].x;
      y1 = path->pts[k+1].y;
      segLen = splashDist(x0, y0, x1, y1);

      // process the segment
      while (segLen > 0) {

	if (lineDashDist >= segLen) {
	  if (lineDashOn) {
	    if (newPath) {
	      dPath->moveTo(x0, y0);
	      newPath = gFalse;
	    }
	    dPath->lineTo(x1, y1);
	  }
	  lineDashDist -= segLen;
	  segLen = 0;

	} else {
	  xa = x0 + (lineDashDist / segLen) * (x1 - x0);
	  ya = y0 + (lineDashDist / segLen) * (y1 - y0);
	  if (lineDashOn) {
	    if (newPath) {
	      dPath->moveTo(x0, y0);
	      newPath = gFalse;
	    }
	    dPath->lineTo(xa, ya);
	  }
	  x0 = xa;
	  y0 = ya;
	  segLen -= lineDashDist;
	  lineDashDist = 0;
	}

	// get the next entry in the dash array
	if (lineDashDist <= 0) {
	  lineDashOn = !lineDashOn;
	  if (++lineDashIdx == state->lineDashLength) {
	    lineDashIdx = 0;
	  }
	  lineDashDist = state->lineDash[lineDashIdx];
	  newPath = gTrue;
	}
      }
    }
    i = j + 1;
  }
  
  if (dPath->length == 0) {
    GBool allSame = gTrue;
    for (int i = 0; allSame && i < path->length - 1; ++i) {
      allSame = path->pts[i].x == path->pts[i + 1].x && path->pts[i].y == path->pts[i + 1].y;
    }
    if (allSame) {
      x0 = path->pts[0].x;
      y0 = path->pts[0].y;
      dPath->moveTo(x0, y0);
      dPath->lineTo(x0, y0);
    }
  }

  return dPath;
}

SplashError Splash::fill(SplashPath *path, GBool eo) {
  if (debugMode) {
    printf("fill [eo:%d]:\n", eo);
    dumpPath(path);
  }
  return fillWithPattern(path, eo, state->fillPattern, state->fillAlpha);
}

SplashError Splash::fillWithPattern(SplashPath *path, GBool eo,
				    SplashPattern *pattern,
				    SplashCoord alpha) {
  SplashPipe pipe;
  SplashXPath *xPath;
  SplashXPathScanner *scanner;
  int xMinI, yMinI, xMaxI, yMaxI, x0, x1, y;
  SplashClipResult clipRes, clipRes2;

  if (path->length == 0) {
    return splashErrEmptyPath;
  }
  if (pathAllOutside(path)) {
    opClipRes = splashClipAllOutside;
    return splashOk;
  }

  // add stroke adjustment hints for filled rectangles -- this only
  // applies to paths that consist of a single subpath
  // (this appears to match Acrobat's behavior)
  if (state->strokeAdjust && !path->hints) {
    int n;
    n = path->getLength();
    if (n == 4 &&
	!(path->flags[0] & splashPathClosed) &&
	!(path->flags[1] & splashPathLast) &&
	!(path->flags[2] & splashPathLast)) {
      path->close(gTrue);
      path->addStrokeAdjustHint(0, 2, 0, 4);
      path->addStrokeAdjustHint(1, 3, 0, 4);
    } else if (n == 5 &&
	       (path->flags[0] & splashPathClosed) &&
	       !(path->flags[1] & splashPathLast) &&
	       !(path->flags[2] & splashPathLast) &&
	       !(path->flags[3] & splashPathLast)) {
      path->addStrokeAdjustHint(0, 2, 0, 4);
      path->addStrokeAdjustHint(1, 3, 0, 4);
    }
  }

  xPath = new SplashXPath(path, state->matrix, state->flatness, gTrue);
  if (vectorAntialias && !inShading) {
    xPath->aaScale();
  }
  xPath->sort();
  yMinI = state->clip->getYMinI();
  yMaxI = state->clip->getYMaxI();
  if (vectorAntialias && !inShading) {
    yMinI = yMinI * splashAASize;
    yMaxI = (yMaxI + 1) * splashAASize - 1;
  }
  scanner = new SplashXPathScanner(xPath, eo, yMinI, yMaxI);

  // get the min and max x and y values
  if (vectorAntialias && !inShading) {
    scanner->getBBoxAA(&xMinI, &yMinI, &xMaxI, &yMaxI);
  } else {
    scanner->getBBox(&xMinI, &yMinI, &xMaxI, &yMaxI);
  }

  // check clipping
  if ((clipRes = state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI))
      != splashClipAllOutside) {
    if (scanner->hasPartialClip()) {
      clipRes = splashClipPartial;
    }

    pipeInit(&pipe, 0, yMinI, pattern, NULL, (Guchar)splashRound(alpha * 255),
	     vectorAntialias && !inShading, gFalse);

    // draw the spans
    if (vectorAntialias && !inShading) {
      for (y = yMinI; y <= yMaxI; ++y) {
	scanner->renderAALine(aaBuf, &x0, &x1, y);
	if (clipRes != splashClipAllInside) {
	  state->clip->clipAALine(aaBuf, &x0, &x1, y);
	}
	drawAALine(&pipe, x0, x1, y);
      }
    } else {
      for (y = yMinI; y <= yMaxI; ++y) {
	while (scanner->getNextSpan(y, &x0, &x1)) {
	  if (clipRes == splashClipAllInside) {
	    drawSpan(&pipe, x0, x1, y, gTrue);
	  } else {
	    // limit the x range
	    if (x0 < state->clip->getXMinI()) {
	      x0 = state->clip->getXMinI();
	    }
	    if (x1 > state->clip->getXMaxI()) {
	      x1 = state->clip->getXMaxI();
	    }
	    clipRes2 = state->clip->testSpan(x0, x1, y);
	    drawSpan(&pipe, x0, x1, y, clipRes2 == splashClipAllInside);
	  }
	}
      }
    }
  }
  opClipRes = clipRes;

  delete scanner;
  delete xPath;
  return splashOk;
}

GBool Splash::pathAllOutside(SplashPath *path) {
  SplashCoord xMin1, yMin1, xMax1, yMax1;
  SplashCoord xMin2, yMin2, xMax2, yMax2;
  SplashCoord x, y;
  int xMinI, yMinI, xMaxI, yMaxI;
  int i;

  xMin1 = xMax1 = path->pts[0].x;
  yMin1 = yMax1 = path->pts[0].y;
  for (i = 1; i < path->length; ++i) {
    if (path->pts[i].x < xMin1) {
      xMin1 = path->pts[i].x;
    } else if (path->pts[i].x > xMax1) {
      xMax1 = path->pts[i].x;
    }
    if (path->pts[i].y < yMin1) {
      yMin1 = path->pts[i].y;
    } else if (path->pts[i].y > yMax1) {
      yMax1 = path->pts[i].y;
    }
  }

  transform(state->matrix, xMin1, yMin1, &x, &y);
  xMin2 = xMax2 = x;
  yMin2 = yMax2 = y;
  transform(state->matrix, xMin1, yMax1, &x, &y);
  if (x < xMin2) {
    xMin2 = x;
  } else if (x > xMax2) {
    xMax2 = x;
  }
  if (y < yMin2) {
    yMin2 = y;
  } else if (y > yMax2) {
    yMax2 = y;
  }
  transform(state->matrix, xMax1, yMin1, &x, &y);
  if (x < xMin2) {
    xMin2 = x;
  } else if (x > xMax2) {
    xMax2 = x;
  }
  if (y < yMin2) {
    yMin2 = y;
  } else if (y > yMax2) {
    yMax2 = y;
  }
  transform(state->matrix, xMax1, yMax1, &x, &y);
  if (x < xMin2) {
    xMin2 = x;
  } else if (x > xMax2) {
    xMax2 = x;
  }
  if (y < yMin2) {
    yMin2 = y;
  } else if (y > yMax2) {
    yMax2 = y;
  }
  xMinI = splashFloor(xMin2);
  yMinI = splashFloor(yMin2);
  xMaxI = splashFloor(xMax2);
  yMaxI = splashFloor(yMax2);

  return state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI) ==
         splashClipAllOutside;
}

SplashError Splash::xorFill(SplashPath *path, GBool eo) {
  SplashPipe pipe;
  SplashXPath *xPath;
  SplashXPathScanner *scanner;
  int xMinI, yMinI, xMaxI, yMaxI, x0, x1, y;
  SplashClipResult clipRes, clipRes2;
  SplashBlendFunc origBlendFunc;

  if (path->length == 0) {
    return splashErrEmptyPath;
  }
  xPath = new SplashXPath(path, state->matrix, state->flatness, gTrue);
  xPath->sort();
  scanner = new SplashXPathScanner(xPath, eo, state->clip->getYMinI(),
				   state->clip->getYMaxI());

  // get the min and max x and y values
  scanner->getBBox(&xMinI, &yMinI, &xMaxI, &yMaxI);

  // check clipping
  if ((clipRes = state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI))
      != splashClipAllOutside) {
    if (scanner->hasPartialClip()) {
      clipRes = splashClipPartial;
    }

    origBlendFunc = state->blendFunc;
    state->blendFunc = &blendXor;
    pipeInit(&pipe, 0, yMinI, state->fillPattern, NULL, 255, gFalse, gFalse);

    // draw the spans
    for (y = yMinI; y <= yMaxI; ++y) {
      while (scanner->getNextSpan(y, &x0, &x1)) {
	if (clipRes == splashClipAllInside) {
	  drawSpan(&pipe, x0, x1, y, gTrue);
	} else {
	  // limit the x range
	  if (x0 < state->clip->getXMinI()) {
	    x0 = state->clip->getXMinI();
	  }
	  if (x1 > state->clip->getXMaxI()) {
	    x1 = state->clip->getXMaxI();
	  }
	  clipRes2 = state->clip->testSpan(x0, x1, y);
	  drawSpan(&pipe, x0, x1, y, clipRes2 == splashClipAllInside);
	}
      }
    }
    state->blendFunc = origBlendFunc;
  }
  opClipRes = clipRes;

  delete scanner;
  delete xPath;
  return splashOk;
}

SplashError Splash::fillChar(SplashCoord x, SplashCoord y,
			     int c, SplashFont *font) {
  SplashGlyphBitmap glyph;
  SplashCoord xt, yt;
  int x0, y0, xFrac, yFrac;
  SplashClipResult clipRes;

  if (debugMode) {
    printf("fillChar: x=%.2f y=%.2f c=%3d=0x%02x='%c'\n",
	   (double)x, (double)y, c, c, c);
  }
  transform(state->matrix, x, y, &xt, &yt);
  x0 = splashFloor(xt);
  xFrac = splashFloor((xt - x0) * splashFontFraction);
  y0 = splashFloor(yt);
  yFrac = splashFloor((yt - y0) * splashFontFraction);
  if (!font->getGlyph(c, xFrac, yFrac, &glyph, x0, y0, state->clip, &clipRes)) {
    return splashErrNoGlyph;
  }
  if (clipRes != splashClipAllOutside) {
    fillGlyph2(x0, y0, &glyph, clipRes == splashClipAllInside);
  }
  opClipRes = clipRes;
  if (glyph.freeData) {
    gfree(glyph.data);
  }
  return splashOk;
}

void Splash::fillGlyph(SplashCoord x, SplashCoord y,
			      SplashGlyphBitmap *glyph) {
  SplashCoord xt, yt;
  int x0, y0;

  transform(state->matrix, x, y, &xt, &yt);
  x0 = splashFloor(xt);
  y0 = splashFloor(yt);
  SplashClipResult clipRes = state->clip->testRect(x0 - glyph->x,
                             y0 - glyph->y,
                             x0 - glyph->x + glyph->w - 1,
                             y0 - glyph->y + glyph->h - 1);
  if (clipRes != splashClipAllOutside) {
    fillGlyph2(x0, y0, glyph, clipRes == splashClipAllInside);
  }
  opClipRes = clipRes;
}

void Splash::fillGlyph2(int x0, int y0, SplashGlyphBitmap *glyph, GBool noClip) {
  SplashPipe pipe;
  int alpha0;
  Guchar alpha;
  Guchar *p;
  int x1, y1, xx, xx1, yy;

  p = glyph->data;
  int xStart = x0 - glyph->x;
  int yStart = y0 - glyph->y;
  int xxLimit = glyph->w;
  int yyLimit = glyph->h;
  int xShift = 0;

  if (yStart < 0)
  {
    p += (glyph->aa ? glyph->w : splashCeil(glyph->w / 8.0)) * -yStart; // move p to the beginning of the first painted row
    yyLimit += yStart;
    yStart = 0;
  }

  if (xStart < 0)
  {
    if (glyph->aa) {
      p += -xStart;
    } else {
      p += (-xStart) / 8;
      xShift = (-xStart) % 8;
    }
    xxLimit += xStart;
    xStart = 0;
  }

  if (xxLimit + xStart >= bitmap->width) xxLimit = bitmap->width - xStart;
  if (yyLimit + yStart >= bitmap->height) yyLimit = bitmap->height - yStart;

  if (noClip) {
    if (glyph->aa) {
      pipeInit(&pipe, xStart, yStart,
               state->fillPattern, NULL, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse);
      for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
        pipeSetXY(&pipe, xStart, y1);
        for (xx = 0, x1 = xStart; xx < xxLimit; ++xx, ++x1) {
          alpha = p[xx];
          if (alpha != 0) {
            pipe.shape = alpha;
            (this->*pipe.run)(&pipe);
            updateModX(x1);
            updateModY(y1);
          } else {
            pipeIncX(&pipe);
          }
        }
        p += glyph->w;
      }
    } else {
      const int widthEight = splashCeil(glyph->w / 8.0);

      pipeInit(&pipe, xStart, yStart,
               state->fillPattern, NULL, (Guchar)splashRound(state->fillAlpha * 255), gFalse, gFalse);
      for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
        pipeSetXY(&pipe, xStart, y1);
        for (xx = 0, x1 = xStart; xx < xxLimit; xx += 8) {
          alpha0 = (xShift > 0 ? (p[xx / 8] << xShift) | (p[xx / 8 + 1] >> (8 - xShift)) : p[xx / 8]);
          for (xx1 = 0; xx1 < 8 && xx + xx1 < xxLimit; ++xx1, ++x1) {
            if (alpha0 & 0x80) {
              (this->*pipe.run)(&pipe);
              updateModX(x1);
              updateModY(y1);
            } else {
              pipeIncX(&pipe);
            }
            alpha0 <<= 1;
          }
        }
        p += widthEight;
      }
    }
  } else {
    if (glyph->aa) {
      pipeInit(&pipe, xStart, yStart,
               state->fillPattern, NULL, (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse);
      for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
        pipeSetXY(&pipe, xStart, y1);
        for (xx = 0, x1 = xStart; xx < xxLimit; ++xx, ++x1) {
          if (state->clip->test(x1, y1)) {
            alpha = p[xx];
            if (alpha != 0) {
              pipe.shape = alpha;
              (this->*pipe.run)(&pipe);
              updateModX(x1);
              updateModY(y1);
            } else {
              pipeIncX(&pipe);
            }
          } else {
            pipeIncX(&pipe);
          }
        }
        p += glyph->w;
      }
    } else {
      const int widthEight = splashCeil(glyph->w / 8.0);

      pipeInit(&pipe, xStart, yStart,
               state->fillPattern, NULL, (Guchar)splashRound(state->fillAlpha * 255), gFalse, gFalse);
      for (yy = 0, y1 = yStart; yy < yyLimit; ++yy, ++y1) {
        pipeSetXY(&pipe, xStart, y1);
        for (xx = 0, x1 = xStart; xx < xxLimit; xx += 8) {
          alpha0 = (xShift > 0 ? (p[xx / 8] << xShift) | (p[xx / 8 + 1] >> (8 - xShift)) : p[xx / 8]);
          for (xx1 = 0; xx1 < 8 && xx + xx1 < xxLimit; ++xx1, ++x1) {
            if (state->clip->test(x1, y1)) {
              if (alpha0 & 0x80) {
                (this->*pipe.run)(&pipe);
                updateModX(x1);
                updateModY(y1);
              } else {
                pipeIncX(&pipe);
              }
            } else {
              pipeIncX(&pipe);
            }
            alpha0 <<= 1;
          }
        }
        p += widthEight;
      }
    }
  }
}

SplashError Splash::fillImageMask(SplashImageMaskSource src, void *srcData,
				  int w, int h, SplashCoord *mat,
				  GBool glyphMode) {
  SplashBitmap *scaledMask;
  SplashClipResult clipRes;
  GBool minorAxisZero;
  int x0, y0, x1, y1, scaledWidth, scaledHeight;
  int yp;

  if (debugMode) {
    printf("fillImageMask: w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n",
	   w, h, (double)mat[0], (double)mat[1], (double)mat[2],
	   (double)mat[3], (double)mat[4], (double)mat[5]);
  }

  if (w == 0 && h == 0) return splashErrZeroImage;

  // check for singular matrix
  if (!splashCheckDet(mat[0], mat[1], mat[2], mat[3], 0.000001)) {
    return splashErrSingularMatrix;
  }

  minorAxisZero = mat[1] == 0 && mat[2] == 0;

  // scaling only
  if (mat[0] > 0 && minorAxisZero && mat[3] > 0) {
    x0 = imgCoordMungeLowerC(mat[4], glyphMode);
    y0 = imgCoordMungeLowerC(mat[5], glyphMode);
    x1 = imgCoordMungeUpperC(mat[0] + mat[4], glyphMode);
    y1 = imgCoordMungeUpperC(mat[3] + mat[5], glyphMode);
    // make sure narrow images cover at least one pixel
    if (x0 == x1) {
      ++x1;
    }
    if (y0 == y1) {
      ++y1;
    }
    clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1);
    opClipRes = clipRes;
    if (clipRes != splashClipAllOutside) {
      scaledWidth = x1 - x0;
      scaledHeight = y1 - y0;
      yp = h / scaledHeight;
      if (yp < 0 || yp > INT_MAX - 1) {
        return splashErrBadArg;
      }
      scaledMask = scaleMask(src, srcData, w, h, scaledWidth, scaledHeight);
      blitMask(scaledMask, x0, y0, clipRes);
      delete scaledMask;
    }

  // scaling plus vertical flip
  } else if (mat[0] > 0 && minorAxisZero && mat[3] < 0) {
    x0 = imgCoordMungeLowerC(mat[4], glyphMode);
    y0 = imgCoordMungeLowerC(mat[3] + mat[5], glyphMode);
    x1 = imgCoordMungeUpperC(mat[0] + mat[4], glyphMode);
    y1 = imgCoordMungeUpperC(mat[5], glyphMode);
    // make sure narrow images cover at least one pixel
    if (x0 == x1) {
      ++x1;
    }
    if (y0 == y1) {
      ++y1;
    }
    clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1);
    opClipRes = clipRes;
    if (clipRes != splashClipAllOutside) {
      scaledWidth = x1 - x0;
      scaledHeight = y1 - y0;
      yp = h / scaledHeight;
      if (yp < 0 || yp > INT_MAX - 1) {
        return splashErrBadArg;
      }
      scaledMask = scaleMask(src, srcData, w, h, scaledWidth, scaledHeight);
      vertFlipImage(scaledMask, scaledWidth, scaledHeight, 1);
      blitMask(scaledMask, x0, y0, clipRes);
      delete scaledMask;
    }

  // all other cases
  } else {
    arbitraryTransformMask(src, srcData, w, h, mat, glyphMode);
  }

  return splashOk;
}

void Splash::arbitraryTransformMask(SplashImageMaskSource src, void *srcData,
				    int srcWidth, int srcHeight,
				    SplashCoord *mat, GBool glyphMode) {
  SplashBitmap *scaledMask;
  SplashClipResult clipRes, clipRes2;
  SplashPipe pipe;
  int scaledWidth, scaledHeight, t0, t1;
  SplashCoord r00, r01, r10, r11, det, ir00, ir01, ir10, ir11;
  SplashCoord vx[4], vy[4];
  int xMin, yMin, xMax, yMax;
  ImageSection section[3];
  int nSections;
  int y, xa, xb, x, i, xx, yy;

  // compute the four vertices of the target quadrilateral
  vx[0] = mat[4];                    vy[0] = mat[5];
  vx[1] = mat[2] + mat[4];           vy[1] = mat[3] + mat[5];
  vx[2] = mat[0] + mat[2] + mat[4];  vy[2] = mat[1] + mat[3] + mat[5];
  vx[3] = mat[0] + mat[4];           vy[3] = mat[1] + mat[5];

  // clipping
  xMin = imgCoordMungeLowerC(vx[0], glyphMode);
  xMax = imgCoordMungeUpperC(vx[0], glyphMode);
  yMin = imgCoordMungeLowerC(vy[0], glyphMode);
  yMax = imgCoordMungeUpperC(vy[0], glyphMode);
  for (i = 1; i < 4; ++i) {
    t0 = imgCoordMungeLowerC(vx[i], glyphMode);
    if (t0 < xMin) {
      xMin = t0;
    }
    t0 = imgCoordMungeUpperC(vx[i], glyphMode);
    if (t0 > xMax) {
      xMax = t0;
    }
    t1 = imgCoordMungeLowerC(vy[i], glyphMode);
    if (t1 < yMin) {
      yMin = t1;
    }
    t1 = imgCoordMungeUpperC(vy[i], glyphMode);
    if (t1 > yMax) {
      yMax = t1;
    }
  }
  clipRes = state->clip->testRect(xMin, yMin, xMax - 1, yMax - 1);
  opClipRes = clipRes;
  if (clipRes == splashClipAllOutside) {
    return;
  }

  // compute the scale factors
  if (mat[0] >= 0) {
    t0 = imgCoordMungeUpperC(mat[0] + mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[4], glyphMode);
  } else {
    t0 = imgCoordMungeUpperC(mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[0] + mat[4], glyphMode);
  }
  if (mat[1] >= 0) {
    t1 = imgCoordMungeUpperC(mat[1] + mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[5], glyphMode);
  } else {
    t1 = imgCoordMungeUpperC(mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[1] + mat[5], glyphMode);
  }
  scaledWidth = t0 > t1 ? t0 : t1;
  if (mat[2] >= 0) {
    t0 = imgCoordMungeUpperC(mat[2] + mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[4], glyphMode);
  } else {
    t0 = imgCoordMungeUpperC(mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[2] + mat[4], glyphMode);
  }
  if (mat[3] >= 0) {
    t1 = imgCoordMungeUpperC(mat[3] + mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[5], glyphMode);
  } else {
    t1 = imgCoordMungeUpperC(mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[3] + mat[5], glyphMode);
  }
  scaledHeight = t0 > t1 ? t0 : t1;
  if (scaledWidth == 0) {
    scaledWidth = 1;
  }
  if (scaledHeight == 0) {
    scaledHeight = 1;
  }

  // compute the inverse transform (after scaling) matrix
  r00 = mat[0] / scaledWidth;
  r01 = mat[1] / scaledWidth;
  r10 = mat[2] / scaledHeight;
  r11 = mat[3] / scaledHeight;
  det = r00 * r11 - r01 * r10;
  if (splashAbs(det) < 1e-6) {
    // this should be caught by the singular matrix check in fillImageMask
    return;
  }
  ir00 = r11 / det;
  ir01 = -r01 / det;
  ir10 = -r10 / det;
  ir11 = r00 / det;

  // scale the input image
  scaledMask = scaleMask(src, srcData, srcWidth, srcHeight,
			 scaledWidth, scaledHeight);

  // construct the three sections
  i = (vy[2] <= vy[3]) ? 2 : 3;
  if (vy[1] <= vy[i]) {
    i = 1;
  }
  if (vy[0] < vy[i] || (i != 3 && vy[0] == vy[i])) {
    i = 0;
  }
  if (vy[i] == vy[(i+1) & 3]) {
    section[0].y0 = imgCoordMungeLowerC(vy[i], glyphMode);
    section[0].y1 = imgCoordMungeUpperC(vy[(i+2) & 3], glyphMode) - 1;
    if (vx[i] < vx[(i+1) & 3]) {
      section[0].ia0 = i;
      section[0].ia1 = (i+3) & 3;
      section[0].ib0 = (i+1) & 3;
      section[0].ib1 = (i+2) & 3;
    } else {
      section[0].ia0 = (i+1) & 3;
      section[0].ia1 = (i+2) & 3;
      section[0].ib0 = i;
      section[0].ib1 = (i+3) & 3;
    }
    nSections = 1;
  } else {
    section[0].y0 = imgCoordMungeLowerC(vy[i], glyphMode);
    section[2].y1 = imgCoordMungeUpperC(vy[(i+2) & 3], glyphMode) - 1;
    section[0].ia0 = section[0].ib0 = i;
    section[2].ia1 = section[2].ib1 = (i+2) & 3;
    if (vx[(i+1) & 3] < vx[(i+3) & 3]) {
      section[0].ia1 = section[2].ia0 = (i+1) & 3;
      section[0].ib1 = section[2].ib0 = (i+3) & 3;
    } else {
      section[0].ia1 = section[2].ia0 = (i+3) & 3;
      section[0].ib1 = section[2].ib0 = (i+1) & 3;
    }
    if (vy[(i+1) & 3] < vy[(i+3) & 3]) {
      section[1].y0 = imgCoordMungeLowerC(vy[(i+1) & 3], glyphMode);
      section[2].y0 = imgCoordMungeUpperC(vy[(i+3) & 3], glyphMode);
      if (vx[(i+1) & 3] < vx[(i+3) & 3]) {
	section[1].ia0 = (i+1) & 3;
	section[1].ia1 = (i+2) & 3;
	section[1].ib0 = i;
	section[1].ib1 = (i+3) & 3;
      } else {
	section[1].ia0 = i;
	section[1].ia1 = (i+3) & 3;
	section[1].ib0 = (i+1) & 3;
	section[1].ib1 = (i+2) & 3;
      }
    } else {
      section[1].y0 = imgCoordMungeLowerC(vy[(i+3) & 3], glyphMode);
      section[2].y0 = imgCoordMungeUpperC(vy[(i+1) & 3], glyphMode);
      if (vx[(i+1) & 3] < vx[(i+3) & 3]) {
	section[1].ia0 = i;
	section[1].ia1 = (i+1) & 3;
	section[1].ib0 = (i+3) & 3;
	section[1].ib1 = (i+2) & 3;
      } else {
	section[1].ia0 = (i+3) & 3;
	section[1].ia1 = (i+2) & 3;
	section[1].ib0 = i;
	section[1].ib1 = (i+1) & 3;
      }
    }
    section[0].y1 = section[1].y0 - 1;
    section[1].y1 = section[2].y0 - 1;
    nSections = 3;
  }
  for (i = 0; i < nSections; ++i) {
    section[i].xa0 = vx[section[i].ia0];
    section[i].ya0 = vy[section[i].ia0];
    section[i].xa1 = vx[section[i].ia1];
    section[i].ya1 = vy[section[i].ia1];
    section[i].xb0 = vx[section[i].ib0];
    section[i].yb0 = vy[section[i].ib0];
    section[i].xb1 = vx[section[i].ib1];
    section[i].yb1 = vy[section[i].ib1];
    section[i].dxdya = (section[i].xa1 - section[i].xa0) /
                       (section[i].ya1 - section[i].ya0);
    section[i].dxdyb = (section[i].xb1 - section[i].xb0) /
                       (section[i].yb1 - section[i].yb0);
  }

  // initialize the pixel pipe
  pipeInit(&pipe, 0, 0, state->fillPattern, NULL,
	   (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse);
  if (vectorAntialias) {
    drawAAPixelInit();
  }

  // make sure narrow images cover at least one pixel
  if (nSections == 1) {
    if (section[0].y0 == section[0].y1) {
      ++section[0].y1;
      clipRes = opClipRes = splashClipPartial;
    }
  } else {
    if (section[0].y0 == section[2].y1) {
      ++section[1].y1;
      clipRes = opClipRes = splashClipPartial;
    }
  }

  // scan all pixels inside the target region
  for (i = 0; i < nSections; ++i) {
    for (y = section[i].y0; y <= section[i].y1; ++y) {
      xa = imgCoordMungeLowerC(section[i].xa0 +
			         ((SplashCoord)y + 0.5 - section[i].ya0) *
			           section[i].dxdya,
			       glyphMode);
      xb = imgCoordMungeUpperC(section[i].xb0 +
			         ((SplashCoord)y + 0.5 - section[i].yb0) *
			           section[i].dxdyb,
			       glyphMode);
      // make sure narrow images cover at least one pixel
      if (xa == xb) {
	++xb;
      }
      if (clipRes != splashClipAllInside) {
	clipRes2 = state->clip->testSpan(xa, xb - 1, y);
      } else {
	clipRes2 = clipRes;
      }
      for (x = xa; x < xb; ++x) {
	// map (x+0.5, y+0.5) back to the scaled image
	xx = splashFloor(((SplashCoord)x + 0.5 - mat[4]) * ir00 +
			 ((SplashCoord)y + 0.5 - mat[5]) * ir10);
	yy = splashFloor(((SplashCoord)x + 0.5 - mat[4]) * ir01 +
			 ((SplashCoord)y + 0.5 - mat[5]) * ir11);
	// xx should always be within bounds, but floating point
	// inaccuracy can cause problems
	if (xx < 0) {
	  xx = 0;
	} else if (xx >= scaledWidth) {
	  xx = scaledWidth - 1;
	}
	if (yy < 0) {
	  yy = 0;
	} else if (yy >= scaledHeight) {
	  yy = scaledHeight - 1;
	}
	pipe.shape = scaledMask->data[yy * scaledWidth + xx];
	if (vectorAntialias && clipRes2 != splashClipAllInside) {
	  drawAAPixel(&pipe, x, y);
	} else {
	  drawPixel(&pipe, x, y, clipRes2 == splashClipAllInside);
	}
      }
    }
  }

  delete scaledMask;
}

// Scale an image mask into a SplashBitmap.
SplashBitmap *Splash::scaleMask(SplashImageMaskSource src, void *srcData,
				int srcWidth, int srcHeight,
				int scaledWidth, int scaledHeight) {
  SplashBitmap *dest;

  dest = new SplashBitmap(scaledWidth, scaledHeight, 1, splashModeMono8,
			  gFalse);
  if (scaledHeight < srcHeight) {
    if (scaledWidth < srcWidth) {
      scaleMaskYdXd(src, srcData, srcWidth, srcHeight,
		    scaledWidth, scaledHeight, dest);
    } else {
      scaleMaskYdXu(src, srcData, srcWidth, srcHeight,
		    scaledWidth, scaledHeight, dest);
    }
  } else {
    if (scaledWidth < srcWidth) {
      scaleMaskYuXd(src, srcData, srcWidth, srcHeight,
		    scaledWidth, scaledHeight, dest);
    } else {
      scaleMaskYuXu(src, srcData, srcWidth, srcHeight,
		    scaledWidth, scaledHeight, dest);
    }
  }
  return dest;
}

void Splash::scaleMaskYdXd(SplashImageMaskSource src, void *srcData,
			   int srcWidth, int srcHeight,
			   int scaledWidth, int scaledHeight,
			   SplashBitmap *dest) {
  Guchar *lineBuf;
  Guint *pixBuf;
  Guint pix;
  Guchar *destPtr;
  int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx, d, d0, d1;
  int i, j;

  // Bresenham parameters for y scale
  yp = srcHeight / scaledHeight;
  yq = srcHeight % scaledHeight;

  // Bresenham parameters for x scale
  xp = srcWidth / scaledWidth;
  xq = srcWidth % scaledWidth;

  // allocate buffers
  lineBuf = (Guchar *)gmalloc(srcWidth);
  pixBuf = (Guint *)gmallocn(srcWidth, sizeof(int));

  // init y scale Bresenham
  yt = 0;

  destPtr = dest->data;
  for (y = 0; y < scaledHeight; ++y) {

    // y scale Bresenham
    if ((yt += yq) >= scaledHeight) {
      yt -= scaledHeight;
      yStep = yp + 1;
    } else {
      yStep = yp;
    }

    // read rows from image
    memset(pixBuf, 0, srcWidth * sizeof(int));
    for (i = 0; i < yStep; ++i) {
      (*src)(srcData, lineBuf);
      for (j = 0; j < srcWidth; ++j) {
	pixBuf[j] += lineBuf[j];
      }
    }

    // init x scale Bresenham
    xt = 0;
    d0 = (255 << 23) / (yStep * xp);
    d1 = (255 << 23) / (yStep * (xp + 1));

    xx = 0;
    for (x = 0; x < scaledWidth; ++x) {

      // x scale Bresenham
      if ((xt += xq) >= scaledWidth) {
	xt -= scaledWidth;
	xStep = xp + 1;
	d = d1;
      } else {
	xStep = xp;
	d = d0;
      }

      // compute the final pixel
      pix = 0;
      for (i = 0; i < xStep; ++i) {
	pix += pixBuf[xx++];
      }
      // (255 * pix) / xStep * yStep
      pix = (pix * d) >> 23;

      // store the pixel
      *destPtr++ = (Guchar)pix;
    }
  }

  gfree(pixBuf);
  gfree(lineBuf);
}

void Splash::scaleMaskYdXu(SplashImageMaskSource src, void *srcData,
			   int srcWidth, int srcHeight,
			   int scaledWidth, int scaledHeight,
			   SplashBitmap *dest) {
  Guchar *lineBuf;
  Guint *pixBuf;
  Guint pix;
  Guchar *destPtr;
  int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, d;
  int i, j;

  // Bresenham parameters for y scale
  yp = srcHeight / scaledHeight;
  yq = srcHeight % scaledHeight;

  // Bresenham parameters for x scale
  xp = scaledWidth / srcWidth;
  xq = scaledWidth % srcWidth;

  // allocate buffers
  lineBuf = (Guchar *)gmalloc(srcWidth);
  pixBuf = (Guint *)gmallocn(srcWidth, sizeof(int));

  // init y scale Bresenham
  yt = 0;

  destPtr = dest->data;
  for (y = 0; y < scaledHeight; ++y) {

    // y scale Bresenham
    if ((yt += yq) >= scaledHeight) {
      yt -= scaledHeight;
      yStep = yp + 1;
    } else {
      yStep = yp;
    }

    // read rows from image
    memset(pixBuf, 0, srcWidth * sizeof(int));
    for (i = 0; i < yStep; ++i) {
      (*src)(srcData, lineBuf);
      for (j = 0; j < srcWidth; ++j) {
	pixBuf[j] += lineBuf[j];
      }
    }

    // init x scale Bresenham
    xt = 0;
    d = (255 << 23) / yStep;

    for (x = 0; x < srcWidth; ++x) {

      // x scale Bresenham
      if ((xt += xq) >= srcWidth) {
	xt -= srcWidth;
	xStep = xp + 1;
      } else {
	xStep = xp;
      }

      // compute the final pixel
      pix = pixBuf[x];
      // (255 * pix) / yStep
      pix = (pix * d) >> 23;

      // store the pixel
      for (i = 0; i < xStep; ++i) {
	*destPtr++ = (Guchar)pix;
      }
    }
  }

  gfree(pixBuf);
  gfree(lineBuf);
}

void Splash::scaleMaskYuXd(SplashImageMaskSource src, void *srcData,
			   int srcWidth, int srcHeight,
			   int scaledWidth, int scaledHeight,
			   SplashBitmap *dest) {
  Guchar *lineBuf;
  Guint pix;
  Guchar *destPtr0, *destPtr;
  int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx, d, d0, d1;
  int i;

  // Bresenham parameters for y scale
  yp = scaledHeight / srcHeight;
  yq = scaledHeight % srcHeight;

  // Bresenham parameters for x scale
  xp = srcWidth / scaledWidth;
  xq = srcWidth % scaledWidth;

  // allocate buffers
  lineBuf = (Guchar *)gmalloc(srcWidth);

  // init y scale Bresenham
  yt = 0;

  destPtr0 = dest->data;
  for (y = 0; y < srcHeight; ++y) {

    // y scale Bresenham
    if ((yt += yq) >= srcHeight) {
      yt -= srcHeight;
      yStep = yp + 1;
    } else {
      yStep = yp;
    }

    // read row from image
    (*src)(srcData, lineBuf);

    // init x scale Bresenham
    xt = 0;
    d0 = (255 << 23) / xp;
    d1 = (255 << 23) / (xp + 1);

    xx = 0;
    for (x = 0; x < scaledWidth; ++x) {

      // x scale Bresenham
      if ((xt += xq) >= scaledWidth) {
	xt -= scaledWidth;
	xStep = xp + 1;
	d = d1;
      } else {
	xStep = xp;
	d = d0;
      }

      // compute the final pixel
      pix = 0;
      for (i = 0; i < xStep; ++i) {
	pix += lineBuf[xx++];
      }
      // (255 * pix) / xStep
      pix = (pix * d) >> 23;

      // store the pixel
      for (i = 0; i < yStep; ++i) {
	destPtr = destPtr0 + i * scaledWidth + x;
	*destPtr = (Guchar)pix;
      }
    }

    destPtr0 += yStep * scaledWidth;
  }

  gfree(lineBuf);
}

void Splash::scaleMaskYuXu(SplashImageMaskSource src, void *srcData,
			   int srcWidth, int srcHeight,
			   int scaledWidth, int scaledHeight,
			   SplashBitmap *dest) {
  Guchar *lineBuf;
  Guint pix;
  Guchar *destPtr0, *destPtr;
  int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx;
  int i, j;

  // Bresenham parameters for y scale
  yp = scaledHeight / srcHeight;
  yq = scaledHeight % srcHeight;

  // Bresenham parameters for x scale
  xp = scaledWidth / srcWidth;
  xq = scaledWidth % srcWidth;

  // allocate buffers
  lineBuf = (Guchar *)gmalloc(srcWidth);

  // init y scale Bresenham
  yt = 0;

  destPtr0 = dest->data;
  for (y = 0; y < srcHeight; ++y) {

    // y scale Bresenham
    if ((yt += yq) >= srcHeight) {
      yt -= srcHeight;
      yStep = yp + 1;
    } else {
      yStep = yp;
    }

    // read row from image
    (*src)(srcData, lineBuf);

    // init x scale Bresenham
    xt = 0;

    xx = 0;
    for (x = 0; x < srcWidth; ++x) {

      // x scale Bresenham
      if ((xt += xq) >= srcWidth) {
	xt -= srcWidth;
	xStep = xp + 1;
      } else {
	xStep = xp;
      }

      // compute the final pixel
      pix = lineBuf[x] ? 255 : 0;

      // store the pixel
      for (i = 0; i < yStep; ++i) {
	for (j = 0; j < xStep; ++j) {
	  destPtr = destPtr0 + i * scaledWidth + xx + j;
	  *destPtr++ = (Guchar)pix;
	}
      }

      xx += xStep;
    }

    destPtr0 += yStep * scaledWidth;
  }

  gfree(lineBuf);
}

void Splash::blitMask(SplashBitmap *src, int xDest, int yDest,
		      SplashClipResult clipRes) {
  SplashPipe pipe;
  Guchar *p;
  int w, h, x, y;

  w = src->getWidth();
  h = src->getHeight();
  if (vectorAntialias && clipRes != splashClipAllInside) {
    pipeInit(&pipe, xDest, yDest, state->fillPattern, NULL,
	     (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse);
    drawAAPixelInit();
    p = src->getDataPtr();
    for (y = 0; y < h; ++y) {
      for (x = 0; x < w; ++x) {
	pipe.shape = *p++;
	drawAAPixel(&pipe, xDest + x, yDest + y);
      }
    }
  } else {
    pipeInit(&pipe, xDest, yDest, state->fillPattern, NULL,
	     (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse);
    p = src->getDataPtr();
    if (clipRes == splashClipAllInside) {
      for (y = 0; y < h; ++y) {
	pipeSetXY(&pipe, xDest, yDest + y);
	for (x = 0; x < w; ++x) {
	  if (*p) {
	    pipe.shape = *p;
	    (this->*pipe.run)(&pipe);
	  } else {
	    pipeIncX(&pipe);
	  }
	  ++p;
	}
      }
      updateModX(xDest);
      updateModX(xDest + w - 1);
      updateModY(yDest);
      updateModY(yDest + h - 1);
    } else {
      for (y = 0; y < h; ++y) {
	pipeSetXY(&pipe, xDest, yDest + y);
	for (x = 0; x < w; ++x) {
	  if (*p && state->clip->test(xDest + x, yDest + y)) {
	    pipe.shape = *p;
	    (this->*pipe.run)(&pipe);
	    updateModX(xDest + x);
	    updateModY(yDest + y);
	  } else {
	    pipeIncX(&pipe);
	  }
	  ++p;
	}
      }
    }
  }
}

SplashError Splash::drawImage(SplashImageSource src, void *srcData,
			      SplashColorMode srcMode, GBool srcAlpha,
			      int w, int h, SplashCoord *mat,
			      GBool tilingPattern) {
  GBool ok;
  SplashBitmap *scaledImg;
  SplashClipResult clipRes;
  GBool minorAxisZero;
  int x0, y0, x1, y1, scaledWidth, scaledHeight;
  int nComps;
  int yp;

  if (debugMode) {
    printf("drawImage: srcMode=%d srcAlpha=%d w=%d h=%d mat=[%.2f %.2f %.2f %.2f %.2f %.2f]\n",
	   srcMode, srcAlpha, w, h, (double)mat[0], (double)mat[1], (double)mat[2],
	   (double)mat[3], (double)mat[4], (double)mat[5]);
  }

  // check color modes
  ok = gFalse; // make gcc happy
  nComps = 0; // make gcc happy
  switch (bitmap->mode) {
  case splashModeMono1:
  case splashModeMono8:
    ok = srcMode == splashModeMono8;
    nComps = 1;
    break;
  case splashModeRGB8:
    ok = srcMode == splashModeRGB8;
    nComps = 3;
    break;
  case splashModeXBGR8:
    ok = srcMode == splashModeXBGR8;
    nComps = 4;
    break;
  case splashModeBGR8:
    ok = srcMode == splashModeBGR8;
    nComps = 3;
    break;
#if SPLASH_CMYK
  case splashModeCMYK8:
    ok = srcMode == splashModeCMYK8;
    nComps = 4;
    break;
#endif
  default:
    ok = gFalse;
    break;
  }
  if (!ok) {
    return splashErrModeMismatch;
  }

  // check for singular matrix
  if (!splashCheckDet(mat[0], mat[1], mat[2], mat[3], 0.000001)) {
    return splashErrSingularMatrix;
  }

  minorAxisZero = mat[1] == 0 && mat[2] == 0;

  // scaling only
  if (mat[0] > 0 && minorAxisZero && mat[3] > 0) {
    x0 = imgCoordMungeLower(mat[4]);
    y0 = imgCoordMungeLower(mat[5]);
    x1 = imgCoordMungeUpper(mat[0] + mat[4]);
    y1 = imgCoordMungeUpper(mat[3] + mat[5]);
    // make sure narrow images cover at least one pixel
    if (x0 == x1) {
      ++x1;
    }
    if (y0 == y1) {
      ++y1;
    }
    clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1);
    opClipRes = clipRes;
    if (clipRes != splashClipAllOutside) {
      scaledWidth = x1 - x0;
      scaledHeight = y1 - y0;
      yp = h / scaledHeight;
      if (yp < 0 || yp > INT_MAX - 1) {
        return splashErrBadArg;
      }
      scaledImg = scaleImage(src, srcData, srcMode, nComps, srcAlpha, w, h,
			     scaledWidth, scaledHeight);
      if (scaledImg == NULL) {
        return splashErrBadArg;
      }
      blitImage(scaledImg, srcAlpha, x0, y0, clipRes);
      delete scaledImg;
    }

  // scaling plus vertical flip
  } else if (mat[0] > 0 && minorAxisZero && mat[3] < 0) {
    x0 = imgCoordMungeLower(mat[4]);
    y0 = imgCoordMungeLower(mat[3] + mat[5]);
    x1 = imgCoordMungeUpper(mat[0] + mat[4]);
    y1 = imgCoordMungeUpper(mat[5]);
    if (x0 == x1) {
      if (mat[4] + mat[0] * 0.5 < x0) {
	--x0;
      } else {
	++x1;
      }
    }
    if (y0 == y1) {
      if (mat[5] + mat[1] * 0.5 < y0) {
	--y0;
      } else {
	++y1;
      }
    }
    clipRes = state->clip->testRect(x0, y0, x1 - 1, y1 - 1);
    opClipRes = clipRes;
    if (clipRes != splashClipAllOutside) {
      scaledWidth = x1 - x0;
      scaledHeight = y1 - y0;
      yp = h / scaledHeight;
      if (yp < 0 || yp > INT_MAX - 1) {
        return splashErrBadArg;
      }
      scaledImg = scaleImage(src, srcData, srcMode, nComps, srcAlpha, w, h,
			     scaledWidth, scaledHeight);
      if (scaledImg == NULL) {
        return splashErrBadArg;
      }
      vertFlipImage(scaledImg, scaledWidth, scaledHeight, nComps);
      blitImage(scaledImg, srcAlpha, x0, y0, clipRes);
      delete scaledImg;
    }

  // all other cases
  } else {
    return arbitraryTransformImage(src, srcData, srcMode, nComps, srcAlpha,
			    w, h, mat, tilingPattern);
  }

  return splashOk;
}

SplashError Splash::arbitraryTransformImage(SplashImageSource src, void *srcData,
				     SplashColorMode srcMode, int nComps,
				     GBool srcAlpha,
				     int srcWidth, int srcHeight,
				     SplashCoord *mat,
				     GBool tilingPattern) {
  SplashBitmap *scaledImg;
  SplashClipResult clipRes, clipRes2;
  SplashPipe pipe;
  SplashColor pixel;
  int scaledWidth, scaledHeight, t0, t1, th;
  SplashCoord r00, r01, r10, r11, det, ir00, ir01, ir10, ir11;
  SplashCoord vx[4], vy[4];
  int xMin, yMin, xMax, yMax;
  ImageSection section[3];
  int nSections;
  int y, xa, xb, x, i, xx, yy, yp;

  // compute the four vertices of the target quadrilateral
  vx[0] = mat[4];                    vy[0] = mat[5];
  vx[1] = mat[2] + mat[4];           vy[1] = mat[3] + mat[5];
  vx[2] = mat[0] + mat[2] + mat[4];  vy[2] = mat[1] + mat[3] + mat[5];
  vx[3] = mat[0] + mat[4];           vy[3] = mat[1] + mat[5];

  // clipping
  xMin = imgCoordMungeLower(vx[0]);
  xMax = imgCoordMungeUpper(vx[0]);
  yMin = imgCoordMungeLower(vy[0]);
  yMax = imgCoordMungeUpper(vy[0]);
  for (i = 1; i < 4; ++i) {
    t0 = imgCoordMungeLower(vx[i]);
    if (t0 < xMin) {
      xMin = t0;
    }
    t0 = imgCoordMungeUpper(vx[i]);
    if (t0 > xMax) {
      xMax = t0;
    }
    t1 = imgCoordMungeLower(vy[i]);
    if (t1 < yMin) {
      yMin = t1;
    }
    t1 = imgCoordMungeUpper(vy[i]);
    if (t1 > yMax) {
      yMax = t1;
    }
  }
  clipRes = state->clip->testRect(xMin, yMin, xMax - 1, yMax - 1);
  opClipRes = clipRes;
  if (clipRes == splashClipAllOutside) {
    return splashOk;
  }

  // compute the scale factors
  if (splashAbs(mat[0]) >= splashAbs(mat[1])) {
    scaledWidth = xMax - xMin;
    scaledHeight = yMax - yMin;
  } else {
    scaledWidth = yMax - yMin;
    scaledHeight = xMax - xMin;
  }
  if (scaledHeight <= 1 || scaledHeight <= 1 || tilingPattern) {
    if (mat[0] >= 0) {
      t0 = imgCoordMungeUpper(mat[0] + mat[4]) - imgCoordMungeLower(mat[4]);
    } else {
      t0 = imgCoordMungeUpper(mat[4]) - imgCoordMungeLower(mat[0] + mat[4]);
    }
    if (mat[1] >= 0) {
      t1 = imgCoordMungeUpper(mat[1] + mat[5]) - imgCoordMungeLower(mat[5]);
    } else {
      t1 = imgCoordMungeUpper(mat[5]) - imgCoordMungeLower(mat[1] + mat[5]);
    }
    scaledWidth = t0 > t1 ? t0 : t1;
    if (mat[2] >= 0) {
      t0 = imgCoordMungeUpper(mat[2] + mat[4]) - imgCoordMungeLower(mat[4]);
      if (splashAbs(mat[1]) >= 1) {
        th = imgCoordMungeUpper(mat[2]) - imgCoordMungeLower(mat[0] * mat[3] / mat[1]);
	    if (th > t0) t0 = th;
      }
    } else {
      t0 = imgCoordMungeUpper(mat[4]) - imgCoordMungeLower(mat[2] + mat[4]);
      if (splashAbs(mat[1]) >= 1) {
        th = imgCoordMungeUpper(mat[0] * mat[3] / mat[1]) - imgCoordMungeLower(mat[2]);
        if (th > t0) t0 = th;
      }
    }
    if (mat[3] >= 0) {
      t1 = imgCoordMungeUpper(mat[3] + mat[5]) - imgCoordMungeLower(mat[5]);
      if (splashAbs(mat[0]) >= 1) {
        th = imgCoordMungeUpper(mat[3]) - imgCoordMungeLower(mat[1] * mat[2] / mat[0]);
	    if (th > t1) t1 = th;
      }
    } else {
      t1 = imgCoordMungeUpper(mat[5]) - imgCoordMungeLower(mat[3] + mat[5]);
      if (splashAbs(mat[0]) >= 1) {
        th = imgCoordMungeUpper(mat[1] * mat[2] / mat[0]) - imgCoordMungeLower(mat[3]);
	    if (th > t1) t1 = th;
      }
    }
    scaledHeight = t0 > t1 ? t0 : t1;
  }
  if (scaledWidth == 0) {
    scaledWidth = 1;
  }
  if (scaledHeight == 0) {
    scaledHeight = 1;
  }

  // compute the inverse transform (after scaling) matrix
  r00 = mat[0] / scaledWidth;
  r01 = mat[1] / scaledWidth;
  r10 = mat[2] / scaledHeight;
  r11 = mat[3] / scaledHeight;
  det = r00 * r11 - r01 * r10;
  if (splashAbs(det) < 1e-6) {
    // this should be caught by the singular matrix check in drawImage
    return splashErrBadArg;
  }
  ir00 = r11 / det;
  ir01 = -r01 / det;
  ir10 = -r10 / det;
  ir11 = r00 / det;

  // scale the input image
  yp = srcHeight / scaledHeight;
  if (yp < 0 || yp > INT_MAX - 1) {
    return splashErrBadArg;
  }
  scaledImg = scaleImage(src, srcData, srcMode, nComps, srcAlpha,
			 srcWidth, srcHeight, scaledWidth, scaledHeight);
  
  if (scaledImg == NULL) {
    return splashErrBadArg;
  }

  // construct the three sections
  i = 0;
  if (vy[1] < vy[i]) {
    i = 1;
  }
  if (vy[2] < vy[i]) {
    i = 2;
  }
  if (vy[3] < vy[i]) {
    i = 3;
  }
  // NB: if using fixed point, 0.000001 will be truncated to zero,
  // so these two comparisons must be <=, not <
  if (splashAbs(vy[i] - vy[(i-1) & 3]) <= 0.000001 &&
      vy[(i-1) & 3] < vy[(i+1) & 3]) {
    i = (i-1) & 3;
  }
  if (splashAbs(vy[i] - vy[(i+1) & 3]) <= 0.000001) {
    section[0].y0 = imgCoordMungeLower(vy[i]);
    section[0].y1 = imgCoordMungeUpper(vy[(i+2) & 3]) - 1;
    if (vx[i] < vx[(i+1) & 3]) {
      section[0].ia0 = i;
      section[0].ia1 = (i+3) & 3;
      section[0].ib0 = (i+1) & 3;
      section[0].ib1 = (i+2) & 3;
    } else {
      section[0].ia0 = (i+1) & 3;
      section[0].ia1 = (i+2) & 3;
      section[0].ib0 = i;
      section[0].ib1 = (i+3) & 3;
    }
    nSections = 1;
  } else {
    section[0].y0 = imgCoordMungeLower(vy[i]);
    section[2].y1 = imgCoordMungeUpper(vy[(i+2) & 3]) - 1;
    section[0].ia0 = section[0].ib0 = i;
    section[2].ia1 = section[2].ib1 = (i+2) & 3;
    if (vx[(i+1) & 3] < vx[(i+3) & 3]) {
      section[0].ia1 = section[2].ia0 = (i+1) & 3;
      section[0].ib1 = section[2].ib0 = (i+3) & 3;
    } else {
      section[0].ia1 = section[2].ia0 = (i+3) & 3;
      section[0].ib1 = section[2].ib0 = (i+1) & 3;
    }
    if (vy[(i+1) & 3] < vy[(i+3) & 3]) {
      section[1].y0 = imgCoordMungeLower(vy[(i+1) & 3]);
      section[2].y0 = imgCoordMungeUpper(vy[(i+3) & 3]);
      if (vx[(i+1) & 3] < vx[(i+3) & 3]) {
	section[1].ia0 = (i+1) & 3;
	section[1].ia1 = (i+2) & 3;
	section[1].ib0 = i;
	section[1].ib1 = (i+3) & 3;
      } else {
	section[1].ia0 = i;
	section[1].ia1 = (i+3) & 3;
	section[1].ib0 = (i+1) & 3;
	section[1].ib1 = (i+2) & 3;
      }
    } else {
      section[1].y0 = imgCoordMungeLower(vy[(i+3) & 3]);
      section[2].y0 = imgCoordMungeUpper(vy[(i+1) & 3]);
      if (vx[(i+1) & 3] < vx[(i+3) & 3]) {
	section[1].ia0 = i;
	section[1].ia1 = (i+1) & 3;
	section[1].ib0 = (i+3) & 3;
	section[1].ib1 = (i+2) & 3;
      } else {
	section[1].ia0 = (i+3) & 3;
	section[1].ia1 = (i+2) & 3;
	section[1].ib0 = i;
	section[1].ib1 = (i+1) & 3;
      }
    }
    section[0].y1 = section[1].y0 - 1;
    section[1].y1 = section[2].y0 - 1;
    nSections = 3;
  }
  for (i = 0; i < nSections; ++i) {
    section[i].xa0 = vx[section[i].ia0];
    section[i].ya0 = vy[section[i].ia0];
    section[i].xa1 = vx[section[i].ia1];
    section[i].ya1 = vy[section[i].ia1];
    section[i].xb0 = vx[section[i].ib0];
    section[i].yb0 = vy[section[i].ib0];
    section[i].xb1 = vx[section[i].ib1];
    section[i].yb1 = vy[section[i].ib1];
    section[i].dxdya = (section[i].xa1 - section[i].xa0) /
                       (section[i].ya1 - section[i].ya0);
    section[i].dxdyb = (section[i].xb1 - section[i].xb0) /
                       (section[i].yb1 - section[i].yb0);
  }

  // initialize the pixel pipe
  pipeInit(&pipe, 0, 0, NULL, pixel,
	   (Guchar)splashRound(state->fillAlpha * 255),
	   srcAlpha || (vectorAntialias && clipRes != splashClipAllInside),
	   gFalse);
  if (vectorAntialias) {
    drawAAPixelInit();
  }

  // make sure narrow images cover at least one pixel
  if (nSections == 1) {
    if (section[0].y0 == section[0].y1) {
      ++section[0].y1;
      clipRes = opClipRes = splashClipPartial;
    }
  } else {
    if (section[0].y0 == section[2].y1) {
      ++section[1].y1;
      clipRes = opClipRes = splashClipPartial;
    }
  }

  // scan all pixels inside the target region
  for (i = 0; i < nSections; ++i) {
    for (y = section[i].y0; y <= section[i].y1; ++y) {
      xa = imgCoordMungeLower(section[i].xa0 +
			      ((SplashCoord)y + 0.5 - section[i].ya0) *
			        section[i].dxdya);
      xb = imgCoordMungeUpper(section[i].xb0 +
			      ((SplashCoord)y + 0.5 - section[i].yb0) *
			        section[i].dxdyb);
      // make sure narrow images cover at least one pixel
      if (xa == xb) {
	++xb;
      }
      if (clipRes != splashClipAllInside) {
	clipRes2 = state->clip->testSpan(xa, xb - 1, y);
      } else {
	clipRes2 = clipRes;
      }
      for (x = xa; x < xb; ++x) {
	// map (x+0.5, y+0.5) back to the scaled image
	xx = splashFloor(((SplashCoord)x + 0.5 - mat[4]) * ir00 +
			 ((SplashCoord)y + 0.5 - mat[5]) * ir10);
	yy = splashFloor(((SplashCoord)x + 0.5 - mat[4]) * ir01 +
			 ((SplashCoord)y + 0.5 - mat[5]) * ir11);
	// xx should always be within bounds, but floating point
	// inaccuracy can cause problems
	if (xx < 0) {
	  xx = 0;
	} else if (xx >= scaledWidth) {
	  xx = scaledWidth - 1;
	}
	if (yy < 0) {
	  yy = 0;
	} else if (yy >= scaledHeight) {
	  yy = scaledHeight - 1;
	}
	scaledImg->getPixel(xx, yy, pixel);
	if (srcAlpha) {
	  pipe.shape = scaledImg->alpha[yy * scaledWidth + xx];
	} else {
	  pipe.shape = 255;
	}
	if (vectorAntialias && clipRes2 != splashClipAllInside) {
	  drawAAPixel(&pipe, x, y);
	} else {
	  drawPixel(&pipe, x, y, clipRes2 == splashClipAllInside);
	}
      }
    }
  }

  delete scaledImg;
  return splashOk;
}

// Scale an image into a SplashBitmap.
SplashBitmap *Splash::scaleImage(SplashImageSource src, void *srcData,
				 SplashColorMode srcMode, int nComps,
				 GBool srcAlpha, int srcWidth, int srcHeight,
				 int scaledWidth, int scaledHeight) {
  SplashBitmap *dest;

  dest = new SplashBitmap(scaledWidth, scaledHeight, 1, srcMode, srcAlpha);
  if (dest->getDataPtr() != NULL) {
    if (scaledHeight < srcHeight) {
      if (scaledWidth < srcWidth) {
	scaleImageYdXd(src, srcData, srcMode, nComps, srcAlpha,
		      srcWidth, srcHeight, scaledWidth, scaledHeight, dest);
      } else {
	scaleImageYdXu(src, srcData, srcMode, nComps, srcAlpha,
		      srcWidth, srcHeight, scaledWidth, scaledHeight, dest);
      }
    } else {
      if (scaledWidth < srcWidth) {
	scaleImageYuXd(src, srcData, srcMode, nComps, srcAlpha,
		      srcWidth, srcHeight, scaledWidth, scaledHeight, dest);
      } else {
	scaleImageYuXu(src, srcData, srcMode, nComps, srcAlpha,
		      srcWidth, srcHeight, scaledWidth, scaledHeight, dest);
      }
    }
  } else {
    delete dest;
    dest = NULL;
  }
  return dest;
}

void Splash::scaleImageYdXd(SplashImageSource src, void *srcData,
			    SplashColorMode srcMode, int nComps,
			    GBool srcAlpha, int srcWidth, int srcHeight,
			    int scaledWidth, int scaledHeight,
			    SplashBitmap *dest) {
  Guchar *lineBuf, *alphaLineBuf;
  Guint *pixBuf, *alphaPixBuf;
  Guint pix0, pix1, pix2;
#if SPLASH_CMYK
  Guint pix3;
#endif
  Guint alpha;
  Guchar *destPtr, *destAlphaPtr;
  int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx, xxa, d, d0, d1;
  int i, j;

  // Bresenham parameters for y scale
  yp = srcHeight / scaledHeight;
  yq = srcHeight % scaledHeight;

  // Bresenham parameters for x scale
  xp = srcWidth / scaledWidth;
  xq = srcWidth % scaledWidth;

  // allocate buffers
  lineBuf = (Guchar *)gmallocn(srcWidth, nComps);
  pixBuf = (Guint *)gmallocn(srcWidth, nComps * sizeof(int));
  if (srcAlpha) {
    alphaLineBuf = (Guchar *)gmalloc(srcWidth);
    alphaPixBuf = (Guint *)gmallocn(srcWidth, sizeof(int));
  } else {
    alphaLineBuf = NULL;
    alphaPixBuf = NULL;
  }

  // init y scale Bresenham
  yt = 0;

  destPtr = dest->data;
  destAlphaPtr = dest->alpha;
  for (y = 0; y < scaledHeight; ++y) {

    // y scale Bresenham
    if ((yt += yq) >= scaledHeight) {
      yt -= scaledHeight;
      yStep = yp + 1;
    } else {
      yStep = yp;
    }

    // read rows from image
    memset(pixBuf, 0, srcWidth * nComps * sizeof(int));
    if (srcAlpha) {
      memset(alphaPixBuf, 0, srcWidth * sizeof(int));
    }
    for (i = 0; i < yStep; ++i) {
      (*src)(srcData, lineBuf, alphaLineBuf);
      for (j = 0; j < srcWidth * nComps; ++j) {
	pixBuf[j] += lineBuf[j];
      }
      if (srcAlpha) {
	for (j = 0; j < srcWidth; ++j) {
	  alphaPixBuf[j] += alphaLineBuf[j];
	}
      }
    }

    // init x scale Bresenham
    xt = 0;
    d0 = (1 << 23) / (yStep * xp);
    d1 = (1 << 23) / (yStep * (xp + 1));

    xx = xxa = 0;
    for (x = 0; x < scaledWidth; ++x) {

      // x scale Bresenham
      if ((xt += xq) >= scaledWidth) {
	xt -= scaledWidth;
	xStep = xp + 1;
	d = d1;
      } else {
	xStep = xp;
	d = d0;
      }

      switch (srcMode) {

      case splashModeMono8:

	// compute the final pixel
	pix0 = 0;
	for (i = 0; i < xStep; ++i) {
	  pix0 += pixBuf[xx++];
	}
	// pix / xStep * yStep
	pix0 = (pix0 * d) >> 23;

	// store the pixel
	*destPtr++ = (Guchar)pix0;
	break;

      case splashModeRGB8:

	// compute the final pixel
	pix0 = pix1 = pix2 = 0;
	for (i = 0; i < xStep; ++i) {
	  pix0 += pixBuf[xx];
	  pix1 += pixBuf[xx+1];
	  pix2 += pixBuf[xx+2];
	  xx += 3;
	}
	// pix / xStep * yStep
	pix0 = (pix0 * d) >> 23;
	pix1 = (pix1 * d) >> 23;
	pix2 = (pix2 * d) >> 23;

	// store the pixel
	*destPtr++ = (Guchar)pix0;
	*destPtr++ = (Guchar)pix1;
	*destPtr++ = (Guchar)pix2;
	break;

      case splashModeXBGR8:

	// compute the final pixel
	pix0 = pix1 = pix2 = 0;
	for (i = 0; i < xStep; ++i) {
	  pix0 += pixBuf[xx];
	  pix1 += pixBuf[xx+1];
	  pix2 += pixBuf[xx+2];
	  xx += 4;
	}
	// pix / xStep * yStep
	pix0 = (pix0 * d) >> 23;
	pix1 = (pix1 * d) >> 23;
	pix2 = (pix2 * d) >> 23;

	// store the pixel
	*destPtr++ = (Guchar)pix2;
	*destPtr++ = (Guchar)pix1;
	*destPtr++ = (Guchar)pix0;
	*destPtr++ = (Guchar)255;
	break;

      case splashModeBGR8:

	// compute the final pixel
	pix0 = pix1 = pix2 = 0;
	for (i = 0; i < xStep; ++i) {
	  pix0 += pixBuf[xx];
	  pix1 += pixBuf[xx+1];
	  pix2 += pixBuf[xx+2];
	  xx += 3;
	}
	// pix / xStep * yStep
	pix0 = (pix0 * d) >> 23;
	pix1 = (pix1 * d) >> 23;
	pix2 = (pix2 * d) >> 23;

	// store the pixel
	*destPtr++ = (Guchar)pix2;
	*destPtr++ = (Guchar)pix1;
	*destPtr++ = (Guchar)pix0;
	break;

#if SPLASH_CMYK
      case splashModeCMYK8:

	// compute the final pixel
	pix0 = pix1 = pix2 = pix3 = 0;
	for (i = 0; i < xStep; ++i) {
	  pix0 += pixBuf[xx];
	  pix1 += pixBuf[xx+1];
	  pix2 += pixBuf[xx+2];
	  pix3 += pixBuf[xx+3];
	  xx += 4;
	}
	// pix / xStep * yStep
	pix0 = (pix0 * d) >> 23;
	pix1 = (pix1 * d) >> 23;
	pix2 = (pix2 * d) >> 23;
	pix3 = (pix3 * d) >> 23;

	// store the pixel
	*destPtr++ = (Guchar)pix0;
	*destPtr++ = (Guchar)pix1;
	*destPtr++ = (Guchar)pix2;
	*destPtr++ = (Guchar)pix3;
	break;
#endif


      case splashModeMono1: // mono1 is not allowed
      default:
	break;
      }

      // process alpha
      if (srcAlpha) {
	alpha = 0;
	for (i = 0; i < xStep; ++i, ++xxa) {
	  alpha += alphaPixBuf[xxa];
	}
	// alpha / xStep * yStep
	alpha = (alpha * d) >> 23;
	*destAlphaPtr++ = (Guchar)alpha;
      }
    }
  }

  gfree(alphaPixBuf);
  gfree(alphaLineBuf);
  gfree(pixBuf);
  gfree(lineBuf);
}

void Splash::scaleImageYdXu(SplashImageSource src, void *srcData,
			    SplashColorMode srcMode, int nComps,
			    GBool srcAlpha, int srcWidth, int srcHeight,
			    int scaledWidth, int scaledHeight,
			    SplashBitmap *dest) {
  Guchar *lineBuf, *alphaLineBuf;
  Guint *pixBuf, *alphaPixBuf;
  Guint pix[splashMaxColorComps];
  Guint alpha;
  Guchar *destPtr, *destAlphaPtr;
  int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, d;
  int i, j;

  // Bresenham parameters for y scale
  yp = srcHeight / scaledHeight;
  yq = srcHeight % scaledHeight;

  // Bresenham parameters for x scale
  xp = scaledWidth / srcWidth;
  xq = scaledWidth % srcWidth;

  // allocate buffers
  lineBuf = (Guchar *)gmallocn(srcWidth, nComps);
  pixBuf = (Guint *)gmallocn(srcWidth, nComps * sizeof(int));
  if (srcAlpha) {
    alphaLineBuf = (Guchar *)gmalloc(srcWidth);
    alphaPixBuf = (Guint *)gmallocn(srcWidth, sizeof(int));
  } else {
    alphaLineBuf = NULL;
    alphaPixBuf = NULL;
  }

  // init y scale Bresenham
  yt = 0;

  destPtr = dest->data;
  destAlphaPtr = dest->alpha;
  for (y = 0; y < scaledHeight; ++y) {

    // y scale Bresenham
    if ((yt += yq) >= scaledHeight) {
      yt -= scaledHeight;
      yStep = yp + 1;
    } else {
      yStep = yp;
    }

    // read rows from image
    memset(pixBuf, 0, srcWidth * nComps * sizeof(int));
    if (srcAlpha) {
      memset(alphaPixBuf, 0, srcWidth * sizeof(int));
    }
    for (i = 0; i < yStep; ++i) {
      (*src)(srcData, lineBuf, alphaLineBuf);
      for (j = 0; j < srcWidth * nComps; ++j) {
	pixBuf[j] += lineBuf[j];
      }
      if (srcAlpha) {
	for (j = 0; j < srcWidth; ++j) {
	  alphaPixBuf[j] += alphaLineBuf[j];
	}
      }
    }

    // init x scale Bresenham
    xt = 0;
    d = (1 << 23) / yStep;

    for (x = 0; x < srcWidth; ++x) {

      // x scale Bresenham
      if ((xt += xq) >= srcWidth) {
	xt -= srcWidth;
	xStep = xp + 1;
      } else {
	xStep = xp;
      }

      // compute the final pixel
      for (i = 0; i < nComps; ++i) {
	// pixBuf[] / yStep
	pix[i] = (pixBuf[x * nComps + i] * d) >> 23;
      }

      // store the pixel
      switch (srcMode) {
      case splashModeMono1: // mono1 is not allowed
	break;
      case splashModeMono8:
	for (i = 0; i < xStep; ++i) {
	  *destPtr++ = (Guchar)pix[0];
	}
	break;
      case splashModeRGB8:
	for (i = 0; i < xStep; ++i) {
	  *destPtr++ = (Guchar)pix[0];
	  *destPtr++ = (Guchar)pix[1];
	  *destPtr++ = (Guchar)pix[2];
	}
	break;
      case splashModeXBGR8:
	for (i = 0; i < xStep; ++i) {
	  *destPtr++ = (Guchar)pix[2];
	  *destPtr++ = (Guchar)pix[1];
	  *destPtr++ = (Guchar)pix[0];
	  *destPtr++ = (Guchar)255;
	}
	break;
      case splashModeBGR8:
	for (i = 0; i < xStep; ++i) {
	  *destPtr++ = (Guchar)pix[2];
	  *destPtr++ = (Guchar)pix[1];
	  *destPtr++ = (Guchar)pix[0];
	}
	break;
#if SPLASH_CMYK
      case splashModeCMYK8:
	for (i = 0; i < xStep; ++i) {
	  *destPtr++ = (Guchar)pix[0];
	  *destPtr++ = (Guchar)pix[1];
	  *destPtr++ = (Guchar)pix[2];
	  *destPtr++ = (Guchar)pix[3];
	}
	break;
#endif
      }

      // process alpha
      if (srcAlpha) {
	// alphaPixBuf[] / yStep
	alpha = (alphaPixBuf[x] * d) >> 23;
	for (i = 0; i < xStep; ++i) {
	  *destAlphaPtr++ = (Guchar)alpha;
	}
      }
    }
  }

  gfree(alphaPixBuf);
  gfree(alphaLineBuf);
  gfree(pixBuf);
  gfree(lineBuf);
}

void Splash::scaleImageYuXd(SplashImageSource src, void *srcData,
			    SplashColorMode srcMode, int nComps,
			    GBool srcAlpha, int srcWidth, int srcHeight,
			    int scaledWidth, int scaledHeight,
			    SplashBitmap *dest) {
  Guchar *lineBuf, *alphaLineBuf;
  Guint pix[splashMaxColorComps];
  Guint alpha;
  Guchar *destPtr0, *destPtr, *destAlphaPtr0, *destAlphaPtr;
  int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx, xxa, d, d0, d1;
  int i, j;

  // Bresenham parameters for y scale
  yp = scaledHeight / srcHeight;
  yq = scaledHeight % srcHeight;

  // Bresenham parameters for x scale
  xp = srcWidth / scaledWidth;
  xq = srcWidth % scaledWidth;

  // allocate buffers
  lineBuf = (Guchar *)gmallocn(srcWidth, nComps);
  if (srcAlpha) {
    alphaLineBuf = (Guchar *)gmalloc(srcWidth);
  } else {
    alphaLineBuf = NULL;
  }

  // init y scale Bresenham
  yt = 0;

  destPtr0 = dest->data;
  destAlphaPtr0 = dest->alpha;
  for (y = 0; y < srcHeight; ++y) {

    // y scale Bresenham
    if ((yt += yq) >= srcHeight) {
      yt -= srcHeight;
      yStep = yp + 1;
    } else {
      yStep = yp;
    }

    // read row from image
    (*src)(srcData, lineBuf, alphaLineBuf);

    // init x scale Bresenham
    xt = 0;
    d0 = (1 << 23) / xp;
    d1 = (1 << 23) / (xp + 1);

    xx = xxa = 0;
    for (x = 0; x < scaledWidth; ++x) {

      // x scale Bresenham
      if ((xt += xq) >= scaledWidth) {
	xt -= scaledWidth;
	xStep = xp + 1;
	d = d1;
      } else {
	xStep = xp;
	d = d0;
      }

      // compute the final pixel
      for (i = 0; i < nComps; ++i) {
	pix[i] = 0;
      }
      for (i = 0; i < xStep; ++i) {
	for (j = 0; j < nComps; ++j, ++xx) {
	  pix[j] += lineBuf[xx];
	}
      }
      for (i = 0; i < nComps; ++i) {
	// pix[] / xStep
	pix[i] = (pix[i] * d) >> 23;
      }

      // store the pixel
      switch (srcMode) {
      case splashModeMono1: // mono1 is not allowed
	break;
      case splashModeMono8:
	for (i = 0; i < yStep; ++i) {
	  destPtr = destPtr0 + (i * scaledWidth + x) * nComps;
	  *destPtr++ = (Guchar)pix[0];
	}
	break;
      case splashModeRGB8:
	for (i = 0; i < yStep; ++i) {
	  destPtr = destPtr0 + (i * scaledWidth + x) * nComps;
	  *destPtr++ = (Guchar)pix[0];
	  *destPtr++ = (Guchar)pix[1];
	  *destPtr++ = (Guchar)pix[2];
	}
	break;
      case splashModeXBGR8:
	for (i = 0; i < yStep; ++i) {
	  destPtr = destPtr0 + (i * scaledWidth + x) * nComps;
	  *destPtr++ = (Guchar)pix[2];
	  *destPtr++ = (Guchar)pix[1];
	  *destPtr++ = (Guchar)pix[0];
	  *destPtr++ = (Guchar)255;
	}
	break;
      case splashModeBGR8:
	for (i = 0; i < yStep; ++i) {
	  destPtr = destPtr0 + (i * scaledWidth + x) * nComps;
	  *destPtr++ = (Guchar)pix[2];
	  *destPtr++ = (Guchar)pix[1];
	  *destPtr++ = (Guchar)pix[0];
	}
	break;
#if SPLASH_CMYK
      case splashModeCMYK8:
	for (i = 0; i < yStep; ++i) {
	  destPtr = destPtr0 + (i * scaledWidth + x) * nComps;
	  *destPtr++ = (Guchar)pix[0];
	  *destPtr++ = (Guchar)pix[1];
	  *destPtr++ = (Guchar)pix[2];
	  *destPtr++ = (Guchar)pix[3];
	}
	break;
#endif
      }

      // process alpha
      if (srcAlpha) {
	alpha = 0;
	for (i = 0; i < xStep; ++i, ++xxa) {
	  alpha += alphaLineBuf[xxa];
	}
	// alpha / xStep
	alpha = (alpha * d) >> 23;
	for (i = 0; i < yStep; ++i) {
	  destAlphaPtr = destAlphaPtr0 + i * scaledWidth + x;
	  *destAlphaPtr = (Guchar)alpha;
	}
      }
    }

    destPtr0 += yStep * scaledWidth * nComps;
    if (srcAlpha) {
      destAlphaPtr0 += yStep * scaledWidth;
    }
  }

  gfree(alphaLineBuf);
  gfree(lineBuf);
}

void Splash::scaleImageYuXu(SplashImageSource src, void *srcData,
			    SplashColorMode srcMode, int nComps,
			    GBool srcAlpha, int srcWidth, int srcHeight,
			    int scaledWidth, int scaledHeight,
			    SplashBitmap *dest) {
  Guchar *lineBuf, *alphaLineBuf;
  Guint pix[splashMaxColorComps];
  Guint alpha;
  Guchar *destPtr0, *destPtr, *destAlphaPtr0, *destAlphaPtr;
  int yp, yq, xp, xq, yt, y, yStep, xt, x, xStep, xx;
  int i, j;

  // Bresenham parameters for y scale
  yp = scaledHeight / srcHeight;
  yq = scaledHeight % srcHeight;

  // Bresenham parameters for x scale
  xp = scaledWidth / srcWidth;
  xq = scaledWidth % srcWidth;

  // allocate buffers
  lineBuf = (Guchar *)gmallocn(srcWidth, nComps);
  if (srcAlpha) {
    alphaLineBuf = (Guchar *)gmalloc(srcWidth);
  } else {
    alphaLineBuf = NULL;
  }

  // init y scale Bresenham
  yt = 0;

  destPtr0 = dest->data;
  destAlphaPtr0 = dest->alpha;
  for (y = 0; y < srcHeight; ++y) {

    // y scale Bresenham
    if ((yt += yq) >= srcHeight) {
      yt -= srcHeight;
      yStep = yp + 1;
    } else {
      yStep = yp;
    }

    // read row from image
    (*src)(srcData, lineBuf, alphaLineBuf);

    // init x scale Bresenham
    xt = 0;

    xx = 0;
    for (x = 0; x < srcWidth; ++x) {

      // x scale Bresenham
      if ((xt += xq) >= srcWidth) {
	xt -= srcWidth;
	xStep = xp + 1;
      } else {
	xStep = xp;
      }

      // compute the final pixel
      for (i = 0; i < nComps; ++i) {
	pix[i] = lineBuf[x * nComps + i];
      }

      // store the pixel
      switch (srcMode) {
      case splashModeMono1: // mono1 is not allowed
	break;
      case splashModeMono8:
	for (i = 0; i < yStep; ++i) {
	  for (j = 0; j < xStep; ++j) {
	    destPtr = destPtr0 + (i * scaledWidth + xx + j) * nComps;
	    *destPtr++ = (Guchar)pix[0];
	  }
	}
	break;
      case splashModeRGB8:
	for (i = 0; i < yStep; ++i) {
	  for (j = 0; j < xStep; ++j) {
	    destPtr = destPtr0 + (i * scaledWidth + xx + j) * nComps;
	    *destPtr++ = (Guchar)pix[0];
	    *destPtr++ = (Guchar)pix[1];
	    *destPtr++ = (Guchar)pix[2];
	  }
	}
	break;
      case splashModeXBGR8:
	for (i = 0; i < yStep; ++i) {
	  for (j = 0; j < xStep; ++j) {
	    destPtr = destPtr0 + (i * scaledWidth + xx + j) * nComps;
	    *destPtr++ = (Guchar)pix[2];
	    *destPtr++ = (Guchar)pix[1];
	    *destPtr++ = (Guchar)pix[0];
	    *destPtr++ = (Guchar)255;
	  }
	}
	break;
      case splashModeBGR8:
	for (i = 0; i < yStep; ++i) {
	  for (j = 0; j < xStep; ++j) {
	    destPtr = destPtr0 + (i * scaledWidth + xx + j) * nComps;
	    *destPtr++ = (Guchar)pix[2];
	    *destPtr++ = (Guchar)pix[1];
	    *destPtr++ = (Guchar)pix[0];
	  }
	}
	break;
#if SPLASH_CMYK
      case splashModeCMYK8:
	for (i = 0; i < yStep; ++i) {
	  for (j = 0; j < xStep; ++j) {
	    destPtr = destPtr0 + (i * scaledWidth + xx + j) * nComps;
	    *destPtr++ = (Guchar)pix[0];
	    *destPtr++ = (Guchar)pix[1];
	    *destPtr++ = (Guchar)pix[2];
	    *destPtr++ = (Guchar)pix[3];
	  }
	}
	break;
#endif
      }

      // process alpha
      if (srcAlpha) {
	alpha = alphaLineBuf[x];
	for (i = 0; i < yStep; ++i) {
	  for (j = 0; j < xStep; ++j) {
	    destAlphaPtr = destAlphaPtr0 + i * scaledWidth + xx + j;
	    *destAlphaPtr = (Guchar)alpha;
	  }
	}
      }

      xx += xStep;
    }

    destPtr0 += yStep * scaledWidth * nComps;
    if (srcAlpha) {
      destAlphaPtr0 += yStep * scaledWidth;
    }
  }

  gfree(alphaLineBuf);
  gfree(lineBuf);
}

void Splash::vertFlipImage(SplashBitmap *img, int width, int height,
			   int nComps) {
  Guchar *lineBuf;
  Guchar *p0, *p1;
  int w;

  w = width * nComps;
  lineBuf = (Guchar *)gmalloc(w);
  for (p0 = img->data, p1 = img->data + (height - 1) * w;
       p0 < p1;
       p0 += w, p1 -= w) {
    memcpy(lineBuf, p0, w);
    memcpy(p0, p1, w);
    memcpy(p1, lineBuf, w);
  }
  if (img->alpha) {
    for (p0 = img->alpha, p1 = img->alpha + (height - 1) * width;
	 p0 < p1;
	 p0 += width, p1 -= width) {
      memcpy(lineBuf, p0, width);
      memcpy(p0, p1, width);
      memcpy(p1, lineBuf, width);
    }
  }
  gfree(lineBuf);
}

void Splash::blitImage(SplashBitmap *src, GBool srcAlpha, int xDest, int yDest,
		       SplashClipResult clipRes) {
  SplashPipe pipe;
  SplashColor pixel;
  Guchar *ap;
  int w, h, x0, y0, x1, y1, x, y;

  // split the image into clipped and unclipped regions
  w = src->getWidth();
  h = src->getHeight();
  if (clipRes == splashClipAllInside) {
    x0 = 0;
    y0 = 0;
    x1 = w;
    y1 = h;
  } else {
    if (state->clip->getNumPaths()) {
      x0 = x1 = w;
      y0 = y1 = h;
    } else {
      if ((x0 = splashCeil(state->clip->getXMin()) - xDest) < 0) {
	x0 = 0;
      }
      if ((y0 = splashCeil(state->clip->getYMin()) - yDest) < 0) {
	y0 = 0;
      }
      if ((x1 = splashFloor(state->clip->getXMax()) - xDest) > w) {
	x1 = w;
      }
      if (x1 < x0) {
	x1 = x0;
      }
      if ((y1 = splashFloor(state->clip->getYMax()) - yDest) > h) {
	y1 = h;
      }
      if (y1 < y0) {
	y1 = y0;
      }
    }
  }

  // draw the unclipped region
  if (x0 < w && y0 < h && x0 < x1 && y0 < y1) {
    pipeInit(&pipe, xDest + x0, yDest + y0, NULL, pixel,
	     (Guchar)splashRound(state->fillAlpha * 255), srcAlpha, gFalse);
    if (srcAlpha) {
      for (y = y0; y < y1; ++y) {
	pipeSetXY(&pipe, xDest + x0, yDest + y);
	ap = src->getAlphaPtr() + y * w + x0;
	for (x = x0; x < x1; ++x) {
	  src->getPixel(x, y, pixel);
	  pipe.shape = *ap++;
	  (this->*pipe.run)(&pipe);
	}
      }
    } else {
      for (y = y0; y < y1; ++y) {
	pipeSetXY(&pipe, xDest + x0, yDest + y);
	for (x = x0; x < x1; ++x) {
	  src->getPixel(x, y, pixel);
	  (this->*pipe.run)(&pipe);
	}
      }
    }
    updateModX(xDest + x0);
    updateModX(xDest + x1 - 1);
    updateModY(yDest + y0);
    updateModY(yDest + y1 - 1);
  }

  // draw the clipped regions
  if (y0 > 0) {
    blitImageClipped(src, srcAlpha, 0, 0, xDest, yDest, w, y0);
  }
  if (y1 < h) {
    blitImageClipped(src, srcAlpha, 0, y1, xDest, yDest + y1, w, h - y1);
  }
  if (x0 > 0 && y0 < y1) {
    blitImageClipped(src, srcAlpha, 0, y0, xDest, yDest + y0, x0, y1 - y0);
  }
  if (x1 < w && y0 < y1) {
    blitImageClipped(src, srcAlpha, x1, y0, xDest + x1, yDest + y0,
		     w - x1, y1 - y0);
  }
}

void Splash::blitImageClipped(SplashBitmap *src, GBool srcAlpha,
			      int xSrc, int ySrc, int xDest, int yDest,
			      int w, int h) {
  SplashPipe pipe;
  SplashColor pixel;
  Guchar *ap;
  int x, y;

  if (vectorAntialias) {
    pipeInit(&pipe, xDest, yDest, NULL, pixel,
	     (Guchar)splashRound(state->fillAlpha * 255), gTrue, gFalse);
    drawAAPixelInit();
    if (srcAlpha) {
      for (y = 0; y < h; ++y) {
	ap = src->getAlphaPtr() + (ySrc + y) * src->getWidth() + xSrc;
	for (x = 0; x < w; ++x) {
	  src->getPixel(xSrc + x, ySrc + y, pixel);
	  pipe.shape = *ap++;
	  drawAAPixel(&pipe, xDest + x, yDest + y);
	}
      }
    } else {
      for (y = 0; y < h; ++y) {
	for (x = 0; x < w; ++x) {
	  src->getPixel(xSrc + x, ySrc + y, pixel);
	  pipe.shape = 255;
	  drawAAPixel(&pipe, xDest + x, yDest + y);
	}
      }
    }
  } else {
    pipeInit(&pipe, xDest, yDest, NULL, pixel,
	     (Guchar)splashRound(state->fillAlpha * 255), srcAlpha, gFalse);
    if (srcAlpha) {
      for (y = 0; y < h; ++y) {
	ap = src->getAlphaPtr() + (ySrc + y) * src->getWidth() + xSrc;
	pipeSetXY(&pipe, xDest, yDest + y);
	for (x = 0; x < w; ++x) {
	  if (state->clip->test(xDest + x, yDest + y)) {
	    src->getPixel(xSrc + x, ySrc + y, pixel);
	    pipe.shape = *ap++;
	    (this->*pipe.run)(&pipe);
	    updateModX(xDest + x);
	    updateModY(yDest + y);
	  } else {
	    pipeIncX(&pipe);
	    ++ap;
	  }
	}
      }
    } else {
      for (y = 0; y < h; ++y) {
	pipeSetXY(&pipe, xDest, yDest + y);
	for (x = 0; x < w; ++x) {
	  if (state->clip->test(xDest + x, yDest + y)) {
	    src->getPixel(xSrc + x, ySrc + y, pixel);
	    (this->*pipe.run)(&pipe);
	    updateModX(xDest + x);
	    updateModY(yDest + y);
	  } else {
	    pipeIncX(&pipe);
	  }
	}
      }
    }
  }
}

SplashError Splash::composite(SplashBitmap *src, int xSrc, int ySrc,
			      int xDest, int yDest, int w, int h,
			      GBool noClip, GBool nonIsolated,
			      GBool knockout, SplashCoord knockoutOpacity) {
  SplashPipe pipe;
  SplashColor pixel;
  Guchar alpha;
  Guchar *ap;
  int x, y;

  if (src->mode != bitmap->mode) {
    return splashErrModeMismatch;
  }

  if (src->alpha) {
    pipeInit(&pipe, xDest, yDest, NULL, pixel,
	     (Guchar)splashRound(state->fillAlpha * 255), gTrue, nonIsolated,
	     knockout, (Guchar)splashRound(knockoutOpacity * 255));
    if (noClip) {
      for (y = 0; y < h; ++y) {
	pipeSetXY(&pipe, xDest, yDest + y);
	ap = src->getAlphaPtr() + (ySrc + y) * src->getWidth() + xSrc;
	for (x = 0; x < w; ++x) {
	  src->getPixel(xSrc + x, ySrc + y, pixel);
	  alpha = *ap++;
	  // this uses shape instead of alpha, which isn't technically
	  // correct, but works out the same
	  pipe.shape = alpha;
	  (this->*pipe.run)(&pipe);
	}
      }
      updateModX(xDest);
      updateModX(xDest + w - 1);
      updateModY(yDest);
      updateModY(yDest + h - 1);
    } else {
      for (y = 0; y < h; ++y) {
	pipeSetXY(&pipe, xDest, yDest + y);
	ap = src->getAlphaPtr() + (ySrc + y) * src->getWidth() + xSrc;
	for (x = 0; x < w; ++x) {
	  src->getPixel(xSrc + x, ySrc + y, pixel);
	  alpha = *ap++;
	  if (state->clip->test(xDest + x, yDest + y)) {
	    // this uses shape instead of alpha, which isn't technically
	    // correct, but works out the same
	    pipe.shape = alpha;
	    (this->*pipe.run)(&pipe);
	    updateModX(xDest + x);
	    updateModY(yDest + y);
	  } else {
	    pipeIncX(&pipe);
	  }
	}
      }
    }
  } else {
    pipeInit(&pipe, xDest, yDest, NULL, pixel,
	     (Guchar)splashRound(state->fillAlpha * 255), gFalse, nonIsolated);
    if (noClip) {
      for (y = 0; y < h; ++y) {
	pipeSetXY(&pipe, xDest, yDest + y);
	for (x = 0; x < w; ++x) {
	  src->getPixel(xSrc + x, ySrc + y, pixel);
	  (this->*pipe.run)(&pipe);
	}
      }
      updateModX(xDest);
      updateModX(xDest + w - 1);
      updateModY(yDest);
      updateModY(yDest + h - 1);
    } else {
      for (y = 0; y < h; ++y) {
	pipeSetXY(&pipe, xDest, yDest + y);
	for (x = 0; x < w; ++x) {
	  src->getPixel(xSrc + x, ySrc + y, pixel);
	  if (state->clip->test(xDest + x, yDest + y)) {
	    (this->*pipe.run)(&pipe);
	    updateModX(xDest + x);
	    updateModY(yDest + y);
	  } else {
	    pipeIncX(&pipe);
	  }
	}
      }
    }
  }

  return splashOk;
}

void Splash::compositeBackground(SplashColorPtr color) {
  SplashColorPtr p;
  Guchar *q;
  Guchar alpha, alpha1, c, color0, color1, color2;
#if SPLASH_CMYK
  Guchar color3;
#endif
  int x, y, mask;

  if (unlikely(bitmap->alpha == NULL)) {
    error(errInternal, -1, "bitmap->alpha is NULL in Splash::compositeBackground");
    return;
  }

  switch (bitmap->mode) {
  case splashModeMono1:
    color0 = color[0];
    for (y = 0; y < bitmap->height; ++y) {
      p = &bitmap->data[y * bitmap->rowSize];
      q = &bitmap->alpha[y * bitmap->width];
      mask = 0x80;
      for (x = 0; x < bitmap->width; ++x) {
	alpha = *q++;
	alpha1 = 255 - alpha;
	c = (*p & mask) ? 0xff : 0x00;
	c = div255(alpha1 * color0 + alpha * c);
	if (c & 0x80) {
	  *p |= mask;
	} else {
	  *p &= ~mask;
	}
	if (!(mask >>= 1)) {
	  mask = 0x80;
	  ++p;
	}
      }
    }
    break;
  case splashModeMono8:
    color0 = color[0];
    for (y = 0; y < bitmap->height; ++y) {
      p = &bitmap->data[y * bitmap->rowSize];
      q = &bitmap->alpha[y * bitmap->width];
      for (x = 0; x < bitmap->width; ++x) {
	alpha = *q++;
	alpha1 = 255 - alpha;
	p[0] = div255(alpha1 * color0 + alpha * p[0]);
	++p;
      }
    }
    break;
  case splashModeRGB8:
  case splashModeBGR8:
    color0 = color[0];
    color1 = color[1];
    color2 = color[2];
    for (y = 0; y < bitmap->height; ++y) {
      p = &bitmap->data[y * bitmap->rowSize];
      q = &bitmap->alpha[y * bitmap->width];
      for (x = 0; x < bitmap->width; ++x) {
	alpha = *q++;
	if (alpha == 0)
	{
	  p[0] = color0;
	  p[1] = color1;
	  p[2] = color2;
	}
	else if (alpha != 255)
	{
	  alpha1 = 255 - alpha;
	  p[0] = div255(alpha1 * color0 + alpha * p[0]);
	  p[1] = div255(alpha1 * color1 + alpha * p[1]);
	  p[2] = div255(alpha1 * color2 + alpha * p[2]);
	}
	p += 3;
      }
    }
    break;
  case splashModeXBGR8:
    color0 = color[0];
    color1 = color[1];
    color2 = color[2];
    for (y = 0; y < bitmap->height; ++y) {
      p = &bitmap->data[y * bitmap->rowSize];
      q = &bitmap->alpha[y * bitmap->width];
      for (x = 0; x < bitmap->width; ++x) {
	alpha = *q++;
	if (alpha == 0)
	{
	  p[0] = color0;
	  p[1] = color1;
	  p[2] = color2;
	}
	else if (alpha != 255)
	{
	  alpha1 = 255 - alpha;
	  p[0] = div255(alpha1 * color0 + alpha * p[0]);
	  p[1] = div255(alpha1 * color1 + alpha * p[1]);
	  p[2] = div255(alpha1 * color2 + alpha * p[2]);
	}
	p[3] = 255;
	p += 4;
      }
    }
    break;
#if SPLASH_CMYK
  case splashModeCMYK8:
    color0 = color[0];
    color1 = color[1];
    color2 = color[2];
    color3 = color[3];
    for (y = 0; y < bitmap->height; ++y) {
      p = &bitmap->data[y * bitmap->rowSize];
      q = &bitmap->alpha[y * bitmap->width];
      for (x = 0; x < bitmap->width; ++x) {
	alpha = *q++;
	if (alpha == 0)
	{
	  p[0] = color0;
	  p[1] = color1;
	  p[2] = color2;
	  p[3] = color3;
	}
	else if (alpha != 255)
	{
	  alpha1 = 255 - alpha;
	  p[0] = div255(alpha1 * color0 + alpha * p[0]);
	  p[1] = div255(alpha1 * color1 + alpha * p[1]);
	  p[2] = div255(alpha1 * color2 + alpha * p[2]);
    p[3] = div255(alpha1 * color3 + alpha * p[3]);
	}
	p += 4;
      }
    }
    break;
#endif
  }
  memset(bitmap->alpha, 255, bitmap->width * bitmap->height);
}

GBool Splash::gouraudTriangleShadedFill(SplashGouraudColor *shading)
{
  double xdbl[3] = {0., 0., 0.};
  double ydbl[3] = {0., 0., 0.};
  int    x[3] = {0, 0, 0};
  int    y[3] = {0, 0, 0};
  double xt=0., xa=0., yt=0.;
  double ca=0., ct=0.;

  // triangle interpolation:
  //
  double scanLimitMapL[2] = {0., 0.};
  double scanLimitMapR[2] = {0., 0.};
  double scanColorMapL[2] = {0., 0.};
  double scanColorMapR[2] = {0., 0.};
  double scanColorMap[2] = {0., 0.};
  int scanEdgeL[2] = { 0, 0 };
  int scanEdgeR[2] = { 0, 0 };
  GBool hasFurtherSegment = gFalse;

  int scanLineOff = 0;
  int bitmapOff = 0;
  int scanLimitR = 0, scanLimitL = 0;

  int bitmapWidth = bitmap->getWidth();
  SplashClip* clip = getClip();
  SplashBitmap *blitTarget = bitmap;
  SplashColorPtr bitmapData = bitmap->getDataPtr();
  SplashColorPtr bitmapAlpha = bitmap->getAlphaPtr();
  SplashColorPtr cur = NULL;
  SplashCoord* userToCanvasMatrix = getMatrix();
  SplashColorMode bitmapMode = bitmap->getMode();
  GBool hasAlpha = (bitmapAlpha != NULL);
  int rowSize = bitmap->getRowSize();
  int colorComps = 0;
  switch (bitmapMode) {
    case splashModeMono1:
    break;
    case splashModeMono8:
      colorComps=1;
    break;
    case splashModeRGB8:
      colorComps=3;
    break;
    case splashModeBGR8:
      colorComps=3;
    break;
    case splashModeXBGR8:
      colorComps=4;
    break;
#if SPLASH_CMYK
    case splashModeCMYK8:
      colorComps=4;
    break;
#endif
  }

  SplashPipe pipe;
  SplashColor cSrcVal;

  pipeInit(&pipe, 0, 0, NULL, cSrcVal, (Guchar)splashRound(state->strokeAlpha * 255), gFalse, gFalse);

  if (vectorAntialias) {
    if (aaBuf == NULL)
      return gFalse; // fall back to old behaviour
    drawAAPixelInit();
  }

  // idea:
  // 1. If pipe->noTransparency && !state->blendFunc
  //  -> blit directly into the drawing surface!
  //  -> disable alpha manually.
  // 2. Otherwise:
  // - blit also directly, but into an intermediate surface.
  // Afterwards, blit the intermediate surface using the drawing pipeline.
  // This is necessary because triangle elements can be on top of each
  // other, so the complete shading needs to be drawn before opacity is
  // applied.
  // - the final step, is performed using a SplashPipe:
  // - assign the actual color into cSrcVal: pipe uses cSrcVal by reference
  // - invoke drawPixel(&pipe,X,Y,bNoClip);
  GBool bDirectBlit = vectorAntialias ? gFalse : pipe.noTransparency && !state->blendFunc;
  if (!bDirectBlit) {
    blitTarget = new SplashBitmap(bitmap->getWidth(),
                                  bitmap->getHeight(),
                                  bitmap->getRowPad(),
                                  bitmap->getMode(),
                                  gTrue,
                                  bitmap->getRowSize() >= 0);
    bitmapData = blitTarget->getDataPtr();
    bitmapAlpha = blitTarget->getAlphaPtr();

    // initialisation seems to be necessary:
    int S = bitmap->getWidth() * bitmap->getHeight();
    for (int i = 0; i < S; ++i)
      bitmapAlpha[i] = 0;
    hasAlpha = gTrue;
  }

  if (shading->isParameterized()) {
    double color[3];
    double colorinterp;

    for (int i = 0; i < shading->getNTriangles(); ++i) {
      shading->getTriangle(i,
                           xdbl + 0, ydbl + 0, color + 0,
                           xdbl + 1, ydbl + 1, color + 1,
                           xdbl + 2, ydbl + 2, color + 2);
      for (int m = 0; m < 3; ++m) {
        xt = xdbl[m] * (double)userToCanvasMatrix[0] + ydbl[m] * (double)userToCanvasMatrix[2] + (double)userToCanvasMatrix[4];
        yt = xdbl[m] * (double)userToCanvasMatrix[1] + ydbl[m] * (double)userToCanvasMatrix[3] + (double)userToCanvasMatrix[5];
        xdbl[m] = xt;
        ydbl[m] = yt;
        // we operate on scanlines which are integer offsets into the
        // raster image. The double offsets are of no use here.
        x[m] = splashRound(xt);
        y[m] = splashRound(yt);
      }
      // sort according to y coordinate to simplify sweep through scanlines:
      // INSERTION SORT.
      if (y[0] > y[1]) {
        Guswap(x[0], x[1]);
        Guswap(y[0], y[1]);
        Guswap(color[0], color[1]);
      }
      // first two are sorted.
      assert(y[0] <= y[1]);
      if (y[1] > y[2]) {
        int tmpX = x[2];
        int tmpY = y[2];
        double tmpC = color[2];
        x[2] = x[1]; y[2] = y[1]; color[2] = color[1];

        if (y[0] > tmpY) {
          x[1] = x[0]; y[1] = y[0]; color[1] = color[0];
          x[0] = tmpX; y[0] = tmpY; color[0] = tmpC;
        } else {
          x[1] = tmpX; y[1] = tmpY; color[1] = tmpC;
        }
      }
      // first three are sorted
      assert(y[0] <= y[1]);
      assert(y[1] <= y[2]);
      /////

      // this here is det( T ) == 0
      // where T is the matrix to map to barycentric coordinates.
      if ((x[0] - x[2]) * (y[1] - y[2]) - (x[1] - x[2]) * (y[0] - y[2]) == 0)
        continue; // degenerate triangle.

      // this here initialises the scanline generation.
      // We start with low Y coordinates and sweep up to the large Y
      // coordinates.
      //
      // scanEdgeL[m] in {0,1,2} m=0,1
      // scanEdgeR[m] in {0,1,2} m=0,1
      //
      // are the two edges between which scanlines are (currently)
      // sweeped. The values {0,1,2} are indices into 'x' and 'y'.
      // scanEdgeL[0] = 0 means: the left scan edge has (x[0],y[0]) as vertex.
      //
      scanEdgeL[0] = 0;
      scanEdgeR[0] = 0;
      if (y[0] == y[1]) {
        scanEdgeL[0] = 1;
        scanEdgeL[1] = scanEdgeR[1] = 2;

      } else {
        scanEdgeL[1] = 1; scanEdgeR[1] = 2;
      }
      assert(y[scanEdgeL[0]] < y[scanEdgeL[1]]);
      assert(y[scanEdgeR[0]] < y[scanEdgeR[1]]);

      // Ok. Now prepare the linear maps which map the y coordinate of
      // the current scanline to the corresponding LEFT and RIGHT x
      // coordinate (which define the scanline).
      scanLimitMapL[0] = double(x[scanEdgeL[1]] - x[scanEdgeL[0]]) / (y[scanEdgeL[1]] - y[scanEdgeL[0]]);
      scanLimitMapL[1] = x[scanEdgeL[0]] - y[scanEdgeL[0]] * scanLimitMapL[0];
      scanLimitMapR[0] = double(x[scanEdgeR[1]] - x[scanEdgeR[0]]) / (y[scanEdgeR[1]] - y[scanEdgeR[0]]);
      scanLimitMapR[1] = x[scanEdgeR[0]] - y[scanEdgeR[0]] * scanLimitMapR[0];

      xa = y[1] * scanLimitMapL[0] + scanLimitMapL[1];
      xt = y[1] * scanLimitMapR[0] + scanLimitMapR[1];
      if (xa > xt) {
        // I have "left" is to the right of "right".
        // Exchange sides!
        Guswap(scanEdgeL[0], scanEdgeR[0]);
        Guswap(scanEdgeL[1], scanEdgeR[1]);
        Guswap(scanLimitMapL[0], scanLimitMapR[0]);
        Guswap(scanLimitMapL[1], scanLimitMapR[1]);
        // FIXME I'm sure there is a more efficient way to check this.
      }

      // Same game: we can linearly interpolate the color based on the
      // current y coordinate (that's correct for triangle
      // interpolation due to linearity. We could also have done it in
      // barycentric coordinates, but that's slightly more involved)
      scanColorMapL[0] = (color[scanEdgeL[1]] - color[scanEdgeL[0]]) / (y[scanEdgeL[1]] - y[scanEdgeL[0]]);
      scanColorMapL[1] = color[scanEdgeL[0]] - y[scanEdgeL[0]] * scanColorMapL[0];
      scanColorMapR[0] = (color[scanEdgeR[1]] - color[scanEdgeR[0]]) / (y[scanEdgeR[1]] - y[scanEdgeR[0]]);
      scanColorMapR[1] = color[scanEdgeR[0]] - y[scanEdgeR[0]] * scanColorMapR[0];

      hasFurtherSegment = (y[1] < y[2]);
      scanLineOff = y[0] * rowSize;

      for (int Y = y[0]; Y <= y[2]; ++Y, scanLineOff += rowSize) {
        if (hasFurtherSegment && Y == y[1]) {
          // SWEEP EVENT: we encountered the next segment.
          //
          // switch to next segment, either at left end or at right
          // end:
          if (scanEdgeL[1] == 1) {
            scanEdgeL[0] = 1;
            scanEdgeL[1] = 2;
            scanLimitMapL[0] = double(x[scanEdgeL[1]] - x[scanEdgeL[0]]) / (y[scanEdgeL[1]] - y[scanEdgeL[0]]);
            scanLimitMapL[1] = x[scanEdgeL[0]] - y[scanEdgeL[0]] * scanLimitMapL[0];

            scanColorMapL[0] = (color[scanEdgeL[1]] - color[scanEdgeL[0]]) / (y[scanEdgeL[1]] - y[scanEdgeL[0]]);
            scanColorMapL[1] = color[scanEdgeL[0]] - y[scanEdgeL[0]] * scanColorMapL[0];
          } else if (scanEdgeR[1] == 1) {
            scanEdgeR[0] = 1;
            scanEdgeR[1] = 2;
            scanLimitMapR[0] = double(x[scanEdgeR[1]] - x[scanEdgeR[0]]) / (y[scanEdgeR[1]] - y[scanEdgeR[0]]);
            scanLimitMapR[1] = x[scanEdgeR[0]] - y[scanEdgeR[0]] * scanLimitMapR[0];

            scanColorMapR[0] = (color[scanEdgeR[1]] - color[scanEdgeR[0]]) / (y[scanEdgeR[1]] - y[scanEdgeR[0]]);
            scanColorMapR[1] = color[scanEdgeR[0]] - y[scanEdgeR[0]] * scanColorMapR[0];
          }
          assert( y[scanEdgeL[0]]  <  y[scanEdgeL[1]] );
          assert( y[scanEdgeR[0]] <  y[scanEdgeR[1]] );
          hasFurtherSegment = gFalse;
        }

        yt = Y;

        xa = yt * scanLimitMapL[0] + scanLimitMapL[1];
        xt = yt * scanLimitMapR[0] + scanLimitMapR[1];

        ca = yt * scanColorMapL[0] + scanColorMapL[1];
        ct = yt * scanColorMapR[0] + scanColorMapR[1];

        scanLimitL = splashRound(xa);
        scanLimitR = splashRound(xt);

        // Ok. Now: init the color interpolation depending on the X
        // coordinate inside of the current scanline:
        scanColorMap[0] = (scanLimitR == scanLimitL) ? 0. : ((ct - ca) / (scanLimitR - scanLimitL));
        scanColorMap[1] = ca - scanLimitL * scanColorMap[0];

        // handled by clipping:
        // assert( scanLimitL >= 0 && scanLimitR < bitmap->getWidth() );
        assert(scanLimitL <= scanLimitR || abs(scanLimitL - scanLimitR) <= 2); // allow rounding inaccuracies
        assert(scanLineOff == Y * rowSize);

        colorinterp = scanColorMap[0] * scanLimitL + scanColorMap[1];

        bitmapOff = scanLineOff + scanLimitL * colorComps;
        for (int X = scanLimitL; X <= scanLimitR; ++X, colorinterp += scanColorMap[0], bitmapOff += colorComps) {
          // FIXME : standard rectangular clipping can be done for a
          // complete scanline which is faster
          // --> see SplashClip and its methods
          if (!clip->test(X, Y))
            continue;

          assert(fabs(colorinterp - (scanColorMap[0] * X + scanColorMap[1])) < 1e-10);
          assert(bitmapOff == Y * rowSize + colorComps * X && scanLineOff == Y * rowSize);

          shading->getParameterizedColor(colorinterp, bitmapMode, &bitmapData[bitmapOff]);

          // make the shading visible.
          // Note that opacity is handled by the bDirectBlit stuff, see
          // above for comments and below for implementation.
          if (hasAlpha)
            bitmapAlpha[Y * bitmapWidth + X] = 255;
        }
      }
    }
  } else {
    return gFalse;
  }

  if (!bDirectBlit) {
    // ok. Finalize the stuff by blitting the shading into the final
    // geometry, this time respecting the rendering pipe.
    int W = blitTarget->getWidth();
    int H = blitTarget->getHeight();
    cur = cSrcVal;

    for (int X = 0; X < W; ++X) {
      for (int Y = 0; Y < H; ++Y) {
        if (!bitmapAlpha[Y * bitmapWidth + X])
          continue; // draw only parts of the shading!
        bitmapOff = Y * rowSize + colorComps * X;

        for (int m = 0; m < colorComps; ++m)
          cur[m] = bitmapData[bitmapOff + m];
        if (vectorAntialias) {
          drawAAPixel(&pipe, X, Y);
        } else {
          drawPixel(&pipe, X, Y, gTrue); // no clipping - has already been done.
        }
      }
    }

    delete blitTarget;
    blitTarget = NULL;
  }

  return gTrue;
}

SplashError Splash::blitTransparent(SplashBitmap *src, int xSrc, int ySrc,
				    int xDest, int yDest, int w, int h) {
  SplashColorPtr p, sp;
  Guchar *q;
  int x, y, mask, srcMask;

  if (src->mode != bitmap->mode) {
    return splashErrModeMismatch;
  }

  switch (bitmap->mode) {
  case splashModeMono1:
    for (y = 0; y < h; ++y) {
      p = &bitmap->data[(yDest + y) * bitmap->rowSize + (xDest >> 3)];
      mask = 0x80 >> (xDest & 7);
      sp = &src->data[(ySrc + y) * src->rowSize + (xSrc >> 3)];
      srcMask = 0x80 >> (xSrc & 7);
      for (x = 0; x < w; ++x) {
	if (*sp & srcMask) {
	  *p |= mask;
	} else {
	  *p &= ~mask;
	}
	if (!(mask >>= 1)) {
	  mask = 0x80;
	  ++p;
	}
	if (!(srcMask >>= 1)) {
	  srcMask = 0x80;
	  ++sp;
	}
      }
    }
    break;
  case splashModeMono8:
    for (y = 0; y < h; ++y) {
      p = &bitmap->data[(yDest + y) * bitmap->rowSize + xDest];
      sp = &src->data[(ySrc + y) * bitmap->rowSize + xSrc];
      for (x = 0; x < w; ++x) {
	*p++ = *sp++;
      }
    }
    break;
  case splashModeRGB8:
  case splashModeBGR8:
    for (y = 0; y < h; ++y) {
      p = &bitmap->data[(yDest + y) * bitmap->rowSize + 3 * xDest];
      sp = &src->data[(ySrc + y) * src->rowSize + 3 * xSrc];
      for (x = 0; x < w; ++x) {
	*p++ = *sp++;
	*p++ = *sp++;
	*p++ = *sp++;
      }
    }
    break;
  case splashModeXBGR8:
    for (y = 0; y < h; ++y) {
      p = &bitmap->data[(yDest + y) * bitmap->rowSize + 4 * xDest];
      sp = &src->data[(ySrc + y) * src->rowSize + 4 * xSrc];
      for (x = 0; x < w; ++x) {
	*p++ = *sp++;
	*p++ = *sp++;
	*p++ = *sp++;
	*p++ = 255;
	sp++;
      }
    }
    break;
#if SPLASH_CMYK
  case splashModeCMYK8:
    for (y = 0; y < h; ++y) {
      p = &bitmap->data[(yDest + y) * bitmap->rowSize + 4 * xDest];
      sp = &src->data[(ySrc + y) * src->rowSize + 4 * xSrc];
      for (x = 0; x < w; ++x) {
	*p++ = *sp++;
	*p++ = *sp++;
	*p++ = *sp++;
	*p++ = *sp++;
      }
    }
    break;
#endif
  }

  if (bitmap->alpha) {
    for (y = 0; y < h; ++y) {
      q = &bitmap->alpha[(yDest + y) * bitmap->width + xDest];
      memset(q, 0x00, w);
    }
  }

  return splashOk;
}

SplashPath *Splash::makeStrokePath(SplashPath *path, SplashCoord w,
				    GBool flatten) {
SplashPath *pathIn, *dashPath, *pathOut;
  SplashCoord d, dx, dy, wdx, wdy, dxNext, dyNext, wdxNext, wdyNext;
  SplashCoord crossprod, dotprod, miter, m;
  GBool first, last, closed;
  int subpathStart0, subpathStart1, seg, i0, i1, j0, j1, k0, k1;
  int left0, left1, left2, right0, right1, right2, join0, join1, join2;
  int leftFirst, rightFirst, firstPt;

  pathOut = new SplashPath();

  if (path->length == 0) {
    return pathOut;
  }

  if (flatten) {
    pathIn = flattenPath(path, state->matrix, state->flatness);
    if (state->lineDashLength > 0) {
      dashPath = makeDashedPath(pathIn);
      delete pathIn;
      pathIn = dashPath;
      if (pathIn->length == 0) {
	delete pathIn;
	return pathOut;
      }
    }
  } else {
    pathIn = path;
  }

  subpathStart0 = subpathStart1 = 0; // make gcc happy
  seg = 0; // make gcc happy
  closed = gFalse; // make gcc happy
  left0 = left1 = right0 = right1 = join0 = join1 = 0; // make gcc happy
  leftFirst = rightFirst = firstPt = 0; // make gcc happy

  i0 = 0;
  for (i1 = i0;
       !(pathIn->flags[i1] & splashPathLast) &&
	 i1 + 1 < pathIn->length &&
	 pathIn->pts[i1+1].x == pathIn->pts[i1].x &&
	 pathIn->pts[i1+1].y == pathIn->pts[i1].y;
       ++i1) ;

  while (i1 < pathIn->length) {
    if ((first = pathIn->flags[i0] & splashPathFirst)) {
      subpathStart0 = i0;
      subpathStart1 = i1;
      seg = 0;
      closed = pathIn->flags[i0] & splashPathClosed;
    }
    j0 = i1 + 1;
    if (j0 < pathIn->length) {
      for (j1 = j0;
	   !(pathIn->flags[j1] & splashPathLast) &&
	     j1 + 1 < pathIn->length &&
	     pathIn->pts[j1+1].x == pathIn->pts[j1].x &&
	     pathIn->pts[j1+1].y == pathIn->pts[j1].y;
	   ++j1) ;
    } else {
      j1 = j0;
    }
    if (pathIn->flags[i1] & splashPathLast) {
      if (first && state->lineCap == splashLineCapRound) {
	// special case: zero-length subpath with round line caps -->
	// draw a circle
	pathOut->moveTo(pathIn->pts[i0].x + (SplashCoord)0.5 * w,
			pathIn->pts[i0].y);
	pathOut->curveTo(pathIn->pts[i0].x + (SplashCoord)0.5 * w,
			 pathIn->pts[i0].y + bezierCircle2 * w,
			 pathIn->pts[i0].x + bezierCircle2 * w,
			 pathIn->pts[i0].y + (SplashCoord)0.5 * w,
			 pathIn->pts[i0].x,
			 pathIn->pts[i0].y + (SplashCoord)0.5 * w);
	pathOut->curveTo(pathIn->pts[i0].x - bezierCircle2 * w,
			 pathIn->pts[i0].y + (SplashCoord)0.5 * w,
			 pathIn->pts[i0].x - (SplashCoord)0.5 * w,
			 pathIn->pts[i0].y + bezierCircle2 * w,
			 pathIn->pts[i0].x - (SplashCoord)0.5 * w,
			 pathIn->pts[i0].y);
	pathOut->curveTo(pathIn->pts[i0].x - (SplashCoord)0.5 * w,
			 pathIn->pts[i0].y - bezierCircle2 * w,
			 pathIn->pts[i0].x - bezierCircle2 * w,
			 pathIn->pts[i0].y - (SplashCoord)0.5 * w,
			 pathIn->pts[i0].x,
			 pathIn->pts[i0].y - (SplashCoord)0.5 * w);
	pathOut->curveTo(pathIn->pts[i0].x + bezierCircle2 * w,
			 pathIn->pts[i0].y - (SplashCoord)0.5 * w,
			 pathIn->pts[i0].x + (SplashCoord)0.5 * w,
			 pathIn->pts[i0].y - bezierCircle2 * w,
			 pathIn->pts[i0].x + (SplashCoord)0.5 * w,
			 pathIn->pts[i0].y);
	pathOut->close();
      }
      i0 = j0;
      i1 = j1;
      continue;
    }
    last = pathIn->flags[j1] & splashPathLast;
    if (last) {
      k0 = subpathStart1 + 1;
    } else {
      k0 = j1 + 1;
    }
    for (k1 = k0;
	 !(pathIn->flags[k1] & splashPathLast) &&
	   k1 + 1 < pathIn->length &&
	   pathIn->pts[k1+1].x == pathIn->pts[k1].x &&
	   pathIn->pts[k1+1].y == pathIn->pts[k1].y;
	 ++k1) ;

    // compute the deltas for segment (i1, j0)
#if USE_FIXEDPOINT
    // the 1/d value can be small, which introduces significant
    // inaccuracies in fixed point mode
    d = splashDist(pathIn->pts[i1].x, pathIn->pts[i1].y,
		   pathIn->pts[j0].x, pathIn->pts[j0].y);
    dx = (pathIn->pts[j0].x - pathIn->pts[i1].x) / d;
    dy = (pathIn->pts[j0].y - pathIn->pts[i1].y) / d;
#else
    d = (SplashCoord)1 / splashDist(pathIn->pts[i1].x, pathIn->pts[i1].y,
				    pathIn->pts[j0].x, pathIn->pts[j0].y);
    dx = d * (pathIn->pts[j0].x - pathIn->pts[i1].x);
    dy = d * (pathIn->pts[j0].y - pathIn->pts[i1].y);
#endif
    wdx = (SplashCoord)0.5 * w * dx;
    wdy = (SplashCoord)0.5 * w * dy;

    // draw the start cap
    pathOut->moveTo(pathIn->pts[i0].x - wdy, pathIn->pts[i0].y + wdx);
    if (i0 == subpathStart0) {
      firstPt = pathOut->length - 1;
    }
    if (first && !closed) {
      switch (state->lineCap) {
      case splashLineCapButt:
	pathOut->lineTo(pathIn->pts[i0].x + wdy, pathIn->pts[i0].y - wdx);
	break;
      case splashLineCapRound:
	pathOut->curveTo(pathIn->pts[i0].x - wdy - bezierCircle * wdx,
			 pathIn->pts[i0].y + wdx - bezierCircle * wdy,
			 pathIn->pts[i0].x - wdx - bezierCircle * wdy,
			 pathIn->pts[i0].y - wdy + bezierCircle * wdx,
			 pathIn->pts[i0].x - wdx,
			 pathIn->pts[i0].y - wdy);
	pathOut->curveTo(pathIn->pts[i0].x - wdx + bezierCircle * wdy,
			 pathIn->pts[i0].y - wdy - bezierCircle * wdx,
			 pathIn->pts[i0].x + wdy - bezierCircle * wdx,
			 pathIn->pts[i0].y - wdx - bezierCircle * wdy,
			 pathIn->pts[i0].x + wdy,
			 pathIn->pts[i0].y - wdx);
	break;
      case splashLineCapProjecting:
	pathOut->lineTo(pathIn->pts[i0].x - wdx - wdy,
			pathIn->pts[i0].y + wdx - wdy);
	pathOut->lineTo(pathIn->pts[i0].x - wdx + wdy,
			pathIn->pts[i0].y - wdx - wdy);
	pathOut->lineTo(pathIn->pts[i0].x + wdy,
			pathIn->pts[i0].y - wdx);
	break;
      }
    } else {
      pathOut->lineTo(pathIn->pts[i0].x + wdy, pathIn->pts[i0].y - wdx);
    }

    // draw the left side of the segment rectangle
    left2 = pathOut->length - 1;
    pathOut->lineTo(pathIn->pts[j0].x + wdy, pathIn->pts[j0].y - wdx);

    // draw the end cap
    if (last && !closed) {
      switch (state->lineCap) {
      case splashLineCapButt:
	pathOut->lineTo(pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx);
	break;
      case splashLineCapRound:
	pathOut->curveTo(pathIn->pts[j0].x + wdy + bezierCircle * wdx,
			 pathIn->pts[j0].y - wdx + bezierCircle * wdy,
			 pathIn->pts[j0].x + wdx + bezierCircle * wdy,
			 pathIn->pts[j0].y + wdy - bezierCircle * wdx,
			 pathIn->pts[j0].x + wdx,
			 pathIn->pts[j0].y + wdy);
	pathOut->curveTo(pathIn->pts[j0].x + wdx - bezierCircle * wdy,
			 pathIn->pts[j0].y + wdy + bezierCircle * wdx,
			 pathIn->pts[j0].x - wdy + bezierCircle * wdx,
			 pathIn->pts[j0].y + wdx + bezierCircle * wdy,
			 pathIn->pts[j0].x - wdy,
			 pathIn->pts[j0].y + wdx);
	break;
      case splashLineCapProjecting:
	pathOut->lineTo(pathIn->pts[j0].x + wdy + wdx,
			pathIn->pts[j0].y - wdx + wdy);
	pathOut->lineTo(pathIn->pts[j0].x - wdy + wdx,
			pathIn->pts[j0].y + wdx + wdy);
	pathOut->lineTo(pathIn->pts[j0].x - wdy,
			pathIn->pts[j0].y + wdx);
	break;
      }
    } else {
      pathOut->lineTo(pathIn->pts[j0].x - wdy, pathIn->pts[j0].y + wdx);
    }

    // draw the right side of the segment rectangle
    // (NB: if stroke adjustment is enabled, the closepath operation MUST
    // add a segment because this segment is used for a hint)
    right2 = pathOut->length - 1;
    pathOut->close(state->strokeAdjust);

    // draw the join
    join2 = pathOut->length;
    if (!last || closed) {

      // compute the deltas for segment (j1, k0)
#if USE_FIXEDPOINT
      // the 1/d value can be small, which introduces significant
      // inaccuracies in fixed point mode
      d = splashDist(pathIn->pts[j1].x, pathIn->pts[j1].y,
		     pathIn->pts[k0].x, pathIn->pts[k0].y);
      dxNext = (pathIn->pts[k0].x - pathIn->pts[j1].x) / d;
      dyNext = (pathIn->pts[k0].y - pathIn->pts[j1].y) / d;
#else
      d = (SplashCoord)1 / splashDist(pathIn->pts[j1].x, pathIn->pts[j1].y,
				      pathIn->pts[k0].x, pathIn->pts[k0].y);
      dxNext = d * (pathIn->pts[k0].x - pathIn->pts[j1].x);
      dyNext = d * (pathIn->pts[k0].y - pathIn->pts[j1].y);
#endif
      wdxNext = (SplashCoord)0.5 * w * dxNext;
      wdyNext = (SplashCoord)0.5 * w * dyNext;

      // compute the join parameters
      crossprod = dx * dyNext - dy * dxNext;
      dotprod = -(dx * dxNext + dy * dyNext);
      if (dotprod > 0.9999) {
	// avoid a divide-by-zero -- set miter to something arbitrary
	// such that sqrt(miter) will exceed miterLimit (and m is never
	// used in that situation)
	// (note: the comparison value (0.9999) has to be less than
	// 1-epsilon, where epsilon is the smallest value
	// representable in the fixed point format)
	miter = (state->miterLimit + 1) * (state->miterLimit + 1);
	m = 0;
      } else {
	miter = (SplashCoord)2 / ((SplashCoord)1 - dotprod);
	if (miter < 1) {
	  // this can happen because of floating point inaccuracies
	  miter = 1;
	}
	m = splashSqrt(miter - 1);
      }

      // round join
      if (state->lineJoin == splashLineJoinRound) {
	pathOut->moveTo(pathIn->pts[j0].x + (SplashCoord)0.5 * w,
			pathIn->pts[j0].y);
	pathOut->curveTo(pathIn->pts[j0].x + (SplashCoord)0.5 * w,
			 pathIn->pts[j0].y + bezierCircle2 * w,
			 pathIn->pts[j0].x + bezierCircle2 * w,
			 pathIn->pts[j0].y + (SplashCoord)0.5 * w,
			 pathIn->pts[j0].x,
			 pathIn->pts[j0].y + (SplashCoord)0.5 * w);
	pathOut->curveTo(pathIn->pts[j0].x - bezierCircle2 * w,
			 pathIn->pts[j0].y + (SplashCoord)0.5 * w,
			 pathIn->pts[j0].x - (SplashCoord)0.5 * w,
			 pathIn->pts[j0].y + bezierCircle2 * w,
			 pathIn->pts[j0].x - (SplashCoord)0.5 * w,
			 pathIn->pts[j0].y);
	pathOut->curveTo(pathIn->pts[j0].x - (SplashCoord)0.5 * w,
			 pathIn->pts[j0].y - bezierCircle2 * w,
			 pathIn->pts[j0].x - bezierCircle2 * w,
			 pathIn->pts[j0].y - (SplashCoord)0.5 * w,
			 pathIn->pts[j0].x,
			 pathIn->pts[j0].y - (SplashCoord)0.5 * w);
	pathOut->curveTo(pathIn->pts[j0].x + bezierCircle2 * w,
			 pathIn->pts[j0].y - (SplashCoord)0.5 * w,
			 pathIn->pts[j0].x + (SplashCoord)0.5 * w,
			 pathIn->pts[j0].y - bezierCircle2 * w,
			 pathIn->pts[j0].x + (SplashCoord)0.5 * w,
			 pathIn->pts[j0].y);

      } else {
	pathOut->moveTo(pathIn->pts[j0].x, pathIn->pts[j0].y);

	// angle < 180
	if (crossprod < 0) {
	  pathOut->lineTo(pathIn->pts[j0].x - wdyNext,
			  pathIn->pts[j0].y + wdxNext);
	  // miter join inside limit
	  if (state->lineJoin == splashLineJoinMiter &&
	      splashSqrt(miter) <= state->miterLimit) {
	    pathOut->lineTo(pathIn->pts[j0].x - wdy + wdx * m,
			    pathIn->pts[j0].y + wdx + wdy * m);
	    pathOut->lineTo(pathIn->pts[j0].x - wdy,
			    pathIn->pts[j0].y + wdx);
	  // bevel join or miter join outside limit
	  } else {
	    pathOut->lineTo(pathIn->pts[j0].x - wdy,
			    pathIn->pts[j0].y + wdx);
	  }

	// angle >= 180
	} else {
	  pathOut->lineTo(pathIn->pts[j0].x + wdy,
			  pathIn->pts[j0].y - wdx);
	  // miter join inside limit
	  if (state->lineJoin == splashLineJoinMiter &&
	      splashSqrt(miter) <= state->miterLimit) {
	    pathOut->lineTo(pathIn->pts[j0].x + wdy + wdx * m,
			    pathIn->pts[j0].y - wdx + wdy * m);
	    pathOut->lineTo(pathIn->pts[j0].x + wdyNext,
			    pathIn->pts[j0].y - wdxNext);
	  // bevel join or miter join outside limit
	  } else {
	    pathOut->lineTo(pathIn->pts[j0].x + wdyNext,
			    pathIn->pts[j0].y - wdxNext);
	  }
	}
      }

      pathOut->close();
    }

    // add stroke adjustment hints
    if (state->strokeAdjust) {
      if (seg == 0 && !closed) {
	if (state->lineCap == splashLineCapButt) {
	  pathOut->addStrokeAdjustHint(firstPt, left2 + 1,
				       firstPt, firstPt + 1);
	  if (last) {
	    pathOut->addStrokeAdjustHint(firstPt, left2 + 1,
					 left2 + 1, left2 + 2);
	  }
	} else if (state->lineCap == splashLineCapProjecting) {
	  if (last) {
	    pathOut->addStrokeAdjustHint(firstPt + 1, left2 + 2,
					 firstPt + 1, firstPt + 2);
	    pathOut->addStrokeAdjustHint(firstPt + 1, left2 + 2,
					 left2 + 2, left2 + 3);
	  } else {
	    pathOut->addStrokeAdjustHint(firstPt + 1, left2 + 1,
					 firstPt + 1, firstPt + 2);
	  }
	}
      }
      if (seg >= 1) {
	if (seg >= 2) {
	  pathOut->addStrokeAdjustHint(left1, right1, left0 + 1, right0);
	  pathOut->addStrokeAdjustHint(left1, right1, join0, left2);
	} else {
	  pathOut->addStrokeAdjustHint(left1, right1, firstPt, left2);
	}
	pathOut->addStrokeAdjustHint(left1, right1, right2 + 1, right2 + 1);
      }
      left0 = left1;
      left1 = left2;
      right0 = right1;
      right1 = right2;
      join0 = join1;
      join1 = join2;
      if (seg == 0) {
	leftFirst = left2;
	rightFirst = right2;
      }
      if (last) {
	if (seg >= 2) {
	  pathOut->addStrokeAdjustHint(left1, right1, left0 + 1, right0);
	  pathOut->addStrokeAdjustHint(left1, right1,
				       join0, pathOut->length - 1);
	} else {
	  pathOut->addStrokeAdjustHint(left1, right1,
				       firstPt, pathOut->length - 1);
	}
	if (closed) {
	  pathOut->addStrokeAdjustHint(left1, right1, firstPt, leftFirst);
	  pathOut->addStrokeAdjustHint(left1, right1,
				       rightFirst + 1, rightFirst + 1);
	  pathOut->addStrokeAdjustHint(leftFirst, rightFirst,
				       left1 + 1, right1);
	  pathOut->addStrokeAdjustHint(leftFirst, rightFirst,
				       join1, pathOut->length - 1);
	}
	if (!closed && seg > 0) {
	  if (state->lineCap == splashLineCapButt) {
	    pathOut->addStrokeAdjustHint(left1 - 1, left1 + 1,
					 left1 + 1, left1 + 2);
	  } else if (state->lineCap == splashLineCapProjecting) {
	    pathOut->addStrokeAdjustHint(left1 - 1, left1 + 2,
					 left1 + 2, left1 + 3);
	  }
	}
      }
    }

    i0 = j0;
    i1 = j1;
    ++seg;
  }

  if (pathIn != path) {
    delete pathIn;
  }

  return pathOut;
}

void Splash::dumpPath(SplashPath *path) {
  int i;

  for (i = 0; i < path->length; ++i) {
    printf("  %3d: x=%8.2f y=%8.2f%s%s%s%s\n",
	   i, (double)path->pts[i].x, (double)path->pts[i].y,
	   (path->flags[i] & splashPathFirst) ? " first" : "",
	   (path->flags[i] & splashPathLast) ? " last" : "",
	   (path->flags[i] & splashPathClosed) ? " closed" : "",
	   (path->flags[i] & splashPathCurve) ? " curve" : "");
  }
}

void Splash::dumpXPath(SplashXPath *path) {
  int i;

  for (i = 0; i < path->length; ++i) {
    printf("  %4d: x0=%8.2f y0=%8.2f x1=%8.2f y1=%8.2f %s%s%s\n",
	   i, (double)path->segs[i].x0, (double)path->segs[i].y0,
	   (double)path->segs[i].x1, (double)path->segs[i].y1,
	   (path->segs[i].flags	& splashXPathHoriz) ? "H" : " ",
	   (path->segs[i].flags	& splashXPathVert) ? "V" : " ",
	   (path->segs[i].flags	& splashXPathFlip) ? "P" : " ");
  }
}

SplashError Splash::shadedFill(SplashPath *path, GBool hasBBox,
                               SplashPattern *pattern) {
  SplashPipe pipe;
  SplashXPath *xPath;
  SplashXPathScanner *scanner;
  int xMinI, yMinI, xMaxI, yMaxI, x0, x1, y;
  SplashClipResult clipRes;

  if (vectorAntialias && aaBuf == NULL) { // should not happen, but to be secure
    return splashErrGeneric;
  }
  if (path->length == 0) {
    return splashErrEmptyPath;
  }
  xPath = new SplashXPath(path, state->matrix, state->flatness, gTrue);
  if (vectorAntialias) {
    xPath->aaScale();
  }
  xPath->sort();
  yMinI = state->clip->getYMinI();
  yMaxI = state->clip->getYMaxI();
  if (vectorAntialias && !inShading) {
    yMinI = yMinI * splashAASize;
    yMaxI = (yMaxI + 1) * splashAASize - 1;
  }
  scanner = new SplashXPathScanner(xPath, gFalse, yMinI, yMaxI);

  // get the min and max x and y values
  if (vectorAntialias) {
    scanner->getBBoxAA(&xMinI, &yMinI, &xMaxI, &yMaxI);
  } else {
    scanner->getBBox(&xMinI, &yMinI, &xMaxI, &yMaxI);
  }

  // check clipping
  if ((clipRes = state->clip->testRect(xMinI, yMinI, xMaxI, yMaxI)) != splashClipAllOutside) {
    // limit the y range
    if (yMinI < state->clip->getYMinI()) {
      yMinI = state->clip->getYMinI();
    }
    if (yMaxI > state->clip->getYMaxI()) {
      yMaxI = state->clip->getYMaxI();
    }

    pipeInit(&pipe, 0, yMinI, pattern, NULL, (Guchar)splashRound(state->fillAlpha * 255), vectorAntialias && !hasBBox, gFalse);

    // draw the spans
    if (vectorAntialias) {
      for (y = yMinI; y <= yMaxI; ++y) {
        scanner->renderAALine(aaBuf, &x0, &x1, y);
        if (clipRes != splashClipAllInside) {
          state->clip->clipAALine(aaBuf, &x0, &x1, y);
        }
#if splashAASize == 4
        if (!hasBBox && y > yMinI && y < yMaxI) {
          // correct shape on left side if clip is
          // vertical through the middle of shading:
          Guchar *p0, *p1, *p2, *p3;
          Guchar c1, c2, c3, c4;
          p0 = aaBuf->getDataPtr() + (x0 >> 1);
          p1 = p0 + aaBuf->getRowSize();
          p2 = p1 + aaBuf->getRowSize();
          p3 = p2 + aaBuf->getRowSize();
          if (x0 & 1) {
           c1 = (*p0 & 0x0f); c2 =(*p1 & 0x0f); c3 = (*p2 & 0x0f) ; c4 = (*p3 & 0x0f);
          } else {
            c1 = (*p0 >> 4); c2 = (*p1 >> 4); c3 = (*p2 >> 4); c4 = (*p3 >> 4);
          }
          if ( (c1 & 0x03) == 0x03 && (c2 & 0x03) == 0x03 && (c3 & 0x03) == 0x03 && (c4 & 0x03) == 0x03
            && c1 == c2 && c2 == c3 && c3 == c4 &&
            pattern->testPosition(x0 - 1, y) )
          {
            Guchar shapeCorrection = (x0 & 1) ? 0x0f : 0xf0;
            *p0 |= shapeCorrection;
            *p1 |= shapeCorrection;
            *p2 |= shapeCorrection;
            *p3 |= shapeCorrection;
          }
          // correct shape on right side if clip is
          // through the middle of shading:
          p0 = aaBuf->getDataPtr() + (x1 >> 1);
          p1 = p0 + aaBuf->getRowSize();
          p2 = p1 + aaBuf->getRowSize();
          p3 = p2 + aaBuf->getRowSize();
          if (x1 & 1) {
            c1 = (*p0 & 0x0f); c2 =(*p1 & 0x0f); c3 = (*p2 & 0x0f) ; c4 = (*p3 & 0x0f);
          } else {
            c1 = (*p0 >> 4); c2 = (*p1 >> 4); c3 = (*p2 >> 4); c4 = (*p3 >> 4);
          }

          if ( (c1 & 0xc) == 0x0c && (c2 & 0x0c) == 0x0c && (c3 & 0x0c) == 0x0c && (c4 & 0x0c) == 0x0c
            && c1 == c2 && c2 == c3 && c3 == c4 &&
            pattern->testPosition(x1 + 1, y) )
          {
            Guchar shapeCorrection = (x1 & 1) ? 0x0f : 0xf0;
            *p0 |= shapeCorrection;
            *p1 |= shapeCorrection;
            *p2 |= shapeCorrection;
            *p3 |= shapeCorrection;
          }
        }
#endif
        drawAALine(&pipe, x0, x1, y);
      }
    } else {
      SplashClipResult clipRes2;
      for (y = yMinI; y <= yMaxI; ++y) {
        while (scanner->getNextSpan(y, &x0, &x1)) {
          if (clipRes == splashClipAllInside) {
            drawSpan(&pipe, x0, x1, y, gTrue);
          } else {
            // limit the x range
            if (x0 < state->clip->getXMinI()) {
              x0 = state->clip->getXMinI();
            }
            if (x1 > state->clip->getXMaxI()) {
              x1 = state->clip->getXMaxI();
            }
            clipRes2 = state->clip->testSpan(x0, x1, y);
            drawSpan(&pipe, x0, x1, y, clipRes2 == splashClipAllInside);
          }
        }
      }
    }
  }
  opClipRes = clipRes;

  delete scanner;
  delete xPath;
  return splashOk;
}
