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** This file is part of the QtDeclarative module of the Qt Toolkit.
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#include "leveltemplate.h"
#include <QtCore/qplugin.h>


LevelTemplate::LevelTemplate()
{
}

LevelTemplate::~LevelTemplate()
{
}

QString LevelTemplate::pathPrefix()
{
/*
QDir::rootPath()
For Unix operating systems this returns "/".
For Windows file systems this normally returns "c:/".
On Symbian this typically returns "c:/data",
*/

#ifdef Q_WS_MAEMO_5
    return "/home/user/.";
#elif defined Q_OS_WIN32
    return QDir::rootPath();
#else
    //return QDir::rootPath()+"/";
    return "c:/System/";
#endif
}

QStringList LevelTemplate::levelSounds()
{
    QStringList list;


    // NOTE: Mandatory sounds/indexs for the all levels
    // 0 = Enemy explode
    list.append(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/sound/enemy_explosion.wav");
    // 1 = You explode
    list.append(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/sound/myship_explosion.wav");
    // 2 = Missile fires
    list.append(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/sound/laser.wav");
    // 3 = Emeny Missile fires
    list.append(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/sound/rocket.wav");

    // Additional sounds
    list.append(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/sound/enableship.wav");
    list.append(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/sound/level2.wav");


    return list;
}

QVariant LevelTemplate::getData(QVariant key)
{
    QVariant ret;
    switch (key.toInt()) {
    case 1: {
            // Any data what you need for this key
            // Set your data into QVariant (ret)
            break;
        }
    default: {
            break;
        }
    }
    return ret;
}

QVariant LevelTemplate::graphSize(QVariant pathToGraph)
{
    QVariant ret;
    m_imageReader.setFileName(pathToGraph.toString());
    QSize imageSize = m_imageReader.size();
    ret.setValue(imageSize);
    return ret;
}

// This Qt macro exports the plugin class level with the name levelplugins.
// There should be exactly one occurrence of this macro in a Qt plugin's source code.
Q_EXPORT_PLUGIN2(levelplugins, LevelTemplate);




