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#include "qcolor.h"
#include "qcolormap.h"
#include "qvector.h"

QT_BEGIN_NAMESPACE

class QColormapPrivate
{
public:
    inline QColormapPrivate()
        : ref(1), mode(QColormap::Direct), depth(0) // @todo, hpal(0)
    { }

    QAtomicInt ref;

    QColormap::Mode mode;
    int depth;
    int numcolors;

// @todo implement
//    HPALETTE hpal;
    QVector<QColor> palette;
};

static QColormapPrivate *screenMap = 0;

void QColormap::initialize()
{
    // @todo implement
}

void QColormap::cleanup()
{
    // @todo implement
}

QColormap QColormap::instance(int)
{ return QColormap(); }

QColormap::QColormap()
    : d(screenMap)
{ d->ref.ref(); }

QColormap::QColormap(const QColormap &colormap)
    :d (colormap.d)
{ d->ref.ref(); }

QColormap::~QColormap()
{
    if (!d->ref.deref())
        delete d;
}

QColormap::Mode QColormap::mode() const
{ return d->mode; }

int QColormap::depth() const
{ return d->depth; }

int QColormap::size() const
{ return d->numcolors; }

uint QColormap::pixel(const QColor &color) const
{
    // @todo implement
    return 0;
}

const QColor QColormap::colorAt(uint pixel) const
{
    // @todo implement
    return QColor();
}

// @todo need?
//HPALETTE QColormap::hPal()
//{ return screenMap ? screenMap->hpal : 0; }


const QVector<QColor> QColormap::colormap() const
{ return d->palette; }

QColormap &QColormap::operator=(const QColormap &colormap)
{ qAtomicAssign(d, colormap.d); return *this; }


QT_END_NAMESPACE
